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                        Returning 22 results for 'sharing change'.
                    
                
                        
                            
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                                        saving change
                                    
                                
                                    
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                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     creature. Hit: 21 (4d8 + 3);{"diceNotation":"4d8+3","rollType":"damage","rollAction":"Sorrowful Touch","rollDamageType":"force"} psychic damage.
Change Shape. The haint magically assumes the
                                                
                                            
                                                
                                                     sorrowful dead, haints are spirits that change their shape in tragic imitation of what they once were. A haint can shift from its spectral form to appear as the corporeal Humanoid it was in life, passing as
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    "} to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage.
Change Shape. The
                                                
                                            
                                                
                                                     in plain sight among them.
Charitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     affected only once. The area of each arcane burst then acts as an antimagic field for 1 hour. Sul Khatesh and spells she casts are unaffected by these fields.
Change Shape. Sul Khatesh magically
                                                
                                            
                                                
                                                     and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    .
2
I wonât tell a lie.
3
I enjoy sharing my philosophical worldview and experiences with others.
4
I cut right to the chase in every conversation.
5
I often quote (or
                                                
                                            
                                                
                                                     conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
                                                
                                            
                                        
                                                    Tortle
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                    , defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
                                                
                                            
                                                
                                                     prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesnât like its name for whatever reason, it can change it. A tortle might change its name a dozen
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     discoveries is that their physical forms change as they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin
                                                
                                            
                                                
                                                     other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     actions. Once you describe what happens as a result, itâs too late for the players to change their minds.
 Sharing the Spotlight As the DM, donât play favorites. Donât let one player do all the
                                                
                                            
                                                
                                                     to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
 Other DMs let players change their minds freely. This creates a more relaxed mood at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     actions. Once you describe what happens as a result, itâs too late for the players to change their minds.
 Sharing the Spotlight As the DM, donât play favorites. Donât let one player do all the
                                                
                                            
                                                
                                                     to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
 Other DMs let players change their minds freely. This creates a more relaxed mood at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     sharing the following information: It saw a modron climb past its crag recently. It wouldnât suggest following it, thoughâthe darkness above is hungry. The Scholar seeks truths of the multiverse, both
                                                
                                            
                                                
                                                     this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     directly sharing what they want to see in a campaign. You can learn about your playersâ preferences in two ways: Direct Input. Ask your players what they want to do in a campaign. Regularly inquire about how
                                                
                                            
                                                
                                                     shine. Character Arcs Like most protagonists in film and literature, D&D adventurers face challenges and change through the experience of overcoming them. By incorporating each characterâs motivations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     sharing with Euryale all the esoteric interests she had pursued as a child. The two were sisters in all but blood, for Euryale didnât pressure Asteria to conform to her ways or to look her in the eye
                                                
                                            
                                                
                                                     donât get to choose our stories,â the god explained. âDonât we?â Asteria replied. âI chose to see Euryale differently, as she did me. That was enough to change our stories once, years ago. Let me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     subject to enchantment magic that prevents them from sharing the information. Arla does not know the current portal configuration. BEING NOTICED
 As the characters rise in level and franchise rank
                                                
                                            
                                                
                                                     Molley (each a N male halfling), each using the spy stat block. The three spies use the mobility afforded by their Cunning Action to change targets, and can be easily goaded into focusing on the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     you can easily change this information to suit your story. A1. Common Room The hideoutâs front entrance opens into this room. Seven mismatched chairs are scattered around this homely common room. A
                                                
                                            
                                                
                                                     to be under the effect of a geas spell cast by Nidalia that prevents her from sharing this knowledge. This is a lie. Regardless, Korvala will not divulge the ritual.) Korvala can empower a newly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     
Mylaâs alchemical fire. The kobolds of Dragonâs Rest are lawful good, sharing Runaraâs ideals of justice and compassion. Since they are sensitive to sunlight, they work at night and avoid moving about
                                                
                                            
                                                
                                                     working in the temple recently, she witnessed a ship change course and crash into the rocks to the north (see âCloister Questsâ). Varnoth is indifferent to visitors, but a character can shift her attitude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     damage.
 Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
                                                
                                            
                                                
                                                     sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more. Sul Khateshâs chief agent among the Lords of Dust
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
                                                
                                            
                                                
                                                     hours to signal the change of watch, and itâs rung 10 minutes before each of those to signal that a change of watch is about to occur. At the change of the watch, itâs rung a number of times equaling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63â64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Roslof. He lives on a giant pumpkin farm, sharing his rustic farmhouse space with rodents and pixies. His adventuring days are behind him, and he looks quite old and frail. Nevertheless, he is
                                                
                                            
                                                
                                                     information about the Witchlight Carnival, Madryck says that he hasnât visited the carnival in sixty-four years and admits that a lot can change in that time. He advises the characters to explore the carnival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , gardens, the harvest  Life, Nature  Acorn 
   Erevan Ilesere  CN  Mischief, change  Trickery  Asymmetrical starburst 
   Fenmarel Mestarine  CN  Solitude, outcasts  Nature, Trickery  Two peering elven
                                                
                                            
                                                
                                                     of the godâs love and of the primal elvesâ original fluid state of being. Many of Corellonâs chief priests bear this blessing. 
 The rarest of these blessed elves can change their sex whenever they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and as a warning system against intruders. They also donât mind sharing their caves or warrens with cave bears, fire beetles, and other beasts that mean them no harm. They keep their other subterranean
                                                
                                            
                                                
                                                    â social order and initiating a new age. Some would welcome such a change; others would oppose it bitterly and do all they could to stop it, possibly resorting to all-out war. Out for Themselves In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     with the characters as allies, foes, or potential employees when their franchise comes together at the end of the episode. You should feel free to add your own NPCs as well, or change the ones provided
                                                
                                            
                                                
                                                     to partner up on business deals, sharing the profits of the mines if the characters invest their time or money in such operations. If the characters end up on the wrong side of Harbin Wester, she sides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
                                                
                                            
                                                
                                                     and Gorat are both given keys to the vault. 
   11:30 AM  Drinks and lunch in the tavern.  Rala steals Goratâs key, then sneaks off to steal the belt of dwarvenkind from the vault. 
   1:30 PM  Change
                                                
                                            
                                        





