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Returning 35 results for 'share of ranger defenses vecna'.
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Classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
Magic Items
Vecna: Eve of Ruin
After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
, the Dark Powers of the Domain of Dread lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the
Monsters
Fizban's Treasury of Dragons
giant, let’s talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
spiritual and psychological effect, as well. Two beasthide shifters share the same special ability, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
for 1 minute. The characters might hear the information from the secret again, but they can’t spend a secret more than once. If the characters share a secret with a nonplayer character, that secret
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
named Miska the Wolf-Spider. Together, the two can defeat Vecna. Kas is attuned to the crown throughout this adventure. Crown of Lies Wondrous Item, Artifact (Requires Attunement) After betraying and
nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time, the Dark Powers of the
classes
Basic Rules (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
& Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
& Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
class is presented in Tasha’s Cauldron of Everything.) Spells Level Spell School Class 2nd Air Bubble Conjuration Artificer, Druid, Ranger, Sorcerer, Wizard 5th Create Spelljamming Helm Transmutation
(which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system). At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
essential to many of its defenses and habits. Portions of its lair — especially the remote part where it sleeps — usually aren’t reachable on foot, which makes it harder for its minions to take over the
use such defenses to protect its inner sanctum, allowing it to roam freely through the area while hostiles must dodge or overcome multiple obstacles. Unless its opponents are concealed by fog
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
reactions, and the only action he can take is to emerge from his shell.
In addition to its undead defenses, the tower has four smaller dragons living inside it: a young black dragon named Slarkas
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
slide it through the grate with a successful DC 18 Dexterity (Sleight of Hand) check. If this check fails by 5 or more, the harp falls back into the pit. A cultist of Vecna tried to lever the harp
characters a gold-colored flywheel from the disassembled clock. The marid is chatty and can share the following pieces of information: Clock Assembly. Shanzezim decided to reassemble a mechanical clock
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
of their defenses. For the same reason, only the Stoneshaft elders know and plan all the details of those defenses, so any single dwarf doesn’t know everything and can’t reveal it. Stoneshafts like
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb’s layout or defenses, but they offer advice and magical powers to those they inhabit. Of course, their assistance comes at a price. Trickster Gods Spirit Align. Personality Inherited Flaw Enemy
, or deals damage. Nangnang (female) NE Selfish and cruel “I won’t share with others.” Shagambi The host can move up, down, and across vertical surfaces and upside down along ceilings, while leaving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
well as the gem dragons introduced in this book. These three families of dragons share a deeply magical nature tied to the mythic history of the Material Plane. A few other Dragons share many similar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pursue godhood as other liches have done (Vecna being a prime example), Acererak has no interest in being a god or being worshiped. He prefers to create evil gods and unleash them on mortals and
immortals who oppose him.
Despite passing up opportunities for godhood, Acererak attracts his fair share of followers and worshipers. He doesn’t grant spells, nor does he give his devotees much of his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, overwhelming its defenses and moving toward Furyondy. The characters might have adventures to muster forces in surrounding lands and bring them to Furyondy’s defense or hinder Iuz’s advance.
Levels
17–20. Finally, the characters discover that Iuz’s assault is merely a cover to distract the southern realms from his true aim: retrieving the Eye and Hand of Vecna from an ancient keep on Lake Quag
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
captured, the monks remain tight-lipped and won’t divulge information willingly. A suggestion spell or similar magic, however, can force them to share information about the temple’s location
, configuration, defenses, and leaders. No ability check is needed to follow the monks’ tracks back the way they came, since the wheelbarrow leaves a deep furrow in the earth. Characters who follow these tracks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. All objects and creatures encountered in the mirror tomb appear real, but they fade away if taken to the real world. The mirror tomb has the same magical defenses as the true tomb, and any character
dwarf cleric of Moradin), Seward (a Chondathan human ranger), and Sephirius (a dragonborn paladin often referred to as “Seph”). Treasure A search of Devlin’s body also turns up an ink pot that never
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vault doors, and other defenses. When the characters enter the orrery vault, read: Statues of human-sized brass dragons stand at the center of the vault, their heads pointed at a globe of light hovering
and properly engaged, the clockwork creatures share the following information: The creatures state that they will harm only those who have come to the vault with the intent of misusing the orrery
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
responsible. Jarlaxle knows that Gromph is hiding in the city of Luskan on the Sword Coast, but he doesn’t share this information under any circumstances. Jarlaxle has eyes and ears everywhere in
member — and also gives the characters a password that temporarily bypasses the tower’s defenses. Characters who speak the password while inside the tower won’t have to deal with the tower’s guards
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their defenses and the security of their homes, no clan is immortal and no stronghold unassailable. Threats to a clan can come from the outside or the inside, and it’s often the latter variety that
strongholds. Anyone not of the clan, even another dwarf, is considered an outsider.
Relations between neighboring clans are cordial, if not warm. They might exchange messengers to share lore and news
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
defenses the Six have set up around the ritual. They might choose a stealthy incursion in the dead of night, to roar straight in aboard a mobile franchise headquarters at midday, or any approach in between
shuttered windows, or hear them trying to barricade doors with furniture. A successful DC 15 Charisma (Persuasion) check or good roleplaying can convince the locals to share what they know. One of the NPCs
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
happy to share what she knows. She volunteers the following information: Foreign Complex. The complex’s architectural style is different than local traditions, so the complex must have been built by
an outsider. Based on the complex’s defenses, Laysa believes something valuable is held within. Nikki Dawes Laysa Matulin Some Progress. Laysa’s crew uncovered the complex’s entrance, as well as two