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Returning 35 results for 'share of reach deadly visions'.
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Monsters
Monster Manual
Multiattack. The bulette makes two Bite attacks.
Bite. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 17 (2d12 + 4);{"diceNotation":"2d12
+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Deadly Leap. The bulette spends 5 feet of movement to jump to a space within 15 feet that contains one or
Monsters
Monster Manual
Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Scimitar"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType
roll it makes during the current turn. If that attack hits, the target takes an extra 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Deadly Aim", "rollDamageType":"Poison"} Poison damage.
Spells
Player’s Handbook
reach into it.
Tongues. Creatures of any types you choose can communicate with any other creature in the area even if they don’t share a common language.
Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
Monsters
Eberron: Forge of the Artificer
Fey Ancestry. Magic can’t put the stingblade to sleep.Stingblade. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Stingblade"}, reach 5 ft. Hit: 5 (1d6 + 2
", "rollDamageType":"Poison"} Poison damage.
Boomerang. Ranged Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Boomerang"}, reach 30/120 ft. Hit: 7 (2d4 + 2
Monsters
Eberron: Forge of the Artificer
"}, reach 5 ft. or range 30 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Thunderbolt", "rollDamageType":"Lightning"} Lightning damage plus 9 (2d8);{"diceNotation":"2d8
greatest ancestors of their house live on as krakens in the deep and guide the cult through visions to use their power for destruction and domination. They sometimes partner with kuo-toa, sahuagin, and other
Monsters
Forgotten Realms: Adventures in Faerûn
Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Necrotic Burst"}, reach 5 ft. or range 120 ft. Hit: 27 (5d10);{"diceNotation":"5d10", "rollType":"damage", "rollAction
sinister manipulators who hoard necromantic lore and gather in cults to share their gruesome secrets. Such secrets often require unsavory experimentation, which these heartless cultists relish
Monsters
Forgotten Realms: Adventures in Faerûn
":"Rend"}, reach 10 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType
it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace
Monsters
Forgotten Realms: Adventures in Faerûn
Rend. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Rend
over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 15 (2d8
spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep
Monsters
Forgotten Realms: Adventures in Faerûn
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and
Night Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
","rollType":"to hit","rollAction":"Spellcasting"}.Claws.(Hag Form Only). Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 13
Monsters
Eberron: Rising from the Last War
other magical effects.Multiattack. The hag makes two Nightmare Touch attacks.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
","rollType":"to hit","rollAction":"Nightmare Touch"} to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4);{"diceNotation":"4d6+4","rollType":"damage","rollAction":"Nightmare Touch","rollDamageType
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Ghastly Visions. Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the
start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to this dream eater’s Ghastly Visions trait for the next 24 hours.
Incorporeal
Spells
Tasha’s Cauldron of Everything
transported to the world that was in the visions.
To cast this spell, you must have a magic item that originated on the world you wish to reach, and you must be aware of the world’s existence, even if
You and up to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or
backgrounds
water has brought you to places that others only dream of, and whether you choose to share tales of your travels, your movement through the waves has been swift, far-reaching, and potentially deadly
classes
often associated with the Path of Light or the Riedran Path of Inspiration, followers of the daelkyr can also master this power. Visions of Xoriat can drive a priest to madness, but they can also reveal deadly secrets of the mind.
Monsters
Waterdeep: Dungeon of the Mad Mage
":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4);{"diceNotation":"4d12+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Deadly
must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType":"damage","rollAction":"Deadly Leap
monsters
.
Cursed Dagger. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Cursed Dagger"}, reach 5 ft. Hit: 10 (2d4 + 5);{"diceNotation":"2d4+5", "rollType":"damage
", "rollAction":"Radiant Flame", "rollDamageType":"Radiant"} Radiant damage, and the target has the Blinded condition until the start of Madam Eva’s next turn.
Apocalyptic Visions (Recharge 5–6
Monsters
Fizban's Treasury of Dragons
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
Night Hag
Legacy
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Monsters
Basic Rules (2014)
hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Change Shape. The hag magically
circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5
Monsters
Guildmasters’ Guide to Ravnica
harmless.
This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the guild's smaller cells
":"1d20+7","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Maddening Touch"} to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction
what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy their dreams. The sense that some colossal truth sits just outside their recall plagues them for days
Bulette
Legacy
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Monsters
Basic Rules (2014)
","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4);{"diceNotation":"4d12+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Deadly Leap. If
on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4);{"diceNotation":"3d6+4","rollType":"damage","rollAction":"Deadly Leap","rollDamageType
Monsters
Out of the Abyss
Bite. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.A basilisk is a
multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.
Monsters
Mythic Odysseys of Theros
casts ray of frost.
Wave Touch. Melee Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Wave Touch"} to hit, reach 5 ft., one target. Hit: 22 (4d10);{"diceNotation":"4d10
.
Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear earnest
Monsters
Eberron: Rising from the Last War
Dual Mind. The kalashtar has advantage on Wisdom saving throws.Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or
":"psychic"} psychic damage.The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as
Monsters
Mythic Odysseys of Theros
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Eldritch Touch"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Eldritch Touch
often find dramatic ways to make their thoughts known.
Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive
Relentless Juggernaut
Legacy
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monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Executioner's Pick"} to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6","rollType
monsters
Resistance (2/Day, or 3/Day in Domain). If Ivan fails a saving throw, he can choose to succeed instead.Multiattack. Ivan makes two Foreleg attacks. He can replace one attack with a use of Deadly
Contraption.
Foreleg. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Foreleg"}, reach 10 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollAction":"Quarterstaff"} to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning
have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed Elk Tribe, who received a vision about the characters' journey to the Reghed Glacier
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Greataxe"} to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7);{"diceNotation":"3d12+7","rollType":"damage","rollAction
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
Basilisk
Legacy
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Monsters
Basic Rules (2014)
","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage
plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Bite","rollDamageType":"poison"} poison damage.A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Constrict"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Constrict", "rollDamageType":"bludgeoning"} bludgeoning damage, and
-ti Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType
Aasimar
Legacy
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Species
Volo's Guide to Monsters
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Monsters
Journeys through the Radiant Citadel
":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType