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Returning 35 results for 'share of rebuke dead vecna'.
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share of refuse dead veins
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Spells
Player’s Handbook
. Magical Darkness created by spells of a level lower than this spell can’t extinguish the light.
Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead.
Extradimensional
reach into it.
Tongues. Creatures of any types you choose can communicate with any other creature in the area even if they don’t share a common language.
Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
Magic Items
Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
Archlich;Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.
Other practitioners of
Monsters
Forgotten Realms: Adventures in Faerûn
Nearer to the Dead. While Bloodied, the cultist has Immunity to the Frightened and Poisoned conditions.Multiattack. The cultist makes three Necrotic Burst attacks.
Necrotic Burst. Melee or Ranged
following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Speak with Dead, Thaumaturgy
1/Day Each: Animate Dead, Circle of DeathCultists of Myrkul dominate the dead
Monsters
Vecna: Eve of Ruin
response to being hit by an attack, Vecna utters a fell word, dealing 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Fell Rebuke", "rollDamageType":"necrotic"} necrotic damage to
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
Monsters
Baldur’s Gate: Descent into Avernus
attacks). This extra damage is of the same type as the weapon's damage type.
Hand of Vecna. The Hand of Vecna has 8 charges and regains 1d4 + 4;{"diceNotation":"1d4+4","rollType":"roll"} expended charges
teleport (3 charges).
Innate Spellcasting. Arkhan's spellcasting ability is Charisma (spell save DC 17). He can cast the following spells, requiring no material components:
3/day each: animate dead
Monsters
Baldur’s Gate: Descent into Avernus
that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal
master of souls;Masters of Souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.
Monsters
Dragon of Icespire Peak
Brave. Don-Jon has advantage on saving throws against being frightened.
Not Dead Yet (Recharges after a Long Rest). If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and
":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.A fearless troubleshooter who has experienced more than his fair share of adventures.
Full of bluster and stories of his great exploits, Don-Jon
Monsters
Keys from the Golden Vault
isn’t incapacitated.Fiendish Rebuke (3/Day). Immediately after a creature within 5 feet of Sythian hits him with an attack roll, Sythian forces that creature to make a DC 14 Constitution saving
throw. The creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Fiendish Rebuke", "rollDamageType":"fire"} fire damage on a failed saving throw, or half as much damage on a
Monsters
Baldur’s Gate: Descent into Avernus
master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten
lashers are spellcasters who use magic to augment their combat abilities. The master of souls;Masters of Souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.
classes
continue to fight as mortals. However, they offer no quarter to blasphemers who animate corpses into a mockery of life. These Paladins share the following tenets.
Protect the worthy dead.
Inspire courage in battle.
Bring justice to those who make a mockery of the dead.
Demonstrate Bravery and Honor the Dead
Paladins who take the Oath of Valhalla ensure they preserve the spirits of those who have died honorably in battle, even their foes. Of course, these Paladins
Monsters
Baldur’s Gate: Descent into Avernus
Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
): darkness, misty step, scorching ray (see “Actions” below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
Classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, guidance, levitate, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with dead
1/day
of these warlocks associate with cultists devoted to these entities, as well as Aberrations that share their goals, yet other warlocks of the Great Old One are experts at rooting out the chaos and
classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
Monsters
Icewind Dale: Rime of the Frostmaiden
Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.
Special Equipment. Avarice wields a staff
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
Monsters
Icewind Dale: Rime of the Frostmaiden
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see, the creature
that damaged him is engulfed in hellish flames and must make a DC 15 Dexterity saving throw, taking 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Hellish Rebuke","rollDamageType
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
Hallow
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
. Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.
Everlasting Rest. Dead bodies interred in the area can't be turned
the area.
Silence. No sound can emanate from within the area, and no sound can reach into it.
Tongues. Affected creatures can communicate with any other creature in the area, even if they don't share a common language.
Backgrounds
Spelljammer: Adventures in Space
have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous
lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful as a meal, but hacking the body into steaks provokes aggression
Backgrounds
Guildmasters’ Guide to Ravnica
Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisoner’s kit
Languages
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
you to share their hunger.
3
You survived being attacked by a vampire but were forever changed.
4
A parasite lives inside you. You indulge its hunger.
5
Tragedy interrupted your
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bright light. Limited Teleportation As long as Vecna is conducting his ritual, diamond doors are the only form of teleportation magic besides Vecna’s Fell Rebuke reaction that functions in this place
. The cave’s crystal walls don’t restrict where Vecna can teleport using Fell Rebuke, although he still must be able to see his destination. Empowered by Secrets In the Cave of Shattered Reflection
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
for 1 minute. The characters might hear the information from the secret again, but they can’t spend a secret more than once. If the characters share a secret with a nonplayer character, that secret
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dead Gods Luca Bancone An astral dreadnought consumes a dead god in Vecna’s new reality When the characters cross the threshold in area E2c, they appear in an unreality where Vecna has usurped the
astral dreadnought unless the characters stop them. The astral dreadnought is called Arekanz. Arekanz has been consuming dead gods, but in this unreality, Vecna spitefully cursed the gods’ remains to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Backgrounds
Guildmasters’ Guide to Ravnica
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
that whole family.
5
My faith in the Obzedat never wavers.
6
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents&rsquo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with his queen and report on his ongoing battle of wills to master the Hand of Vecna, which came into his possession during a brief excursion to the world of Exandria. If the characters approach
valuable are permitted to approach his camp. Arkhan believes he can use the Hand of Vecna to unlock the means of freeing Tiamat from her prison in the Nine Hells, but only if the hand doesn’t kill him
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Running the Adventure This adventure is designed to be playable in two or three hours. The characters are contracted by Lord Protector Dagult Neverember of Neverwinter to patrol the city. When a dead
cultists of the lich-god Vecna. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand
, speak with dead 4th aura of life, death ward 5th contagion, legend lore Among the Dead Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You
Monsters
Fizban's Treasury of Dragons
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
sunbathing beaches where they can best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
the dead character is in the spotlight and the rest of the group observes. Alternatively, the rest of the group could participate as NPCs or even monsters the dead character meets and interacts with
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Scarecrows Found only in Shadowmoor, scarecrows are terrifying constructs made from the bodies of dead treefolk and reanimated with kithkin magic. Though mindless, the scarecrows of Shadowmoor
borders of Lorwyn, scarecrows are portents of dread and doom. No two scarecrows look alike, but many share a suite of common abilities. To represent a Shadowmoor scarecrow in your game, use the Scarecrow stat block.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians, vampiric touch
4th
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Group Attacks Each minion has at least one group attack action that speeds up play. In a group attack, two to five minions of the same stat block who share a turn can all use their action to join the
similar effect that would normally affect a single attacker, such as the fire shield or hellish rebuke spell, the target of the group attack picks one minion who joined the attack to be affected by the