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Returning 35 results for 'sharing of ritual dangerous view'.
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starting of rituals dangerous view
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starting of ritual dangerous views
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saving of ritual dangerous views
Species
Lorwyn: First Light
boggarts, known as “aunties,” serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great
for body modifications, such as riveting armored plates to their flesh. Shadowmoor boggart society is chaotic and decentralized; their communities are few and likely to be found in isolated or dangerous
Monsters
Fizban's Treasury of Dragons
who have earned their dragon masters’ favor—and scourge those who incur the dragons’ wrath. Dragon blessed view their lives and magical abilities as gifts bestowed by their dragon, and
their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their
Monsters
Journeys through the Radiant Citadel
a living creature. These spirits might mistakenly view innocents as those who killed them or entreat mortals to exact revenge on their behalf.Cold, Necrotic, PoisonAcid, Fire, Thunder; Bludgeoning
, Piercing, and Slashing from Nonmagical AttacksShared Sorrow. The haint targets one creature it can see within 60 feet of itself that is missing any hit points, sharing its own torment with this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
shape resembling a bipedal toad. In this form, a banderhobb temporarily serves its creator as a thug, a thief, and a kidnapper that swallows the unwary.
Hags have devised a ritual for creating
banderhobbs—a hag who knows the ritual might be willing to teach it for the right price. Some other wicked Fey and powerful Fiends also know of the process, as do a few mortal mages.
During its
Monsters
Vecna: Eve of Ruin
necromancy are prevalent.
To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic. The result is an Undead abomination that
resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its victims more susceptible to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
priest of Lolth in an unholy, dangerous ritual in which it is infused with the fey essence of the creator and the fiendish essence of a glabrezu. This ritual rarely succeeds, but Lolth’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tissue, and poison leaks from the pores to coat the troll’s fangs and claws. These creatures are especially dangerous in close combat because poison drips off their flesh and sprays out from every
vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced and shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of spellcasting and psionic communion. Upon
. Alhoons can extend their existence by repeating the ritual with new victims, effectively resetting the clocks for themselves.
Destroying a periapt of mind trapping consigns those trapped within it to
Magic Items
Strixhaven: A Curriculum of Chaos
or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions, causing it to view all creatures that aren’t also cursed as dangerous monsters for 10 minutes. The cursed
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Adventurers at Heart
Tortles have a saying: “We wear
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Monsters
Fizban's Treasury of Dragons
’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
Goblin
Legacy
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
ruins on the surface to stranger realms in the depths. Cult Haven. Evil cults devoted to the entities Cthulhu, Dagon, Olhydra, and Zhudun struggle to control the domain. These cults view strangers as
useful allies (see “Cults of Innsmouth” for details). Dreams of Cthulhu. Cthulhu seeks freedom. It manipulates the dreams of those on the island, sharing visions of their escape from the domain resulting from the same rituals that would free it.
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and will trade food and shelter for stories and news from Icewind Dale. The goliaths are rich in stories of their own and are not shy about sharing their history. Although these goliaths are friendly
toward visitors who seek to stir up trouble beyond simple competitiveness. If such a situation occurs, they expel the offending visitor. Map 2.14: wyrmdoom crag View Player Version
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Tiamat’s Temple The temple in the caldera of the Well of Dragons is the same temple that marks the center of Tiamat’s realm on Avernus. The Red Wizards’ ritual has brought it here to act as a
cult’s subterranean warrens leads into area 5 (the black chapel). When the ritual begins, the temple is the focus of the cult’s activity, with Severin’s Red Wizard allies (use mage statistics) at the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Third Floor Many of the topmost levels of the castle are unused by cultists. Some of them are still home to dangerous creatures that were sealed off instead of being cleared out.
Map 6.3: Castle Naerytar - Level 3
View Player Version
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
splitting the party makes the “Redbrand Ruffians” encounter potentially more dangerous. The following sections detail specific locations in town, as shown on map 2.1. Mike Schley Map 2.1: Phandalin View Player Version
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of which adventurers might be called upon to retrieve. Many of these temples hold dangerous phenomena (such as gates to the Underworld), which might have been their undoing. Monsters and brigands often
inhabit these ruins, as do hermits and scholars hording secrets too dangerous to sequester elsewhere.
The Abandoned Temple Adventures table offers ideas for adventures that could occur in such a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Within the Well of Dragons As the time for the ritual draws near, the Well of Dragons is crawling with cultists and their allies. Whether using stealth or disguising themselves as cultists, the
cultists working in and patrolling the caverns are on high alert, and use a complex system of checks and passwords as proof against spies and enemy agents. The advanced state of the ritual means that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well
Performing a psychic song or “smell poem.” 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foe’s hidden lair. 6 Sharing excessive encouragement and praise.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Ritual To perform the ritual, Gallio paints a magic rune on each character’s forehead and chants an incantation to draw upon the power of the planar beacon. When the ritual is complete, Gallio
first rings the bell. As the silver bell is struck, the world fades away. Grey mist swirls into view and the temperature drops to a soul-chilling cold. Your companions and the tower you just stood in
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inside the Inn The cultists of Talos are performing a ritual inside the Wayside Inn. The doors and windows to the building are locked but can be opened with a successful DC 15 Dexterity check using
successful DC 10 Strength (Athletics) check to climb to the window gives characters access to the inn without having to go through the more dangerous front doors. The Common Area and Courtyard. In the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
love hearing stories and songs and sharing them with others to bring comfort and calm.
8 I have no patience for people who imagine their lives are the least bit important.
Brass Dragon Ideals
about the world, gather as many different points of view as you can. (Any)
3 Knowledge. What’s the point of living for centuries if you don’t learn all there is to know? (Any)
4 Self
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
protect might be sentient, cursed, or difficult to transport. Such an encounter might be a combat encounter or an exploration encounter, with either Hostile monsters or a dangerous environment threatening
exploration encounter or complicating a combat. Run a Gauntlet The adventurers must pass through a dangerous area. As with retrieving an object, reaching the exit is a higher priority than killing opponents in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Upper-Level Locations The following locations are keyed to map 6.4. Dyson Logos Map 6.4: Three Moons Vault - Upper Level View Player Version U1: White Lunarium White moonlight glows around this
.
The skeletal wolf is a deathwolf (see appendix A) created from the body of a slain Blue Fire Warden. Akaazi ordered the deathwolf to attack any intruders during Teremini’s ritual. If it sees the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
their terrible ritual. Once characters are within 30 feet of the poor souls, they can attempt a DC 15 Wisdom (Perception) check, with disadvantage due to the pouring rain, to realize that these people
, requiring a successful DC 15 Dexterity (Sleight of Hand) or Wisdom (Medicine) check, the removal does 4 (1d8) points of damage, and easily kills the victim.
Map 5: Wayside Inn View Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Homunculus Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an
extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. A master can have only one homunculus at a time (attempts to create another one always fail), and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Godsbreath is bounded by the treacherous waters of Nightwater Cove and the dangerous expanse of the Rattle. The Nightwater Isles The Nightwater Isles rise from the waters of the
live on small family farms joined together in pacts—resource-sharing alliances forged by common interest. Inexplicably, the Ribbon’s soil grows less fertile each year, and no living soul in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
despite a strained relationship. The inhabitants of Arak resent the people of the surface for ancient slights and view them as dangerous. They avoid the folk of Viktal but eagerly play malicious
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
have the ability to devise and cast a ritual, similar to Gromph’s but nowhere near as dangerous or foolish, that will draw the most powerful demon lords together to the site of the original summoning
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
“The ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the service is meant to be a celebration of Ispin’s life, and people will be encouraged to share over-the-top stories about him—like the inflated tales he was known for sharing. Becklin Uth Viharin
Vogler accept Becklin, as her skill at arms has kept the village safe from bandits and dangerous beasts for years. Personality Trait. “Did you know Vogler was an island before the Cataclysm? Let me