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Returning 35 results for 'sharing of remains draped verdan'.
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Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Mordenkainen Presents: Monsters of the Multiverse
torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul.
Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon
Monsters
Eberron: Rising from the Last War
-foot-tall humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow.
Minions. Most of Sul Khatesh's followers are wizards and warlocks, and she is one of the
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Changeling
Legacy
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Species
Eberron: Rising from the Last War
feared, but they will never be destroyed.” Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of
Wide-Eyed and Curious Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to
Monsters
The Book of Many Things
cooperating or sharing intelligence or resources.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksStep into Nothing (Recharge 4–6);{"diceNotation":"1d6", "rollType
feet of itself. The champion remains invisible until the start of its next turn or immediately after it deals damage.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
18. Storage Room This dusty chamber is packed with old furniture (chairs, coat racks, standing mirrors, dress mannequins, and the like), all draped in dusty white sheets. Near an iron stove
, underneath one of the sheets, is an unlocked wooden trunk containing the skeletal remains of the family’s nursemaid, wrapped in a tattered bedsheet stained with dry blood. A character inspecting the remains
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T11. Ritual Chamber Rusty shackles dangle from this chamber’s walls. In the middle of the room sit two stone slabs. Draped over the northern slab is a human skeleton wearing a dusty crimson robe and
are locked; a skeleton in the east tunnel (area T10) holds the keys. The DC to pick one of these locks is 15. The cells’ contents are as follows: Cell A holds the skeletal remains of two humans. Cell B
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of information can be revealed at the outset should hint at even more that remains to be discovered. Dragonsitting If the players helped Dabshabah, they might want to check up on the wyrmling. Helping
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
feared, but they will never be destroyed.’ Jes agreed, and the traveler gave her his cloak. When she draped it over her children their old faces melted away and they could be whoever they wanted to be
. And so it remains. Though the Children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
A changeling can shift its face and form with a thought. Many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
feared, but they will never be destroyed.” Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to be
. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
— Chance, changeling priest
Changelings can shift their forms with a thought. Many
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X24. West Shrine This bare stone room consists of a foyer to the east and a shrine to the west. Candlesticks draped in cobwebs stand in the four corners of the foyer. In the shrine, a faceless
succeed on a DC 16 Wisdom saving throw or be drawn to the statue as though affected by the sympathy effect of an antipathy/sympathy spell. The corpses lying in front of the statue are the remains of two
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lingering mist. The spirits apologize for any harm they caused and entreat the characters for help, sharing the following information: Their names are Derek and Violette. They were separated from
recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, vine-draped gazebo flanked by palm trees. Cracked steps east of the gazebo rise to a landing in front of a set of doors carved to resemble a giant wave that parts in the middle.
Elevation markers on
advantage on Dexterity (Stealth) checks made to hide under the gazebo’s roof. Treasure. The floor of the gazebo is littered with the remains of past meals, including lizard bones, blood hawk feathers, and two
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, moss, and lichen hang from the bones. Judging from how much of the skeleton is exposed, the water can’t be more than 3 or 4 feet deep.
The walls of the sinkhole are rough and draped with dozens of
stout vines, so climbing into or out of the grotto is easy and automatically successful. The bones are the remains of Ormalagos, an adult green dragon better known during her lifetime as Needle. She used
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Armoire. Standing against the south wall is a wooden armoire draped in cobwebs.
Treasure. The armoire contains the skeletal remains of a halfling adventurer who was trapped inside by giant spiders and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt houses the remains of the person or persons whose epitaph is inscribed on the front of the slab. The crypts are described in the following sections, their epitaphs noted under the crypt’s number
in italics. Unless noted otherwise, each crypt contains a 3-foot-by-6-foot rectangular bier of marble, 3 feet high, with a skeleton draped in rags lying atop it. The catacombs are home to tens of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
terrors raised from the remains of magically slain nagas or nagas that were killed but that hadn’t yet rejuvenated. They are granted unlife through rituals practiced by cultists, yuan-ti, and morbid
them, serving their creators as tireless guards and sharing the lore they collected in life. Undeath disrupts the perfect memory bone nagas enjoyed while alive, leaving them with gaps in their memories
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cult of Rakdos SUNG CHOI Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The ceilings were surprisingly high inside, draped with banners and spiked chains. An impish
labor. Some argue that any effort to give a demonic cult a respectable role in society was doomed to failure, but the cult remains part of Ravnica’s social fabric nevertheless. The Guildpact prohibits
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the service is meant to be a celebration of Ispin’s life, and people will be encouraged to share over-the-top stories about him—like the inflated tales he was known for sharing. Becklin Uth Viharin
seriously, maintaining her skills and equipment as she remains alert for danger. In her considerable free time, she indulges her passion for studying the past by excavating the ruins of Thornwall Keep
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
pieces of broken statuary lie on the floor, partially buried in the mud. Opposite the entrance to this room is another door.
Only one pedestal remains standing, in the northwest corner. On it sits a
small, metallic, three-sided pyramid. Overhead in the shadow-draped ceiling are inlaid colored tiles depicting a starry sky and forming strange patterns in the areas above the pedestals.
A dark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants’, is a soulless mockery of mortal
mushrooms, but quickly consumes them, body and soul. Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon lords mortal enemies, each devoted to destroying
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Gondola Swans Enormous swans glide through the water here, pulling ornate wooden gondolas draped in flowers. The swans disappear into banks of silver mist as they wend their way down the river. A
characters annoy Feathereen, she is irritable for the rest of the evening, and the carnival’s mood lowers by 1 step (see “Tracking Mood” earlier in the chapter). If pleased, she remains in high spirits, which raises the carnival’s mood by 1 step.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a Celestial and a Fiend arguing in a tavern while sharing a fine bottle of wine. Gate-Towns of the Outlands Town Gate Destination Automata Mechanus Bedlam Pandemonium Curst Carceri Ecstasy
deadly sabotage across the Outlands. Despite these conflicts, the Outlands remains a plane of balance. Toward the center of the plane, away from the gate-towns, lie vast stretches of land similar to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
victim’s psyche and overwhelming psychic agony. Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
victim’s psyche and overwhelming psychic agony. Blasphemous Secrets. Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
angelic figures entwined with grape vines. The light from above falls directly on a silver statuette. A cloaked figure is draped over the altar, and a black mace lies on the floor near its feet.
The
figure slumped on the altar is all that remains of Gustav Herrenghast, a lawful evil human cleric who tried to obtain the Icon of Ravenloft and did not survive the attempt. See “Treasure” below for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that’s a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in
the next day. The only way to put the children’s spirits to rest is to put their skeletal remains in their tombs (areas 23E and 23F). The children don’t know this, however. Development If the party lays
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door, the golem prevents the door from being opened. The golem remains stationary and attacks creatures within its reach, returning to its original position only when no other creatures are left in the
draped over one corner of a tall black crystal chair, is a fist-sized, gleaming black gemstone — the control gem for the death slaad on level 8 (a legend lore spell or similar magic confirms as much
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
exclusion of all else. As long as the wielder’s use of the item aligns with that special purpose, the item remains cooperative. Deviating from this course might cause conflict between the wielder and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
H1), from where she discreetly observes the party. Derwyth’s Test Derwyth remains in tree form for 10 minutes after the characters arrive. If the characters don’t break her trust by harming her giant
with the location of the derro lair on map 3.1. Bidding Farewell. After sharing this information, Derwyth offers the characters the opportunity to rest in her homestead before the party departs. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
, I can take you straight to him — he what calls himself the Pudding King.”
Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Waterdeep hangs on the east wall.
Skull. A charred human skull rests atop a 3-foot-high stone pedestal in front of the tapestry.
The charred skull is all that remains of Dezmyr’s mother, Yarlithra
unused furniture draped in cobwebs, including a canopied bed and a claw-footed armoire. A headless wooden mannequin in the southwest corner wears a dusty yellow ball gown more than a century out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
twelve people. The magic persists as long as the table remains in this room and there is dishware capable of containing the bounty. Midna Tauberth. Midna isn’t interested in sharing her newfound lair