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Returning 35 results for 'share of rangers driving viewed'.
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Monsters
Forgotten Realms: Adventures in Faerûn
it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace
melodies moving. A song written in the time and region from which a spirit dragon hails can potentially overwhelm the dragon, driving it to either morose despondence or passionate rage.
No two spirit
Monsters
Forgotten Realms: Adventures in Faerûn
over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have
hails can potentially overwhelm the dragon, driving it to either morose despondence or passionate rage.
No two spirit dragons are exactly alike; each individual bears features distinct to the empire from
Monsters
Forgotten Realms: Adventures in Faerûn
spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep
potentially overwhelm the dragon, driving it to either morose despondence or passionate rage.
No two spirit dragons are exactly alike; each individual bears features distinct to the empire from which it
Monsters
Forgotten Realms: Adventures in Faerûn
primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and
, driving it to either morose despondence or passionate rage.
No two spirit dragons are exactly alike; each individual bears features distinct to the empire from which it hails. Roll on or choose a
classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
, elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble
others to share their high opinion of themselves, so they constantly seek to enhance their reputations.
Likely backgrounds for a fire genasi include criminal, folk hero, and noble.
Water genasi almost
Monsters
Fizban's Treasury of Dragons
dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
for driving away a topaz dragon attempting to claim the sea devils’ territory.
7
A pirate captain tells stories of an adult topaz dragon;adult topaz dragon's legendary hoard while
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
their own plane and establish nests in high mountains or in the canopies of old forests.
Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but since his predictions tend to be dire, his arrival is generally viewed as a bad omen. Although they possess great wisdom, sphinxes won’t share their secrets with just anyone
(JESPER EJSING)
Sphinx Sphinxes typically dwell in island sanctums, especially in the far reaches of the Dakra Isles. Many develop schools of philosophy or academic methods that they share with students they deem
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Emerald Enclave A character must demonstrate an interest in protecting nature or the natural order to join the Emerald Enclave. Druids and rangers are especially welcome. Waterdeep harbors a few
the Shard Shunners. Emerald Enclave support comes in these ways: Enclave members share information they’ve gathered from magical conversations with animals in the city. Melannor Fellbranch (see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bringing about peace and security for all. He believes keeping adventurers in check or driving them out of town is an important step in that plan. Assets. The charismatic high priest has his oratory skill
receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
should not have had it in his possession. If asked, the acolytes explain that the book came from the restricted vaults and is not to be viewed by outsiders. Barn Door Inquiries If the characters ask about
the Barn Door, any friendly member of the Avowed can share what little information they know: The Barn Door is one of many towers in Candlekeep’s Inner Ward. Like everything else in the Inner Ward
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
with Prismari College in the field of art history, with some students splitting their studies between the two colleges. Lorehold mages use their magic to unearth secrets and share illumination. The
fundamental conflict at the heart of Lorehold’s philosophy. This conflict revolves around the forces that underlie and drive history. Is the course of time driving toward a well-ordered ideal state or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fight. Sangora can share the following points: Evernight. Sangora provides background about the city of Evernight, as presented above. Neverwinter. Sangora hasn’t been to Neverwinter in more than a
decade and remembers the place as a lawless ruin. At that time, the populace viewed Lord Neverember as a manipulative tyrant. Sangora knows that gateways called Crevices of Dusk occasionally appear in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, though they generally disdain working for anyone but other leonin. Numerous leonin fighters and rangers count themselves as Ironmanes. Sun Guides True children of Oreskos, the Sun Guides have lived in
during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clan information before personal details, and the few folk in the city who have no clan—whether they were ejected from a clan or never adopted into one—are viewed with sympathy. When people marry
typically have two syllables. Within each clan, siblings and cousins of the same generation often share one syllable of their name. For example, a couple might have a son named Ji-Min and a daughter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves claim territory in the High Forest, the Great Dale, the Western Heartlands, and beyond. Some wood elves live in other elven communities and territories, where they serve as scouts, rangers, and
, wildlife, and forestry. Wood elves are more than capable in warfare, particularly archery. They are less magically inclined than their cousins, but have their fair share of practitioners of the Art, as well as clerics and many druids.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
opportunities to trade, catch up with friends, and share both news and warnings of dangers ahead or behind. Vistani Magic and the Mists Vistani pass their varied teachings through their families as
to take shelter or travel with a caravan for a time. But Vistani travelers quickly share tales of danger and of those who’ve wronged them with other caravans, and those who slight one Vistana often
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
any character can play this role; there are barbarians whose fury is fueled by their devotion, and rangers sworn to track down the enemies of the faith. The soldier and folk hero backgrounds are well suited to such champions of the faith.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
common, while others might feature cutting-edge weird science. No cultural exchange occurs between the Domains of Dread. While evidence of one domain might appear in another, such things are viewed
, while others perceive the god as a soul-stealing embodiment of the Mists. The truths of Ezra’s existence and nature are mysteries. Time and Dates The Domains of Dread don’t share a calendar. However, in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who seeks to unite the disparate tribes. She leads the Caerilcarn, the “Council of the Wood,” which periodically gathers many tribal leaders together to share information, consult, and deliberate. Her
strange exception of the aarakocra, who had an ancestral homeland there before being chased out by a dragon. Most the peaks may be viewed only from afar, and at a distance they seem to glitter from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
races from Droaam. As a result, members of the Finders’ Guild can expect at least a modicum of respect while traveling in Droaam Gatekeepers. House Tharashk and the druidic sect of the Gatekeepers share
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon.
4 An item stolen from a white dragon’s hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back.
5 After driving away a white dragon, a
A pirate captain uses the pervasive fog near an adult white dragon’s lair to elude capture and propitiates the dragon with a share of the crew’s booty.
2 A djinni has pledged to serve an adult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
responsible. Jarlaxle knows that Gromph is hiding in the city of Luskan on the Sword Coast, but he doesn’t share this information under any circumstances. Jarlaxle has eyes and ears everywhere in
the adventurers are committed to driving the demon lords back to the Abyss, Jarlaxle keeps his Bregan D’aerthe forces on the sidelines, ready to defend Menzoberranzan. XP Awards If the party gains the support of Jarlaxle Baenre, award each character 1,500 XP.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Astral Blights When you are ready to begin play, read: Your adventures have taken you to a coastal community, where local fishing boats share the harbor with trade vessels from far and wide. Lately
churns again, and more eruptions burst through the streets all around you. From these sites sprout smaller crystalline vines that uproot themselves and begin lurching through the streets, driving
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lands. Not ones to settle in permanent homes, though, centaurs might be found wherever there are wonders to be witnessed and adventures to be had. Markings of the Herd Though centaurs share the same
. Koletras are said to bring good luck to a band, but are also usually fated to die in defense of their family. Not every guros has a koletra of its own, and guri share their best warriors among each other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with a reptilian man who doesn’t talk and smells funny. Both were last seen heading into the jungle. Xandala wants the Ring of Winter in Artus’s possession, but she doesn’t share this with the
Mbala. She can direct you to that which you seek.” Then he collapses, unconscious. When he awakens moments later, Eshek has no memory of the last 12 hours aside from a driving need to find people
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters to see Yvandre. Yvandre Rillyn The driving force behind the Rillyn family’s revival, Yvandre (a human veteran) is an iron-willed and accomplished swordfighter as well as a rising
uncle’s possessions in return for an equal share of the wealth they might earn as a result of information found in his old notes. Characters who want to take a stealthier approach to gaining
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weakness by establishing alliances with local leaders who share its goals, such as the Waterbaron of Yartar. The order is even pursuing negotiations with fringe organizations. The Emerald Enclave This
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, not all stone giants have the hands of a god. Those who show little skill in carving are considered pathetic and viewed with a combination of pity and contempt. To determine the ordning beneath the
placed in the proper location. Without both the light and the shadow, the carving is incomplete and can’t be viewed in its true form. For example, a tale carving made with these special techniques tells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
much like ideals, driving a character’s motivations and goals.
Bonds might answer any of these questions: Whom do you care most about? To what place do you feel a special connection? What is your most