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Returning 35 results for 'share of regards down visions'.
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Night Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10);{"diceNotation":"1d10","rollType
Monsters
Eberron: Rising from the Last War
to the amount of damage taken.Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and
undertaking quests or making bargains with a dusk hag in exchange for its prophecies and visions of the future. But the information gained from a dusk hag often has a way of causing more pain than joy. Like
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Ghastly Visions. Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the
start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to this dream eater’s Ghastly Visions trait for the next 24 hours.
Incorporeal
Monsters
Fizban's Treasury of Dragons
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless well. I can&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy their dreams. The sense that some colossal truth sits just outside their recall plagues them for days
, months, and sometimes years after their fateful encounter.
Insidious Lore
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its
Monsters
Fizban's Treasury of Dragons
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
giant, let’s talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those few people who glimpse Bluetspur know it only as a nameless realm from their impossible dreams. These visions share the following facts: The land’s surface is a lethal
. Misshapen shadows crawl among its fissures. Those who dream of events in this land often bear inexplicable scars, marks lending impossible evidence to their visions.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
. In the meantime, your visions suggest that Sister Garaele—a priest of Tymora, the goddess of luck—can aid you in the town of Phandalin.
Alignment: Chaotic Good. The pursuit and acquisition of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
control the wind and go wherever she liked, and to punish those who offended her. The childlike fantasies of her youth became dark visions where she ruled the storms and the air itself. She dreamed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the rotation of constellations. For worthy sacrifices of food, wealth, or flattery, a dragon might share its interpretations of omens—either those it has witnessed or sights mortals relate to them
. Roll on the omens tables in chapter 4 to determine what the dragon has seen. How the dragon interprets these visions is up to you.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. He treats surface dwellers as if they were figments out of dreams, but makes it obvious he believes that such dreams have wisdom to share. Urmas Urmas, the Keeper of the Present, is the busiest of all
meditation, transcribing her visions onto stone tablets as she experiences them. Like Urmas, she focuses her efforts on the fate of the different giant communities and clans, sorting through the various
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
changing color as the sun moves across the sky. Many leonin matriarchs and other wise souls retire to Tethmos to share their wisdom with all the prides. In recent years, a few non-leonin traders have
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
explain that the message she sent the characters arose from the ninuno’s concern. The two share the following information: The bakunawa that attacked Kalapang is named Pangil ng Buwan, and it is one
than two hundred years ago. A few weeks ago, Lungtian began having visions of corruption centered on the island of Lambakluha, once a holy place and now a ruined land. Pangil ng Buwan appeared in these
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
obscured, as the dream eater twists its hazy form into surreal illusions of its foes’ greatest fears. However, all dream eaters share one thing: a gaping, always-smiling mouth, which it reveals before
. (blind beyond this radius), passive Perception 13
Languages Deep Speech, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Ghastly Visions. Each creature that starts its turn within
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demand. The adventurers might share the giant’s faith in whatever higher power is sending the visions, or they might be skeptical of the visions but enjoy the benefits of the giant’s patronage. The
the boss might recruit adventurers to share in the profits of a morally and legally questionable enterprise. The archetypal giant boss is a hill giant, perhaps cleverer than most, who enjoys
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dusk Hag Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and their dark magic
bargains with a dusk hag in exchange for its prophecies and visions of the future. But the information gained from a dusk hag often has a way of causing more pain than joy. Like all hags, dusk hags
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has
charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. Elegant Maneuver Starting at 13th level, you can use a bonus action
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
share the news that Wigglewog died helping Sir Talavar, Morgort grows sullen. If the characters need to get out of Downfall in a hurry, Morgort suggests that they steal the balloon in area D2 and use it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads’ devotion to the woods they call home
throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against
you and the target are more than 60 feet apart. If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until Keresta asks her to betray them. While fighting on the party’s side, Portia claims an equal share of all XP gained. She is a champion (see appendix A), with these changes: Portia is lawful
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whether she’ll share what she knows. The Daughters and the War Droaam emerged as a nation in the final decade of the Last War. King Boranel of Breland brokered an uneasy truce with Droaam, but the other
Teraza’s visions enable them to target enemies with unerring precision and reveal enemy plans before they are carried out. Can the adventurers find a way to deal with Sora Teraza and end this threat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
survivors of an allip’s attack are sometimes left with a compulsion to learn more about what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy their dreams. The
, drink, or sleep. INSIDIOUS LORE
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy
share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down what it knows. This process takes days or possibly weeks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
priest knows the following information, which she is happy to share: Mayastan arrived yesterday, intending to speak with the oracle Valin Sarnaster. The sage was taken to Valin’s sanctum and has not
seen them in visions of the future. The particulars of that future and the oracle’s interest in the characters is left to your determination.
Valin has long plotted to usurp the role of Savras
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
experiments.
Young Gold Dragon Connections d6 Connected Creatures
1 A young gold dragon enjoys the company of treants, who share the dragon’s long view of history and methodical conversational
androsphinx, one of the few creatures able to successfully bluff the dragon.
5 An adult gold dragon living in a desert temple helps some elf oracles interpret visions bestowed by an artifact called the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They know in which direction Downfall is located and share that information freely. If the characters attack the stilt walkers, the hobgoblins flee. Stream of Visions When the water level of the swamp
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hidden from most mortals—including glimpses of possible futures. They don’t usually share secrets freely, but they might reward your group for the completion of a mission with a hint, a puzzle, or a
skin. Alternatively, a character might hear words from the Prophecy in dreams or visions, or surfacing from some deeply buried memory of a traumatic event.
Given access to the words of the Prophecy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dreams and visions impelled her to seek out a lost dungeon in the North. On the altar of a forgotten temple she found the dagger Tinderstrike, imbued with the power of Imix, the Prince of Evil Fire
and seeks the path of least resistance before committing its strength. The earth cultists are stolid and courageous, but maddeningly slow to act. The cultists of the Howling Hatred share the fire
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and the library which connects the living areas to the orrery room contains books that can help oracles interpret visions. Map 4.7: Oracular Conflux View Player Version Oracular Conflux Villains A
Villains d6 Villain
1 A bitter oracle (see chapter 6) who has foreseen her imminent death gives false predictions to worshipers so they will share her misery.
2 A storm giant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Smallstone sang it in the hall outside the characters’ room after she heard it from Crinkle. K’Tulah and Ebder share the table with the characters. Ebder is reading from the same book he had last night. The
sealed the exit to stop whatever this is from spreading.”
K’Tulah is vocal about her discomfort with being confined down here. Ebder regards the quarantine as a minor annoyance and complains that