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Returning 35 results for 'share of remove does verdan'.
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Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
you to share their hunger.
3
You survived being attacked by a vampire but were forever changed.
4
A parasite lives inside you. You indulge its hunger.
5
Tragedy interrupted your
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
for the havoc in Mantol-Derith and inform the chief negotiators of this fact, the ones who are still alive are thankful enough to share disturbing news from their home settlements of Blingdenstone
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
drawbridge over a moat. Unless the text says otherwise, areas in and around the Three Moons Vault share a number of features. Ceilings The vault’s ceilings are 10 feet high. Doors The vault’s doors are stone
color of the moon the mirror reflects. The text notes which ability checks, if any, are required to remove a moonlight mirror from where it is found.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
night. The docks are a hotbed of rumors and gossip. The sailors and laborers who frequent this area are bored, eager for news, and inclined to share what they have heard. A character who spends a few
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who died in Idyllglen are not able to remove the sword from the stone. Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and
good luck and fades away as her soul passes into the afterlife. The destruction of the Bleeding Citadel restores all of Lulu’s memories, which she can share with the characters. Lulu continues to travel with the characters and encourages them to use the sword to redeem Zariel.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
undead, for example—the dwarf surrenders. In this case, Eleith becomes willing to share information about the cult in exchange for information about living deities and the state of the cosmos. See “Xia’s
Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
the Barn Door, any friendly member of the Avowed can share what little information they know: The Barn Door is one of many towers in Candlekeep’s Inner Ward. Like everything else in the Inner Ward
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. They also keep appropriately sized animals as pets and beasts of burden, and they often share their living space with smaller people. As you create an encounter, adventure, or campaign involving
’ scores, whichever is lower. (This increases the teenager’s passive Perception score to 10 as well.) Remove darkvision (unless the teenager is a stone giant) and adjust the teenager’s weapons and armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, flumphs are often subjected to thoughts, emotions, and hungers that sicken their pure nature. When flumphs encounter good-hearted adventurers, they eagerly share the dark secrets they have learned in
are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a
your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
capability. The goal of the adventure is to remove the psychic lock, which might take the form of a complex trap or maze in the dream. The actual objective of the adventure lies in Dal Quor. The
dreamer’s mind. Some exotic magic — a kalashtar ritual or an eldritch machine, perhaps — allows the characters to share a dream or to enter someone else’s dream. This magic could also allow a character
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
Heirs, the mages tell the characters everything they know in exchange for being let go before the Brightguard arrives. They share the following facts: The Ashen Heirs were ordered to find the samovar
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the boss might recruit adventurers to share in the profits of a morally and legally questionable enterprise. The archetypal giant boss is a hill giant, perhaps cleverer than most, who enjoys
demand. The adventurers might share the giant’s faith in whatever higher power is sending the visions, or they might be skeptical of the visions but enjoy the benefits of the giant’s patronage. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
encyclopedic knowledge of all sorts of topics, and he’s more than happy to share information with just about anybody. He is a civic-minded, well-liked citizen who has no political ambitions. His
. Typically, they are hired by an individual or a business whose welfare (financial or otherwise) is threatened by a monster that has defied less potent attempts to remove or subdue it. From time to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
myconids touched by Zuggtmoy. These myconids share Phylo’s vision of happiness spread through Zuggtmoy’s spores, experimenting on the carcasses brought to them by the hunters — or on live prisoners they
the pile find a suit of +2 studded leather armor, a +2 shortsword, and a bag of holding containing two spell scrolls (remove curse and spider climb), 40 days of rations, and 320 sp. The drow spore
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
something of sentimental value to you during your adventure. Remove one trinket from your possessions. 61–70 You were terribly frightened by something you encountered and ran away, abandoning your companions
adventure. You have 2d6 gp left from your share of it. 91–99 You found a considerable amount of treasure on your adventure. You have 1d20 + 50 gp left from your share of it. 00 You came across a common
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its ruler, Duchess Morwen, and offer the Harpers’ support. Zelraun gives each Harper character a spell scroll of remove curse. He has also made arrangements with a metalsmith in Waterdeep to sheathe
autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evident only when the creature is in bright or dim light. A remove curse spell or similar magic ends the curse on a shadowless creature, reuniting it with its shadow instantly.
Creatures native to
guide. During the ensuing conversation, Amidor and Gleam freely share the following information: Amidor is on the run after freeing Pollenella, a queen bee, from a cyclops beekeeper. The two of them
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
share their suffering with the living. Examples include The Woman in Black and The Haunting of Hill House. Ghost Story Principles Consider the following principles when creating Darklords and domains
. 8 The spirit of a former tyrant who demands sacrifices from their old domain. 9 A ghost hunter who inflicts hauntings on clients—then charges to remove the spirits. 10 The spirit of an evil captain
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
by a haggard, grim-faced man named Tainted Barse (chaotic neutral, human bandit). The tavern sees its share of lowlifes, but rebels, visionaries, and heroic outlaws also dot the taproom, finding common
Adventures d4 Adventure Hook 1 Dolores (green hag) pays the characters to remove a group of bandits from her junkyard. 2 A disgraced githzerai uniter (see Morte’s Planar Parade) in the Traitor’s Gate pays
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
share this room. Spite has taken the precaution of casting a glyph of warding spell on the door frame, set to trigger if anyone other than he or Dumara crosses the threshold. The glyph can’t be seen from
of Hand) check. No check is needed to remove the book if the zombie is incapacitated or destroyed. Nylas’s spellbook has covers carved from coffin wood, pages made of stitched humanoid flesh, and
Magic Items
Infernal Machine Rebuild
As a bonus action, you can choose one creature within 10 feet of you and know one secret about it, as determined by the DM.
The remove curse, lesser restoration, and greater restoration spells have no
learn your alignment by magical means, and you have advantage on Charisma checks involving creatures that also share your alignment.
You have disadvantage on Charisma checks involving creatures that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
DC 16 Intelligence (Investigation) check, cast serious doubt on the map’s accuracy. Cabin C. Meldar and Ignatius share this cabin, which contains nothing incriminating. Its occupants travel light
Ignatius confining Vern to his cabin until the authorities in Mechanus remove the cambion from the train. If the characters don’t have the means to raise Quintus from the dead, Ignatius suggests they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
around svirfneblin and speaks Gnomish and Undercommon as well as Terran. If the characters parley with the elementals or Zoklork, the xorn can share the following information: Amethysts. Zoklork came
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
begin with a little kindness.
Michael Sexton Miklos Dare (Medium, Chaotic Good Warrior Veteran), the inn’s proprietor and a retired adventurer of some renown, is affable and quick to share tales of
solid: either remove the current prank on his sign or pull off a clever prank in return against the Silver Dragon Inn. Doing both, he says, may earn the party an even greater reward; perhaps a free
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the time is right, Pharblex plans to remove the elf from the picture by any means necessary. It is unlikely that he would choose the middle of a battle against the characters, when he and Borngray
assumption on seeing strangers is that they are cultists, or allies of the cultists, come to work or parley at the castle. They don’t share the bullywugs’ arrogance, however, so unless they are attacked, they
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, Pharblex plans to remove the elf from the picture by any means necessary. It is unlikely that he would choose the middle of a battle against the characters, when he and Borngray are fighting side by side
is that they are cultists, or allies of the cultists, come to work or parley at the castle. They don’t share the bullywugs’ arrogance, however, so unless they are attacked, they don’t really care who
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Black Dragon Inn Amid the crowd and bustle of patrons, the Innkeeper raises his hand in greeting.
“Hello there, friends! Come now, share a tale or two, will you?”
The Black Dragon Inn is a
historical event. “Reckon you could do it, then?” Miklos offers free lodgings to the party for the duration of their stay if they can do him a solid: either remove the current prank on his sign or pull
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
are restored. Conferring with Dalamar As the characters leave Wakenreth, Dalamar arrives at the ruin. Whether the characters were successful in restoring the monolith or whether they simply share what
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters to protect them from Ylagan’s wrath. Although they don’t know the dragon’s current location, the modrons share the following information: Starglass Waypoint Lore. Starglass Waypoint was
, chisel, or similar tool to remove the gold inlay from the geometric engravings. Only a few worthless bits of gold remain. A thorough search of the furnishings in the eastern room yields nothing of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
replica duodrones, activated by the door opening, are tasked with maintaining circuits in this room, which have become badly corroded over time. Their second task is to remove intruders who attack them
each of its heads features a slot from which a charged disk protrudes slightly. A character within 5 feet of the construct who succeeds on a DC 10 Dexterity (Sleight of Hand) check can remove a disk
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weaponless. He speaks Common and Elvish, but has no useful information to share. Klim guarantees that his family will pay a generous reward for his safe return to their estate in the Upper City — but the
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
leads the characters to a stack of crates that conceals the exit portal. Due to the standard Dran Enterprises enchantments placed upon her, she can’t share any information about how to reach The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna, but neither sprite dares speak out for fear of inviting the Adulares’ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
and remind them of any mundane tasks they might have forgotten. Oak doesn’t normally share information with strangers, but Zorhanna and Eliphas have ignored the painting of late, and Oak is dying to