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Returning 35 results for 'share of ranger dense vial'.
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Monsters
Quests from the Infinite Staircase
magical compulsions. However, unlike most demons, gibberlings share a strong aversion to fire.
On the Material Plane, gibberlings tend to dwell in dense forests or the Underdark.
rarely encountered alone. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path.
Gibberlings are named for their incoherent chattering
Monsters
Quests from the Infinite Staircase
than a nuisance—a babbling, hairy creature that darts about, attacking whatever it can find. Unfortunately, gibberlings are rarely encountered alone. They rampage in dense swarms, crawling and
. The Prince of Demons’ influence instilled in gibberlings a hive-mind-like nature, protecting them from magical compulsions. However, unlike most demons, gibberlings share a strong aversion to
classes
Basic Rules (2014)
the creature while he readies his bow.
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Monsters
Fizban's Treasury of Dragons
giant, let’s talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
spiritual and psychological effect, as well. Two beasthide shifters share the same special ability, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Shekinester purifies entrants through magical tests. Coiled around the court is the Loom, a dense tangle of poisonous brambles with thorns dripping like fangs. Nagas slither to the Court of Light not only
to worship the Three-Faced Queen, but also to share stories around the Arching Flame—a cleansing, eternal fire that remembers the oldest tales in the multiverse.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Elemental Level 4 Conjuration (Druid, Ranger, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP
), Lightning (Air only), or Fire (Fire only) damage.
JOSEPH WESTON A Ranger casts Summon Fey, conjuring a fuming fey spirit to confront a marauding merrow
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
class is presented in Tasha’s Cauldron of Everything.) Spells Level Spell School Class 2nd Air Bubble Conjuration Artificer, Druid, Ranger, Sorcerer, Wizard 5th Create Spelljamming Helm Transmutation
(which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system). At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, gibberlings share a strong aversion to fire. On the Material Plane, gibberlings tend to dwell in dense forests or the Underdark. Gibberling Small Fiend (Demon), Typically Chaotic Evil
Armor Class 12
Hit
. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path. Gibberlings are named for their incoherent chattering. Loud and shrill, their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
mouths and their respective elements. Share that map with your players. To begin, read the following boxed text aloud: You pass through a dense forest of gnarled trees with grasping roots, the woods
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Alignment: Usually neutral, often good Suggested Classes: Cleric, fighter, paladin, ranger Suggested Cleric Domains: Life, Nature Suggested Backgrounds: Acolyte, folk hero
myself to ensuring that the vulnerable and the innocent can live in safety. (Good)
5 Bounty. I am generous and share what I have, hoping to improve the well-being of all around me. (Good)
6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
well as the gem dragons introduced in this book. These three families of dragons share a deeply magical nature tied to the mythic history of the Material Plane. A few other Dragons share many similar
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, you stumble upon the scene of a recent battle. The woods press close to the trail here, with a steep embankment and dense thickets on either side. Two horses wander the road, sniffing at ransacked
damage to drop the goblin to 0 hit points. The goblin regains consciousness after a few minutes and can be convinced to share information (see “What the Cragmaws Know”). The goblin can also be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
civilized coasts lies a strand of Klothys’s hair that she purposefully plucked. Knotted in on itself, the strand appears as a seething ball of dense smoke. Any who touch the strand risk having it invade
left their young world vulnerable to dangers from both inside and out. Putting their rivalry aside, the pair agreed it was better to share and have something than let their struggles destroy all creation
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Sylvan tongues. They know what has transpired in the region within the past day and happily share this information. 3 Each character in the region gains the benefit of a barkskin spell that lasts for 8
the “Sorcerer” section of the Player’s Handbook. If the effect duplicates a spell, the character’s spellcasting ability for that spell is Charisma. A boggle uses its innate magic to pluck a vial from a crone’s belt
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Village Green Every evening, most of the villagers gather in the village green, a clearing at the center of Redwood Watch. There they share meals, socialize, play games, and even put on short plays
Handbook that cost 100 GP or less. However, she has a limited stock of certain items: four vials of Alchemist’s Fire, one vial of Antitoxin, and four Potions of Healing. Sunny’s Generosity. Sunny is Friendly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
captured, the monks remain tight-lipped and won’t divulge information willingly. A suggestion spell or similar magic, however, can force them to share information about the temple’s location
grateful to the characters for ridding their forest of the black puddings. Each dryad presents the party with a reward: a wooden vial containing a single dose of sweet sap that functions like a potion of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior and even physical appearance. Suggested
Trinkets table, instead of on the Trinkets table in the Player’s Handbook, for your starting trinket. Gate Warden Trinkets d6 Trinket 1 A tiny vial pendant filled with a drop of honey that glows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP Waterskin 5 lb. (full) 2 SP Acid (25 GP) When you take the Attack action, you can replace one of your attacks with throwing a vial of
, you can drink a vial of Antitoxin to gain Advantage on saving throws to avoid or end the Poisoned condition for 1 hour. Arcane Focus (Varies) An Arcane Focus takes one of the forms in the Arcane Focuses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP
Waterskin 5 lb. (full) 2 SP Acid (25 GP) When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
protected in the shrines. The druids might be willing to share knowledge and forest secrets with those who gain their trust. The Forest Shrine Adventures table offers ideas for adventures that could occur
weapons hang from the tree’s branches alongside a beehive. South of the tree is a firepit with a few boulders surrounding it for seats. Nearby, a dense, flowering bush shaped as an altar stands
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
, might share a Mist talisman with adventurers or could know where such an item is located. You can use Mist talismans to guide characters from one domain to another as your adventures require. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carries a potion of supreme healing in a clear crystal vial (5 gp). Shindreer Argonrae Shindreer is a powerful member of her small drow house, and she has pledged its strength to the larger cause of House
Shindreer has proven harder to kill than Vlonwelv anticipated. If the characters killed Vlonwelv on level 10 and they share this information with Shindreer, she becomes enraged that they deprived her of that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the road.
A character who succeeds on a DC 12 Wisdom (Perception) check realizes two groups are moving through the fields, one in pursuit of the other, though the dense crops block their view
porch, bounded by trees. The other farmhouses in the surrounding part of the Rattle are all part of the same pact—a communal collection of farms whose inhabitants live, work, and share with each
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
can be convinced to share what it knows (see the “What the Goblins Know” sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Planar Unguent. If scraped off the crate into a vial of some sort, the goop can be used to enhance any spell that summons one or more creatures, treating that spell as though it were cast 1 level higher
mounds of dense vegetation, accompanied by muffled rumbling.
Two brackish trudges (see chapter 7) were drawn to this crate, attracted by the euphoria-inducing herbal concoction within. They are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
petty through acts such as these: Revealing a secret that should remain unknown Selfishly refusing to share information Showing favoritism toward any other god or group Furthering the aims of another god
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might perform there two nights a week. A fighter could be a regular who has a drink named after them. A ranger could be the undefeated champion of the local darts league. If the players enjoy this
adventuring trophies. The owner, a middle-aged halfling named Hascal d'Ghallanda, is a former adventurer who lost an eye and a leg in Xen'drik; he always has a story to share. 2 The Anvil (Callestan