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Returning 35 results for 'share of required dance visually'.
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Monsters
Forgotten Realms: Adventures in Faerûn
only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave
1/Day: Legend Lore (as an action)
Time-Warping Breath
spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep
Monsters
Forgotten Realms: Adventures in Faerûn
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/Day Each
primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and
Monsters
Candlekeep Mysteries
the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
Green Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow curse
inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
Sea Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow
to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.
Monsters
Quests from the Infinite Staircase
leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours. While
leprechaun can revoke this gift from a creature at any time (no action required). A creature can benefit from only one leprechaun’s Gift of Luck at a time.
Spellcasting. The leprechaun casts one of
classes
Forgotten Realms: Heroes of Faerûn
Wield Weapon and Wizardry in Elegant Tandem
Bladesingers master a tradition of wizardry that incorporates swordplay and dance. In combat, a Bladesinger uses intricate, elegant maneuvers that fend
experiences in their life— a glorious dance accompanied by a singing blade.
Bladesinging is associated with the ancient elven societies that first mastered the art and coined the term. Even today
classes
Tasha’s Cauldron of Everything
the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: “Before the sun and the moon, there
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
classes
Tasha’s Cauldron of Everything
the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: “Before the sun and the moon, there
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unformed substance of their adopted plane with a thought.
Githzerai
Githzerai are otherworldly folk with psionic powers who share an ancestral link to githyanki. The githzerai followers of the great
anarch remains within 1 mile of it (no action required).
If the anarch dies, these effects end after 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds. All formed substance becomes a chaotic churn
Backgrounds
Guildmasters’ Guide to Ravnica
;Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
Monsters
Quests from the Infinite Staircase
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
knowledge and prayers to Ezra protected this room, but also trapped Regan’s and Vastion’s spirits here. The ghosts don’t visually manifest, but they speak through their favorite toys. They eagerly
converse with characters and fall silent if threatened. The spirits know the following information and share it with friendly characters: The skeleton is their mother, Theodora. She prayed to Ezra to protect
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Realm. She believes this can be done—though it hasn’t been tried before. The Hammock of Worlds is traditionally employed only at dusk during a ritual dance, one the Green Doctors are prepared to host this
coming dusk. At Melecio’s invitation, leaders from across Atagua are gathering to represent their people during this rare, important ritual. Melecio can also share details on the Green Doctors and
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
groups, each group receives two handouts. If there is only one group, that group receives all four handouts. Coordinate the efforts of the tables in solving the puzzle and performing the required steps
to move on. If tables are slow in solving the puzzle, encourage them to share information with each other, including comparing handouts. When the correct steps are performed to open the door(s), tell the DMs to proceed to Encounter 5: A Final Horror.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON College of Dance Subclass Move in
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and without local ties to avenge them. Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s workforce with ancient
weaponsmiths in the city can be found here, along with residences for Fist mercenaries and their families. Dance halls, fighting dens, taverns, and other delights jockey for position near the fortress’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
unfamiliar with the city and without local ties to avenge them. Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s
best armorers and weaponsmiths in the city can be found here, along with residences for Fist mercenaries and their families. Dance halls, fighting dens, taverns, and other delights jockey for position
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat
bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade. A Drow and a High Elf Bladesinger Training in War and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
circle is the heart of the Kingfisher Festival’s events. Here, townsfolk share food and drink while a rotating series of enthusiastic local musicians take to the stage and encourage the crowd to
dance. From the various stalls in the circle, characters can buy a variety of fish-filled pastries, sweet drinks, and kingfisher-shaped crafts for 3 cp each.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
drawbridge over a moat. Unless the text says otherwise, areas in and around the Three Moons Vault share a number of features. Ceilings The vault’s ceilings are 10 feet high. Doors The vault’s doors are stone
color of the moon the mirror reflects. The text notes which ability checks, if any, are required to remove a moonlight mirror from where it is found.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
offers to lead them to Boss Hark if they promise to kill Hark and help Snigbat become the new boss. Snigbat knows where Hark keeps his treasure (area 8) but doesn’t share this information with the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the festivities with them, perhaps by dancing, drumming, or joining a group of Night Revelers in a vigorous debate. Dancing. The dance of the Night Revelers involves graceful acrobatics and exuberance
. A character who succeeds on a DC 10 Dexterity (Acrobatics) check performs the dance well. If the check succeeds by 5 or more, the character is lauded by the dancers around them, one of whom bestows
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
share their stories. The villagers encourage new arrivals to become part of the community, since that’s what Mother teaches them to do—and to broaden the pool of sacrifice fodder for the next Tithe
lovingly carved door or mural depicts a woman’s face made of moth wings, watching over an explicitly detailed scene of butchery or surgery.
8 Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
entrants to the Mortuary or a crypt on its grounds. The Mortuary Portals table presents examples of portals that might lead to the Mortuary and their portal keys—objects required to activate a specific
Master’s Guide. Mortuary Portals d6 Portal Anchor Portal Key 1 Body bag Vial of embalming fluid 2 Bone-filled ossuary Mourning dance 3 Funerary urn Spoken eulogy 4 Eye of a giant’s skull Two gold coins
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, transformation, and destruction. Even objects of solid brass or basalt seem to dance with flame in a manifestation of the vibrancy of fire’s dominion. At their innermost edges, where they are
required) and survive there. As the Elemental Planes extend farther from the Material Plane, they become increasingly unstable and hostile. In the outer regions, the elements exist in their purest form
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic wings into their helmets or coats of arms. These paladins share the following
also emits Bright Light in a 20-foot radius and Dim Light 20 feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The korreds, who are feuding with the brigganocks of Yon, share the following information with characters who look like they might be capable of assisting: The brigganocks are helping Bitter End build
is hidden by brigganock magic. Korred Dance The noise of the mining soon passes. If the korreds are well disposed toward the characters, Queen Argantle becomes elated at the prospect of their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wants the characters to destroy Zyrian’s ghost so that she can free herself from The Scrivener’s Tale, but she doesn’t share that information yet.) If the characters require further enticement, the
imprisoned. Charm of the Shadow Glass This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Infiltrating the Cult The characters aren’t required to pose as cult initiates to complete this adventure, but they may wish to do so to avoid battling numerous cultists at once. Characters posing as
share the following information: The Primordial Alliance is a union of elemental cults, as described in the “Primordial Alliance” section. The alliance is led by a woman named Ulsedra Vox, a human
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura of Devotion You and your allies have Immunity to the Charmed
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mist Wanderers Individuals who travel the Mists might ally with characters or share mysteries that lead to adventures elsewhere in the Domains of Dread. Alanik Ray The Great Detective Alanik Ray is a
with her. In the most dire circumstance, she uses her mysterious magic, the Dance of the Dead, which can control the dead at the risk of slaying the living. Larissa learned her magic in part from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found in the armies of most nations. Due to the considerable training required to master magic, this has remained an elite specialty. The common soldier wields a spear or crossbow but it’s not unusual
required to use an arcane focus when casting a spell. But if you’re a wandslinger, you’re more comfortable with a focus in your hand. Casting a spell without a focus takes effort. There’s no mechanical