Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'share of ranger daggers villain'.
Other Suggestions:
share of ranger dagger village
share of ranger daggers village
space of range danger villain
score of ranges dagger villain
share of ranger dagger villain
Monsters
Fizban's Treasury of Dragons
giant, let’s talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
spiritual and psychological effect, as well. Two beasthide shifters share the same special ability, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
. For instance, if an NPC ranger has an owlbear they work with, that creature would use the normal owlbear stat block and be played by the GM as normal. But if the characters are charged with rescuing
a fallen druid NPC’s owlbear pet from the clutches of a villain, the GM can choose to instead make the pet an owlbear companion, allowing the creature to join their rescuers on their adventures.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cultists were felled by daggers and inflict wounds spells. The survivor is Vaelle Lurval (LE female Tethyrian human cultist), a 30-year-old Waterdavian florist. She was brought into the cult by her
Cassalanters as the leaders of the cult unless magically compelled to do so. Next Encounter Proceed with encounter 10, “Converted Windmill.” VILLAIN LAIRS
Chapters 5 through 8 describe the lairs of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lightning — and adopting animal forms
d8
Wisdom
Intelligence & Wisdom
Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars
, shortswords
Paladin
A holy warrior bound to a sacred oath
d10
Strength & Charisma
Wisdom & Charisma
All armor, shields, simple and martial weapons
Ranger
A warrior who uses martial prowess and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains Sinister demiplanes known as domains constitute the realms of Ravenloft. These domains vary widely, but they share a number of common features: Domains Are Finite. The domains vary in size
haze. Domains share neither borders nor common geography, and you can’t peer from one domain into another. The environments, cultures, and residents of one domain don’t influence those of other domains
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
might be anyone in a domain, from a national leader to an unassuming resident. Darklords share these qualities: Darklords Are Evil. Each Darklord is the ultimate villain of a domain and the root of its
Darklords Helge C. Balzer Every domain torments a Darklord, a villain whose depravity attracted the attention of the Dark Powers and led to their imprisonment in the Domains of Dread. A Darklord
classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Most Wizards share a scholarly approach to magic. They examine the theoretical
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
heroes to spirits in ways they won’t predict, such as revealing that a phantasmal villain was a hero’s ancestor. Heroes are pure-hearted or unsuspecting individuals whose resolve is shaken by the story’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
class is presented in Tasha’s Cauldron of Everything.) Spells Level Spell School Class 2nd Air Bubble Conjuration Artificer, Druid, Ranger, Sorcerer, Wizard 5th Create Spelljamming Helm Transmutation
(which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system). At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
widely and exceptions occur, Darklords share a number of qualities: Darklords Are Evil. Each Darklord is the ultimate villain of a domain and the root of the suffering and terror that unfold there
Darklords Central to each domain is a Darklord, the seed from which a thorny thicket blooms. The villain might be a nation’s leader, a prominent citizen, a notorious monster, a mysterious recluse, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation) 3 Law and Order Party. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger 4 Mad Science Party
. Simic druid, Izzet fighter, Izzet wizard, Simic monk 5 Skulkers Party. Golgari druid, Golgari fighter or ranger, Dimir rogue or monk, Dimir wizard 6 Chaos Party. Gruul druid, Gruul barbarian, Rakdos
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 1: A Dangerous Journey More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver Pact, by which they would share a rich mine in a wondrous cavern
. Unfortunately for the Rockseekers, they aren’t the only ones interested in Wave Echo Cave. A mysterious villain known as the Spider controls a network of bandit gangs and goblin bands in the area, and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
share a world or a certain reality. Few truths connect them, and even inviolate facts—such as time or death—might change. The only constant is fear. 2: The Dark Powers Reign. Sinister forces known as
demiplanes imprisons a Darklord, a villain tormented by the Dark Powers. Domains ironically twist Darklords’ desires, trapping these villains in cycles of dread and despair. 4: The Mists’ Clutches. Constant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that might arise from among the god’s followers. Kruphix’s Villains d6 Villain
1 An oracle (see chapter 6) seeks to erase the memories of an entire community, reducing them to a simpler
, happier, more natural state.
2 A gynosphinx possesses magic that can stop a rampaging monster, but refuses to share it for fear that it might be misused.
3 A former agent (spy) of Kruphix knows
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Background More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave
Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave. A mysterious villain known as the Black Spider controls a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
share their suffering with the living. Examples include The Woman in Black and The Haunting of Hill House. Ghost Story Principles Consider the following principles when creating Darklords and domains
. Personal ties give ghost stories weight. Consider connecting the heroes to spirits in ways they won’t predict, such as making a phantasmal villain a hero’s ancestor. Ghost Story Villains In ghost stories
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
encounters (see “Encounter Chains” below). The main villain determines which ward the map depicts and what name is written on it: If Xanathar is the villain, “Grinda Garloth” is written by the X on a map of
. (The X marks the location of the Cassalanter mausoleum.) If Jarlaxle is the villain, “Fenerus Stormcastle” is written by the X on a map of the Trades Ward. (Residents of the Trades Ward know Fenerus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
share information or the guardians of the Darklord’s lair are distracted. Use the Darklord’s absence as a chance to reveal more about the villain and provide the characters with the tools they need
. As characters adventure in a Darklord’s domain, they learn about the Darklord, hear reports of the Darklord’s infamy, and eventually discover secrets to frustrate or undermine the villain. Consider
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive
spells change one substance into another, call meteors from the sky, or open portals to other worlds. Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
well as the gem dragons introduced in this book. These three families of dragons share a deeply magical nature tied to the mythic history of the Material Plane. A few other Dragons share many similar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
institutions that can assist the characters, like a temple that can provide healing or a learned sage who can help solve mysteries. Likable Villain. Craft a villain who has at least one likable or
redeeming quality the characters can appreciate—ideally a villain who isn’t preoccupied with killing or harming the characters. As your campaign continues, introduce new people and locations, and bring
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Villains d6 Villain
1 A bitter oracle (see chapter 6) who has foreseen her imminent death gives false predictions to worshipers so they will share her misery.
2 A storm giant
villain in an oracular shrine is likely taking advantage of or fighting against the predictions of the future. Examples of such villains appear on the Oracular Conflux Villains table. Oracular Conflux
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dreamer and free them from whatever is preventing them from communicating. A villain has implanted some kind of psychic lock in a character’s mind, which prevents them from accessing some knowledge or
dreamer’s mind. Some exotic magic — a kalashtar ritual or an eldritch machine, perhaps — allows the characters to share a dream or to enter someone else’s dream. This magic could also allow a character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they share and avert dangers that only they are aware of. Champions of Kruphix approach their work with an impartiality that others don’t always respect, and they could find themselves the targets of
balance, either to enrich themselves or to serve what they see as the greater good. Kruphix would then become a villain, as he sends other agents to suppress the secrets the adventurers carry with them
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must — and when it’s in his own best interests. In most games, evil adventurers cause
problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarf cleric of Moradin), Seward (a Chondathan human ranger), and Sephirius (a dragonborn paladin often referred to as “Seph”). Treasure A search of Devlin’s body also turns up an ink pot that never
2nd level: arcane lock, cloud of daggers, flaming sphere, knock
3rd level: dispel magic, fireball
Devlin’s staff is a staff of striking, but any character who attunes to it transforms into a goat
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
they had longed to share with someone for so long.
Tinnel Lovitt
Asteria stayed until her wounds were healed. But rather than return to a father who was always disappointed in her, she
Asteria’s destiny to be a dutiful daughter and princess, and it was Euryale’s fate to be remembered forever as a tragic villain. Asteria wasn’t sure which part of this destiny she resented more. “We
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
protected in the shrines. The druids might be willing to share knowledge and forest secrets with those who gain their trust. The Forest Shrine Adventures table offers ideas for adventures that could occur
. Examples of such figures appear on the Forest Shrine Villains table. Forest Shrine Villains d6 Villain
1 A group of dryads, enraged by seeing a section of forest burned, plots to destroy the