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Returning 35 results for 'share of rites detect vital'.
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Magic Items
Dungeon Master’s Guide
.
Supernatural Awareness. While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can cast Detect Evil and Good or Locate
wielder doesn’t share this goal.
Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan.
Monsters
Forgotten Realms: Adventures in Faerûn
dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Shapechange (Beast or Humanoid form
spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep
Monsters
Forgotten Realms: Adventures in Faerûn
.
Spellcasting. The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At Will: Detect Magic, Shapechange
primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and
Jiangshi
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
their descendants and the communities they knew in life, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously
within their tombs and hidden ruins to avoid the attention of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting
Monsters
Infernal Machine Rebuild
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
a jar's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, mage hand, zone of truth
3/day
classes
Player’s Handbook
Plumb the Depths of Magical Knowledge
Bards of the College of Lore collect spells and secrets from diverse sources, such as scholarly tomes, mystical rites, and peasant tales. The college’s
members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, guidance, levitate, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with dead
1/day
each: arcane gate, detect thoughts, true seeingWarlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some
Monsters
Baldur’s Gate: Descent into Avernus
the following wizard spells prepared:
Cantrips (at will): mage hand, message, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions
master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten
Night Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
). She can innately cast the following spells, requiring no material components:
At will: detect magic, magic missile
2/day each: plane shift (self only), ray of enfeeblement, sleep
Magic
the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
Monsters
Van Richten’s Guide to Ravenloft
spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Magic Resistance Aura. While holding Nepenthe, Isolde creates an aura in a 10-foot
do not carry the burden do not eat.”
Ideal. “Those most deserving of aid are those who never ask for it.”
Bond. “You share a bond with those you travel with, a bond closer
Monsters
Eberron: Rising from the Last War
Innate Spellcasting. The hag's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self
dreams dusk hags might share with unsuspecting sleepers.
Dusk Hag Prophecies
d10
Prophecy
1
“A red hat approaches with ill intent. Be wary.”
2
“A ship comes on a sea of bones, but treasure
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Backgrounds
Guildmasters’ Guide to Ravnica
all of them.)
Dimir Guild Spells
Spell Level
Spells
Cantrip
encode thoughts, mage hand
1st
disguise self, sleep
2nd
detect thoughts, pass without trace
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
Monsters
Baldur’s Gate: Descent into Avernus
:
Cantrips (at will): chill touch (see “Actions” below), mage hand, message, prestidigitation
1st level (4 slots): burning hands, detect magic, ray of sickness (see “Actions” below), shield
2nd level (3 slots
Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
Backgrounds
Wayfinder's Guide to Eberron
.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent
my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
Backgrounds
Wayfinder's Guide to Eberron
.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I
represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
Backgrounds
Wayfinder's Guide to Eberron
love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my
house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
Backgrounds
Wayfinder's Guide to Eberron
efficiency.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
Backgrounds
Wayfinder's Guide to Eberron
.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I
represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
you to share their hunger.
3
You survived being attacked by a vampire but were forever changed.
4
A parasite lives inside you. You indulge its hunger.
5
Tragedy interrupted your
experiment changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
DC 17):
At will: detect magic, mage hand, prestidigitation
2/day each: dispel magic, hunger of Hadar, lightning bolt
1/day each: arcane eye, dimension door, plane shift (self only)Far Realm Step
share those whispers with the minds around it.
Form of the Great Old One
Multiple entities bear the title Great Old One. You may roll on the Great Old Ones table to determine which entity gave an
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Legendary Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead
of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids and with psionic energy.
Lair
Backgrounds
Wayfinder's Guide to Eberron
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my
house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
Backgrounds
Wayfinder's Guide to Eberron
efficiency.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
Backgrounds
Wayfinder's Guide to Eberron
.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent
my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
Backgrounds
Wayfinder's Guide to Eberron
efficiency.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
Backgrounds
Wayfinder's Guide to Eberron
efficiency.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I
represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
Backgrounds
Wayfinder's Guide to Eberron
efficiency.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I
represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
Backgrounds
Wayfinder's Guide to Eberron
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent my
house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
Backgrounds
Wayfinder's Guide to Eberron
.
2
I love to share trivia about my house’s business.
3
I never forget an insult against me or my house.
4
I’m enthusiastic about everything my house does.
5
I represent
my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: detect thoughts, levitate
3/day: modify memory
heart of a mind flayer colony. The brain dwells in a dimly glowing brine pool filled with brackish water infused with its vital fluids and psionic energy.
An elder brain’s ambitions are always
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites Physical and mental discipline are important virtues of the Path of Light. Martial arts and guided meditation become a form of devotion and prayer. A kalashtar priest conducts services
telepathically, using shrines designed to amplify psychic abilities and allowing them to share thoughts and images directly with the congregation. To an outsider, a service can appear silent and tranquil despite being an ecstatic experience for the faithful.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tyrant.
2 Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.
3 You survived being attacked by a vampire but were forever changed.
4 A parasite
renewal.
7 One of your parents was a vampire.
8 A radical experiment changed your body, making you reliant on others for vital fluids.