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Returning 26 results for 'sharing of reaches disaster verdan'.
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Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of
Wide-Eyed and Curious Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to
Goliath
Legacy
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Species
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
much on them can grow complacent, a recipe for disaster in the mountains.
This trait manifests most strongly when goliaths interact with other folk. The relationship between peasants and nobles puzzles
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darkon Domain on the Brink of Destruction
Darklord: None
Genres: Dark fantasy and disaster horror
Hallmarks: Fractured realm, magical ruins, ongoing supernatural catastrophe
Mist Talismans
somber gothic cities, vast wildernesses, hidden secrets, and the dead. The ruins of forgotten magical empires scar the land. Undead creatures haunt the domain’s lonely reaches, and the living
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Thronehold The Treaty of Thronehold officially ended the Last War. The treaty recognized the following nations as sovereign states: Aundair, Breland, Darguun, the Eldeen Reaches, Karrnath, the Lhazaar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Riversinger’s Fears Plabon is soft-spoken but insists on sharing what he witnessed with the characters. Use the following points to guide the conversation: Plabon is one of the judges of the Shankha
Trials. Although riverines hold the power to control river water, Plabon doesn’t believe this disaster is the doing of Iravati, the spirit of Sagorpur’s river. Plabon felt a deep jealousy in the storm
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Big Top The roof of this tent reaches toward the night sky in three swooping peaks topped with spinning gold stars. Painted wooden panels on the tent walls whirl with colorful motion, displaying
sharing a bottle of pear cider. They allow only performers and other Witchlight hands to pass through the curtain but are so distracted by their arguing that any character can slip past them unseen
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fly, but their small scope of operations makes them unlikely to amass more than a few hundred gold pieces worth of treasure and perhaps a handful of magic items. If sharing a lair with other
in each lair anchors the dragon’s power there even when the dragon isn’t present, extending the reach of regional effects. Dragons typically establish new caches as their hoard reaches multiples of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
The Mourning. This magical cataclysm destroyed Cyre and brought the war to an end. Cyre is a vast, unrecoverable wasteland and those Cyrans who survived the disaster are scattered across Khorvaire
.
New Nations. Before the Last War, Galifar laid claim to all of Khorvaire. A host of new states emerged over the course of the war. These include the goblin nation of Darguun, the elf kingdom of Valenar, the druids of the Eldeen Reaches, the monsters of Droaam, and more.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
occasional grunt. 2 I am utterly serene, even in the face of disaster. 3 The leader of my community had something wise to say on every topic, and I am eager to share that wisdom. 4 I feel tremendous
contemplation, becoming oblivious to my surroundings. 8 I am working on a grand philosophical theory and love sharing my ideas. d6 Ideal 1 Greater Good. My gifts are meant to be shared with all, not used
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kingdom, with their king and prelate remaining distant from the common people they rule. The independent states of the Iron League are more egalitarian, sharing that trait with the peoples of the
near Rel Astra (the eastern reaches of the Grandwood Forest and the Lone Heath) and the Hestmark Highlands east of Sunndi. The outlaws in the Grandwood include significant numbers of elves and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might include vertical shafts connecting different levels. Amphibious monsters such as kuo-toa and aboleths use water to protect the innermost reaches of their lairs from air-breathing intruders
destroyed by magical catastrophe 14–15 Creators destroyed by natural disaster 16 Location cursed by the gods and shunned 17–18 Original creator still in control 19 Overrun by planar creatures 20 Site of a great miracle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the “Silent Sound Lighthouse” section below. But before the characters have a chance to explore, they find themselves distracted by disaster on the approach to the lighthouse. Like all living
. What’s more, you’re never more than two steps from some sort of convenient rope that you can cut and use to dramatically swing into danger.
What’s more, people don’t realize that profit-sharing
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the following questions: Collective Misfortune. Do the characters gather to mourn the death of a loved one? Does fate bring them together as the survivors of a disaster, such as a shipwreck or
also unite the party. Players might be interested in their characters sharing a species or a Dark Gift from chapter 1. A group composed entirely of Reborn or of characters who have the Aberrant Anatomy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
farthest reaches of Icewind Dale before they can hope to survive the perils of Xardorok’s fortress. C14. Speaker’s Bedchamber This room is immaculately furnished. It has all the trappings of a royal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
chamber that holds worn picks, rusty shovels, and two hand carts filled with debris and rags.
The tools were left behind by the workers in the wake of the disaster. Characters who look up see scores of
transformed (see the “Telepathic Torment” sidebar at the end of the adventure). Any remaining meenlocks attack when the party reaches the center of this room. Dynamite Trap. The miners-turned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
brought word of disaster. A war galley fully loaded with pirates approaches from the southwest. It flies the flag of the raiders and bears the name of the cursed ship Tammeraut. We must prepare what
subterranean chamber enclosed by rough masonry walls. Three trembling figures are huddled against the far wall, sharing the chamber with the dusty, deteriorated remains of an armored corpse. The body’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
designs. Xendros sometimes has need for adventurers. She is particularly interested in tracking down an apparatus of Kwalish. If news of one reaches her, she offers magic items to those willing to
have fallen on hard times, sharing their wealth with others until they can recover. The sprawling, mazelike interior of the Oweland house has spawned rumors of hidden passages and secret chambers within
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the party reaches the crow’s nest unseen. If the check is a failure, crew members on the deck spot the characters. Big Daddy Donaar’s Yum Yum Hut began as a braggadocious endeavor masterminded by one
Donaar Blit’zen, when taking over the operations of the Dran & Courtier and attempting to rebrand for the night. Though the endeavor was an overall disaster, the brand remains unnervingly strong
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
style that underlines their general disinterest in tradition. Development. Macklin had been preparing to seek employment with the Fellowship of the Golden Mongoose before the disaster that leveled
to partner up on business deals, sharing the profits of the mines if the characters invest their time or money in such operations. If the characters end up on the wrong side of Harbin Wester, she sides
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and as a warning system against intruders. They also don’t mind sharing their caves or warrens with cave bears, fire beetles, and other beasts that mean them no harm. They keep their other subterranean
this creature). The Linjenstein When a stone giant reaches the end of its tremendously long life, it joins the Linjenstein (“ancestors of stone”). The term refers both to the giants’ forebears and to
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
party achieves three successes before three failures, Pella becomes Friendly, and she and her gang depart on good terms, possibly sharing a clue the characters missed. Otherwise, they leave with
catch up to Bill. They are 30 feet apart, but they don’t require any additional movement to pass through, as long as the obstacles are handled. Bill escapes if he reaches the house in Area 7 and no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
character reaches the bottom of the sinkhole, read: The sinkhole fissure ends at a level floor of worked stone. Dust, debris, rocks, and pieces of wood that once made up the walls and ceiling of the warehouse
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the elder brain reaches out with tendrils of thought, mentally compelling creatures to come to it so that it may feed upon them.
When a mind flayer perishes, the elder brain’s servants feed the
accordingly. Birth of a Colony. When an ulitharid finds sharing leadership with an elder brain to be insufferable, it breaks off from the colony, taking a group of mind flayers with it, and moves to another
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Wedding Itinerary The Wedding Itinerary table provides an overview of the day’s events, which are part of your recipe for hilarity and disaster. At the appointed times, guests move from one location
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to