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Returning 35 results for 'share of return down violent'.
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Monsters
Mythic Odysseys of Theros
than other nymphs. Farmers are grateful for the presence of alseids on their lands and often leave them offerings of mead, honey, flowers, and dates in return for protecting their flocks and making
benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the
Monsters
Fizban's Treasury of Dragons
? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless well. I can&rsquo
gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a vague likeness of its master.
Cruel and chaotic, skulks carry out their orders in the most violent manner possible. A summoned skulk can’t return to the Shadowfell until it dies, so many
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
, dream eaters are violent manifestations of nightmares and subconscious terrors. The true appearance of a dream eater is obscured, as the dream eater twists its hazy form into surreal illusions of its
foes’ greatest fears. However, all dream eaters share one thing: a gaping, always-smiling mouth, which it reveals before engulfing its prey in a phantasmagorical nightmare.
The key to defeating a
classes
Player’s Handbook
the will of the gods, when a thieves’ guild grows too violent, when a dragon rampages through the countryside—at times like these, paladins arise and swear an Oath of Vengeance to set
right what has gone wrong.
These paladins share the following tenets:
Show the wicked no mercy.
Fight injustice and its causes.
Aid those harmed by injustice.
classes
these paladins, imbuing them with the might of deceased champions.
These Paladins look askance at those who restore heroes to life, but they assume such heroes have agreed to return from Valhalla to
continue to fight as mortals. However, they offer no quarter to blasphemers who animate corpses into a mockery of life. These Paladins share the following tenets.
Protect the worthy dead.
Inspire courage in battle.
Bring justice to those who make a mockery of the dead.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, but that piece is enough to wrack the recipient with temporary mental anguish and violent compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about
, months, and sometimes years after their fateful encounter.
Insidious Lore
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its
Monsters
Planescape: Adventures in the Multiverse
it as an action.Farastus, also known as tarry demodands, are the least of the demodands. These violent Fiends ooze thick, sticky tar that sticks to anything it touches. Arrogant and cruel, farastus
’re doomed to return; a demodand that dies outside Carceri re-forms there in a torturous process that takes 2d20;{"diceNotation":"2d20", "rollType":"roll", "rollAction":"Days"} days. Even those who
Monsters
Fizban's Treasury of Dragons
you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless
. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
lich against destruction, reviving the lich a few days after death. Canny foes can sabotage an eldritch lich’s revival by slaying the lich in a magic circle, thereby forcing the lich to return in
share those whispers with the minds around it.
Form of the Great Old One
Multiple entities bear the title Great Old One. You may roll on the Great Old Ones table to determine which entity gave an
Monsters
Fizban's Treasury of Dragons
talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
Monsters
Fizban's Treasury of Dragons
giant, let’s talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
violent delusions that make no sense to anyone else.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
backgrounds
Tomb of Annihilation
.
2
I’m a stickler when it comes to observing proper etiquette and local customs.
3
I would rather observe than meddle.
4
By living among violent people, I have become
.
2
Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring.
3
Years ago, tragedy struck the members of an isolated society I befriended, and
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Mithardir A desert of white sand is abandoned by whatever powers once lived there. Arborea Adventures Arborea is a larger-than-life place of violent moods and deep affections, of whim backed by
is revealed. The inhabitants of the plane are accustomed to this emotional honesty. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
favor and protection. Immortal Perspective Despite their arrogance and viciousness, dragons are long-lived and perceptive. Their age and patience allows them to divine signs amid violent weather and
the rotation of constellations. For worthy sacrifices of food, wealth, or flattery, a dragon might share its interpretations of omens—either those it has witnessed or sights mortals relate to them
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the twisted rites that honor their violent god, or to feed the monsters that share the caves with them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
collective spirits within the house brood amid bitter dreams. Yet when strangers enter the domain, the spirits gradually wake, energizing the one instinct they share: to add to the number of souls bound
violent storm discovers that the Mists surround the house in all directions. The Mists affect those who enter them as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If the characters return Constantori’s Portrait to Adrisa Carimorte, she gives them their promised reward. If they also present Elix the Saint’s leather-bound ledger (see areas G23 and
area G24), Adrisa offers to buy it for 500 gp. If the characters deciphered the coded message delivered by Gwish’s raven (see area G21) and share the message with Adrisa, she suspects one of Guildmaster
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Mystic Subclasses January 15, 2026
BRYAN SOLA This Unearthed Arcana features four new subclasses that share an interest in magic. They combine magic and martial prowess, prey on or protect
spellcasters, and commune with eldritch beings that seek to return from death. This document presents four subclasses for the Monk (Warrior of the Mystic Arts), the Paladin (Oath of the Spellguard), the Rogue
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Rewards Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
much a fixture in the taproom as the well. Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. “We know the odds and
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
and without local ties to avenge them. Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s workforce with ancient
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
unfamiliar with the city and without local ties to avenge them. Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Arborea Larger than life, Arborea is a place of violent moods and deep affections, of whim backed by steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are
becomes afflicted with a yearning to return to Arborea. As long as the effect persists, the creature has disadvantage on ability checks. At the end of each long rest, the creature can repeat the saving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Transformation of Phandalin Each time the characters return to Phandalin during the later parts of this adventure, they find the town and townspeople further affected by the Far Realm. The
sprout tentacles and become irrationally angry and violent. Claudio Pozas Corruption plagues Phandalin while the Ilvaash fanatics plot
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
curiosity are compelled to wander far and wide. They seek out stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant of the world beyond their home.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
share certain characteristics: they resemble ordinary mortal creatures, but any part of their body that isn’t lit by direct light shows the starry gleam of Nyx. Nyxborn creatures typically act as the
direct servants of one of the gods, but occasionally they escape from the realm of Nyx and pursue their own goals—which might be as simple as violent rampage, or as complex as a far-reaching plan to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Infected Townspeople Shortly after the characters return to Phandalin, they come across a noisy crowd gathered at the recently repaired Shrine of Luck. You can use the Phandalin Alleys map (see map
uncharacteristically violent villagers, hoping the three will come to their senses. The Fourth Infection Once the fight ends, the townspeople restrain any surviving members of the trio so they can’t do more
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Escaping Ravenloft The Domains of Dread are as escapable as you please. The Mists might claim characters for a single adventure, then return them home. The characters might be residents of the Lands
possible to escape the Domains of Dread against the will of the Dark Powers? Experts. Who might have knowledge regarding the nature of Ravenloft? What might the characters do to convince them to share
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
set up outside to handle the overflow. People don’t appear to mind, even as heavy snow begins to fall. Members of the City Watch are on hand to make sure everyone behaves. Nothing violent happens during
establishment for a tenday to facilitate the work. The closure has no effect on business in the long term, however, since the feast fosters such goodwill that clients return in force when the tavern
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
amend their behavior. If the characters continue to be a problem, the Gardener forcibly ejects them from the garden, teleporting the characters to the mouth of the Cave of Echoes. If the characters later return to the garden, its residents advise them to tread lightly.