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Returning 35 results for 'share of rangers dispelled variants'.
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Equipment
Combining a high rate of fire with rifle-grade ballistics, the Assault Rifle is a staple weapon for all modern militaries. Dozens of variants exist on this general design, but all share the traits of
Monsters
Eberron: Rising from the Last War
bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
Magic Resistance. The councilor has advantage on saving
their consciousness into the Astral Plane, seeking new knowledge to share with their people. Still, not all minds are capable of assimilating immortality, and undying councilors sometimes buckle under the strain and go mad.Poison, RadiantNecrotic
classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.
Subrace
Choose one of the subraces below
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
their own plane and establish nests in high mountains or in the canopies of old forests.
Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Emerald Enclave A character must demonstrate an interest in protecting nature or the natural order to join the Emerald Enclave. Druids and rangers are especially welcome. Waterdeep harbors a few
the Shard Shunners. Emerald Enclave support comes in these ways: Enclave members share information they’ve gathered from magical conversations with animals in the city. Melannor Fellbranch (see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hallow Level 5 Abjuration (Cleric) Casting Time: 24 hours
Range: Touch
Components: V, S, M (incense worth 1,000+ GP, which the spell consumes)
Duration: Until dispelled
You touch a point and
other creature in the area even if they don’t share a common language. Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hallow Level 5 Abjuration (Cleric) Casting Time: 24 hours
Range: Touch
Components: V, S, M (incense worth 1,000+ GP, which the spell consumes)
Duration: Until dispelled
You touch a point and
other creature in the area even if they don’t share a common language. Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hallow 5th-level evocation Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled You touch a
sound can emanate from within the area, and no sound can reach into it. Tongues. Affected creatures can communicate with any other creature in the area, even if they don’t share a common language.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hallow 5th-level evocation Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled You touch a
sound can emanate from within the area, and no sound can reach into it. Tongues. Affected creatures can communicate with any other creature in the area, even if they don’t share a common language.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, though they generally disdain working for anyone but other leonin. Numerous leonin fighters and rangers count themselves as Ironmanes. Sun Guides True children of Oreskos, the Sun Guides have lived in
during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves claim territory in the High Forest, the Great Dale, the Western Heartlands, and beyond. Some wood elves live in other elven communities and territories, where they serve as scouts, rangers, and
, wildlife, and forestry. Wood elves are more than capable in warfare, particularly archery. They are less magically inclined than their cousins, but have their fair share of practitioners of the Art, as well as clerics and many druids.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the thoughts and memories of living beings. During conversation, the entity asks the characters to share a secret with it. “I already know a great deal,” Landro says. “The knowledge I now seek is of
befriend Landro, or if two or more of the characters agree to share a secret with it, the entity warns the party of the engine room’s defense sentinels and explains how the colossus’s shutdown sequence
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lands. Not ones to settle in permanent homes, though, centaurs might be found wherever there are wonders to be witnessed and adventures to be had. Markings of the Herd Though centaurs share the same
. Koletras are said to bring good luck to a band, but are also usually fated to die in defense of their family. Not every guros has a koletra of its own, and guri share their best warriors among each other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hill is strewn with bones and holds the sleeping forms of several harmless animals (foxes, hares, goats, owls, wolf pups, and young bears) that share the space peacefully. The white moose makes its
, illuminating a rectangular stone sarcophagus.
The light that shines down upon the sarcophagus is a minor magical effect that can be dispelled. The sarcophagus’s 350-pound lid can be lifted or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Smallstone sang it in the hall outside the characters’ room after she heard it from Crinkle. K’Tulah and Ebder share the table with the characters. Ebder is reading from the same book he had last night. The
suppress the urge to hum the melody without any outward signs of duress. Exit Hatch The hatch has been targeted by an arcane lock spell, which can be dispelled by using the key in Varnyr’s possession. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that Renaer has ties to the Harpers and might share information of interest with the characters.) Weeks after his arrest, Davil is released from custody once the Lords of Waterdeep are satisfied that
(all commoners). If Skeemo realizes he’s being followed, he casts fly and takes to the air. If the effect is dispelled or the characters maintain pursuit, he casts greater invisibility on himself and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
speaks the same language as any creature that converses with it. He can’t attack or be damaged, and he can’t be dispelled. Iriolarthas created Everlast to aid him and his apprentices in their doomed
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weakness by establishing alliances with local leaders who share its goals, such as the Waterbaron of Yartar. The order is even pursuing negotiations with fringe organizations. The Emerald Enclave This
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain their physical forms. While many undying councilors spend their days advising the living, some devote years projecting their consciousness into the Astral Plane, seeking new knowledge to share
darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
Magic Resistance. The councilor has advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Wainwright brand name is the only thing keeping the establishment in business... for now. T6. The Lion’s Share This building was recently purchased and refurbished by the Lionshield Coster, a
staff cordial. The tavern is a popular hangout for rangers and scouts, most of whom sell their services as wilderness guides. One of Nemyth’s “regulars” is a friendly and capable guide named Zindra
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
footsteps in order to share the god’s ultimate fate. In the case of dying and rising gods, the symbolic death of the initiate represents the idea of death to the old life and rebirth into a transformed
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
and hot stew mingles with unusual spices and perfumes. Hijinks. Unless already dispelled, a pair of old umbrellas and a dented bucket sit propped below the business sign to catch the acidic drips to
begin with a little kindness.
Michael Sexton Miklos Dare (Medium, Chaotic Good Warrior Veteran), the inn’s proprietor and a retired adventurer of some renown, is affable and quick to share tales of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Room of Myriad Archways Each wall of this octagonal room contains a stone archway. A veil of white fog fills the room.
The fog is magical and can’t be cleared or dispelled. Archways. The archways
. Acererak’s magic confines the statues to this room, but previous adventurers have told them about surrounding areas. The statues can share details about what’s in areas T16 and T18. Treasure. One of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna, but neither sprite dares speak out for fear of inviting the Adulares’ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
and remind them of any mundane tasks they might have forgotten. Oak doesn’t normally share information with strangers, but Zorhanna and Eliphas have ignored the painting of late, and Oak is dying to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has no substance and objects pass right through it. If the illusion is not dispelled (DC 16), it disappears after 5 minutes. The magic then resets, triggering again the next time one or more intruders
areas U2 and U3. See “Treasure” below for his other possessions. Stonky’s Plots. If he’s captured and interrogated, Stonky is delighted to share his master plan with his captors. That plan entails
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intricate, abstruse patterns nearby. 19–27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1–2, an insect plague spell is centered on one random creature in the region. On a 3–4
transformed into a giant spider, as if by the polymorph spell. The spell lasts for 1 hour or until dispelled. 76–80 One random creature in the region must succeed on a DC 16 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
commoners. The records go back to the city’s founding, encompassing centuries of meticulously maintained documents. The libraries don’t share a common index, and sorting through their overlapping and
the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been plagued recently by aberrant monsters such as cloakers, though the survivors don’t know why. Ralph Horsley Ilren If asked for specifics, Lysan and Zastra share a look before directing the
is fueled by two runes in different locations aboard the ship. Both runes must be dispelled to access the room that holds the rod piece. Figaro knows the runes are invisible. He also knows one rune is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
commoners. The records go back to the city’s founding, encompassing centuries of meticulously maintained documents. The libraries don’t share a common index, and sorting through their overlapping and
effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a replacement
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
central spire is not part of the palace and wasn’t frozen in time. Although the storm is magical, it can’t be dispelled, and the area it occupies is heavily obscured. Any creature that falls into the
layout and defenses, but he’s not inclined to share information with strangers. As soon as he hears a door to this room being opened, Thinnings ducks into the narrow space under or behind one of the