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Returning 35 results for 'shares cause'.
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Juiblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
known as the Slime Pits, a realm which Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of oozing, fetid sludge. Its landscape is covered
initiative ties), Juiblex can take a lair action to cause one of the following effects; it canât use the same effect two rounds in a row:
Juiblex slimes a square area of ground it can see within the
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Tomb of Annihilation
.
Valindra believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects theyâll betray her down the road, because in
the lichâs work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause
Species
Van Richtenâs Guide to Ravenloft
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature
.
The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.
If a moonblade has a flaw, it is overconfidence. Once it
Backgrounds
Sword Coast Adventurer's Guide
they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Saint Ronges Though Saint Ronges shares the same mysterious origin as the rest of Richemulotâs cities, the cause of its depopulation is well known: the Plague strikes harder here, and for longer
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are doing their best to determine the cause, but their work will proceed faster if theyâre not interrupted. They initially claim to know nothing about warriors from Etizalan. A character who succeeds
on a DC 14 Charisma (Intimidation or Persuasion) check convinces a Watcher to behave more hospitably, whereupon the acolyte shares the following information: The observatory has been besieged by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
transgress his or her oath.
A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
transgress his or her oath.
A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
world to me. Her cause is my cause.â Flaw. âI sometimes freeze when faced with difficult decisions.â Laleh Ghorbani Talking with Laleh When the characters enter the shop, Laleh presents them with a
disappointed but trusts them not to compound the tragedy her family suffered today. She still shares any information she has about the Ashen Heirs, seeking to put an end to their threat.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
voice from beneath the tree stump. âHas that horror been banished? Is she finally gone? Set things right. Set me free!â
If the characters respond to the voice, the speaker shares the following
him to cause the flood in Sagorpur. Now that Jijibisha is gone, touching any blessed shankha to the tree stump will release him. Using either the Riverineâs Shankha or the magical shankha Plabon gifted
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that the Harpers are loosely organized; agents are allowed wide freedom of action. Ontharr Frume represents the Order of the Gauntlet. His order shares many of the Harpersâ principles, but the two
anyone who shares its ideals. Discipline is key, and the order is distinctly more structured and hierarchical than the Harpers. The top concern of both groups is the Cult of the Dragon. In the past
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Juiblexâs Lair Juiblexâs principal lair is known as the Slime Pits, a realm that Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of
initiative count 20 (losing initiative ties), Juiblex can take a lair action to cause one of the following effects; it canât use the same effect two rounds in a row: Juiblex slimes a square area of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.â Bond. âSan CitlĂĄn is my home, and no one will ever drive me out of my own home.â Flaw. âI donât care who I endanger to further our cause.â Palomaâs Request Paloma explains to the characters that
shares a chilling story: âI was riding by Hollow after dark, trying to get home, when I saw movement up by the old mine entrance. Two gaunt figures were dragging some poor soul into the mineâhad it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
indication of what they might want (for example, the location of Cragmaw Castle or Wave Echo Cave), he shares one or both requests: He wants the marauders at Wyvern Tor to leave; theyâve scouted out
his camp and seem inclined to cause trouble. He wants to ask Agatha the banshee the name of the wizard who built the tower at Old Owl Well. Hamun wonât risk the bansheeâs anger, but the characters could ask the question for him. (Agatha knows the name: Dresina.)
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
loosely organized; agents are allowed wide freedom of action. Ontharr Frume represents the Order of the Gauntlet. His order shares many of the Harpersâ principles, but the two organizations are very
different. The Order of the Gauntlet emphasizes faith, vigilance, and constant struggle against threats of evil. Many of its members are clerics and paladins, but the order welcomes anyone who shares its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
warns that heâll see no harm come to his bosses; they might be flawed, but without them, the carnival will fall apart. Over the course of the conversation, Burly shares the following additional pieces of
to cause a scene in front of the guests and promise to show the characters the way to Prismeer once the watch is returned. Witch and Light are true to their word (see âThrough the Looking Glassâ at the end of the chapter).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Juiblexâs Lair Juiblexâs principal lair is known as the Slime Pits, a realm which Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of
initiative count 20 (losing initiative ties), Juiblex can take a lair action to cause one of the following effects; it canât use the same effect two rounds in a row: Juiblex slimes a square area of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gith Traits Your character shares the following traits with other gith. Ability Score Increase. Your Intelligence score increases by 1. Age. Gith reach adulthood in their late teens and live for
supports the reunification of the githyanki and the githzerai, and works behind the scenes to turn others toward the cause.
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machineâs inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
your choice. Drake Companion 3rd-Level Drakewarden Feature A dragonborn Drakewarden shares
affection with her drake companion As an action, you can magically summon the drake that is bound to you. It
characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. In combat, the drake shares your
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat
meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
town. Whether the characters ask about the yelling or she has to bring up the matter herself, she also shares the following information: The ruckus is coming from a despondent empyrean: Kopoha, the
become a danger to the town. If the characters distract Kopoha from the event at the Yearning Timbers event hall, Danai will lead the characters to the gate to Arborea. Danai doesnât know the cause
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack
of its life essence that takes physical form: as a reaction when a creature you can see dies within 30 feet of you, you can open your free hand and cause a Tiny trinket to appear there, a soul trinket
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
needs if it does a favor for him. If the characters give Kost some indication of what they want, he shares one or both of these requests: He wants the orcs at Wyvern Tor removed, since they have
scouted out his camp and seem inclined to cause trouble. He wants to ask a question of Agatha the banshee: âWhat is the name of the wizard who built the tower at Old Owl Well?â Kost wonât risk the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
assistance in battle. If a fight breaks out, Ipses settles atop the lintel of the nearest door and tries to stay out of harmâs way. It has little cause to fear for the destruction of its master as long as
when heâs good and ready. Until then, heâd rather not be disturbed. If the characters ask for help in destroying Halaster, the lich shares what he knows about the Mad Mage but declines to aid them in
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Charisma (Intimidation or Persuasion) check convinces a Scaly Eye member to stand down. If the characters can then convince a Scaly Eye member they mean no harm, the member shares all of the
cause enough for concern). That member then offers to escort them through the complex, convincing other members of the Scaly Eye to not attack the characters and pointing out other hazards.
Scaly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the best guards or mercenaries money can buy. And if the cargo is shady or the cause youâre fighting for is questionable or even unjust, the Zhentarim donât mind. Affiliation with the Zhentarim can be
shares that view. A number of Zhentarim agents believe that the cultâs victory is inevitable, and that by standing against the cult, the Zhentarim risk losing everything. If events are going too
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, KâTulah, and Crinkle inside the Firefly Cellar. As she descends the spiral staircase to area F2, she hums the cursed tune in a soft voice. With effort, Varnyr suppresses her humming and shares the
all the commotion interferes with his work. Crinkle and Gailby are not present. Varnyr refuses to speculate about the âmalaise,â since sheâs not a spellcaster and doesnât want to guess at the cause
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
good on its promise and telepathically shares the following information with the characters: A mind flayer colony has taken over a level of Undermountain known as Seadeeps. (Cephalossk knows this
. They will attempt to enlist the characters to cause such a distraction. The sisters are tiefling mages, with these changes: The sisters are lawful evil. Each sister has these racial traits: She has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the best guards or mercenaries money can buy. And if the cargo is shady or the cause youâre fighting for is questionable or even unjust, the Zhentarim donât mind. Affiliation with the Zhentarim can be
shares that view. A number of Zhentarim agents believe that the cultâs victory is inevitable, and that by standing against the cult, the Zhentarim risk losing everything. If events are going too
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters help Velos and mention their interest in Dran Enterprises, he shares that he recently overheard a melancholy employee talking about how a friend âgot invited to headquarters but accidentally
wound, allowing the characters to see his predicament and win Fryer over to their cause with some beneficial healing. Alternatively, an NPC the characters have previously confided in might appear
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the best guards or mercenaries money can buy. And if the cargo is shady or the cause youâre fighting for is questionable or even unjust, the Zhentarim donât mind. Affiliation with the Zhentarim can be
shares that view. A number of Zhentarim agents believe that the cultâs victory is inevitable, and that by standing against the cult, the Zhentarim risk losing everything. If events are going too
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Bakunawa. Pangil ng Buwan isnât currently in control of itself and canât be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
python. The End of Despair If Pangil ng Buwan is cleansed of the spirit blistersâ corruption, the bakunawa thanks the party for saving it and shares the following information: Pangil ng Buwan recounts the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Sheâs not interested in fighting, since fights make messes. Nikki Dawes Newmy Talking with Newmy. Newmy would rather talk than fight. She shares the following points: Crypt Cleaner. The Dolindars
its turn, it takes 5 (2d4) slashing damage for every 5 feet it travels. A character can use an action to pull a lever behind the stone coffin to cause the blades to retract into the floor or to raise






