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Returning 35 results for 'sharing of run down vision'.
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Magic Items
Baldur’s Gate: Descent into Avernus
.
2
I won’t tell a lie.
3
I enjoy sharing my philosophical worldview and experiences with others.
4
I cut right to the chase in every conversation.
5
I often quote (or
. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.
The sword communicates
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nightingale Bell, she shares her vision of a sprawling, orderly city run by an obedient, thankful populace. The bell spreads the dream to dominate the sleep of I’Cath’s population, causing it to
persist even when Tsien Chiang is awake. The dream city is a vision of perfection for Tsien Chiang, but for all others it’s a realm of inescapable drudgery and thankless labor.
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
communicate telepathically with any creature that carries or wields it. Sentient Item’s Senses 1d4 Senses 1 Hearing and standard vision out to 30 feet 2 Hearing and standard vision out to 60 feet 3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
sharing the following information: It saw a modron climb past its crag recently. It wouldn’t suggest following it, though—the darkness above is hungry. The Scholar seeks truths of the multiverse, both
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
secrets of the past.” Generations of students and scholars have tried to help the university live up to that inspiring vision over the past two and a half centuries. On the other hand, ir’Morgrave had a
adventurers over the centuries have contributed to the university’s reputation as a cover for smuggling activities and plundering the past. Run a Morgrave expeditions campaign if you want to emulate the pulp-action adventures of Professor Challenger, Indiana Jones, Lara Croft, and other explorer-scholars.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
indoor greenhouse was Theodora Halvhrest’s pride and joy. Ambient Haunt. The first time any character enters this room (whether the house is dormant or awakened), a vision plays out: Between eyeblinks
looks toward you. As suddenly as she appeared, she vanishes, and the room lies in ruin once more.
This illusory vision provides a glimpse of Theodora Halvhrest. Characters might recognize her if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Myconid March Shortly after the party receives Basidia’s vision and warning, myconids and fungal creatures throughout the Underdark fall under the influence of Zuggtmoy’s spreading spores, making a
procession a wide berth. Characters making their way toward Araumycos can avoid much of the risk by following Basidia’s advice and staying away from the myconid march. If not, they run the risk of falling under Zuggtmoy’s sway (see “Random Encounters” in this chapter).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
roll and totaling the rest. Communication A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose
normal vision out to 30 feet. 2 Hearing and normal vision out to 60 feet. 3 Hearing and normal vision out to 120 feet. 4 Hearing and darkvision out to 120 feet. Alignment A sentient magic item has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
but ignoring your arrival, they look on the returned chieftain with awe. One of the riders, her forehead marked with a tattoo of elk horns, dismounts.
She says, “My daughter’s vision was true. This
are in time for blood. The desecrater dwells there.”
He points to the Nettlebee ranch in the valley below the barrow. Then, he begins to run in that direction.
Uthgardt of the fierce Elk tribe, as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bend to its will, shifting to bring about its vision of a world of absolute perfection with the demon at its center. One Cosmos, Infinite Visions All demons seek to satisfy their whims and force others
status, and they typically don’t set impossible goals — a lesser demon, for instance, might simply run amok when unleashed into the world, its only desire to spread chaos, but a marilith or other
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Séance This séance occurs whenever you choose to run it, likely after the party has fulfilled any requests made during the second séance. At its end, the house wakes, shifting the party’s
house’s spirits think Mara is attempting to escape and awaken the house to prevent this. Theodora Halvhrest: “GET THEM OUT”. Theodora shares a vision with all the characters in the room. Spectral images
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
products, but many DMs (and players) find them to be exciting additions to the game. Battle Grid and Miniatures Some DMs use a battle grid and miniatures to run combat encounters, which helps players
screen sharing in combination with drawing programs, shared whiteboards, or similar tools as simple battle grids. Some DMs are comfortable with software that allows them to control lighting and show the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
of their outgoing ways and strong opinions. Sharing a roadside inn with twenty paladins from the Order of the Gauntlet, or joining their march for a few days when headed in the same direction, should
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
of their outgoing ways and strong opinions. Sharing a roadside inn with twenty paladins from the Order of the Gauntlet, or joining their march for a few days when headed in the same direction, should
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
perception that dragonmarks run only in family lines. This book instead allows a character of any species to manifest any dragonmark. If you choose a dragonmark for your character, consider these four
heirs sometimes manifest their marks years after failing the Test of Siberys. Distant Offshoot You are a distant offshoot of a dragonmarked family line, sharing the species that most commonly manifests
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
an individual choice. Camaraderie and esprit de corps run high within the order, and an individual member will risk anything to save a fellow member or to complete an important mission. The Order of
of their outgoing ways and strong opinions. Sharing a roadside inn with twenty paladins from the Order of the Gauntlet, or joining their march for a few days when headed in the same direction, should
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
products, but many DMs (and players) find them to be exciting additions to the game. Battle Grid and Miniatures Some DMs use a battle grid and miniatures to run combat encounters, which helps players
screen sharing in combination with drawing programs, shared whiteboards, or similar tools as simple battle grids. Some DMs are comfortable with software that allows them to control lighting and show
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
drink from one of the chalices on the table. The wine is thick and metallic tasting. When the character drinks it, the character’s vision slowly turns red before returning to normal when the character
completely obscure the characters’ vision, and the characters exit the haunted zone. Endless Graveyard Countless headstones dot this barren landscape as far as you can see. A pale full moon looms over the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortals. His blasts of lightning set house and forest ablaze, thus rendering the soil clear for new life and new creations. His is a vision he alone is equipped to see. He is content to watch his divine
constant, makes the ideal counter to the wise yet temperamental Keranos. Another interesting relationship exists with Purphoros. The passions of the divine blacksmith run hot, as does the need to create. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trees). As yet though, the elves who believe in this vision are small in number and spread far apart over the eastern reaches of the High Forest. Fey and sylvan creatures of all sorts — including
the centaurs who make the High Forest their home, claiming the plateaus near the head of the Unicorn Run. For decades, the centaurs have been growing in number, enough so that they may soon divide
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Shaengarne River. There the dwarf leader died, and his heir demanded that the folk that followed him build a settlement in tribute to Clanmaster Sstar’s grand vision of a dwarven empire. The dwarves found
, surely they put it to good use against the duergar. I don’t think Storn will mind my sharing his city’s secrets. You can go and ask him if you like. He’ll no doubt enjoy another little “vacation” from the war in the tunnels.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
already in a fight with Glaive’s squad. The soldiers know nothing of Landro other than to avoid drinking the graymatter fluid. L4: Bottleneck If the characters haven’t run into significant challenges
with the characters if they wish. A character who touches Alamar-Vatashi’s incorporeal palm experiences a vivid vision of the day Landro came to this mountain on the Day of Mourning. This touch doesn’t
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
vacant, and it is available to the characters if they don’t mind sharing the space. Next to it is Tarak’s cell, then Varnoth’s. The fourth cell is Myla’s, cluttered with junk and tools. The fifth and
with a long table. Two benches run the length of the table, and a single chair sits at the table’s head. A short hallway connects to a small, tidy kitchen.
The cloister residents share three daily
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shed there, the river’s waters run black and foul for miles west of the bridge. Adding to the location’s sacred nature, Cyric, the man who killed Bhaal, was himself elevated to godhood. Although he
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
it’s not unusual to find a multigenerational extended family of blue dragons sharing a territory. Other creatures need to tread carefully in such a place, for any injury or insult to one of the dragons
the dragon’s family.
3 A young blue dragon running a protection racket has run afoul of an efreeti, who has decided the area would be better off without dragons.
4 A tough but fair young
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
destroyed. The myconids are too swept up in their silent revelry to notice the characters. If the adventurers attack, the myconid adults fight fiercely while the sprouts run and hide. The spore
can speak telepathically. The leader of the myconids is an adult named Voosbur, who speaks on behalf of the others. Sharing thoughts with these sentient mushrooms is an odd and strangely intoxicating
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a while for Naeryx to trust him. After getting his hands on some money, Urmius bought a sad little carnival that was camped on the outskirts of Gloomwrought and asked Naeryx to help him run it. For
of 11, a Wisdom of 14, and a Charisma of 14. It has hearing and normal vision out to a range of 30 feet, and it communicates by transmitting emotion to the creature attuned to it. Its purpose is to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter, the characters run into another kuo-toa patrol, this one made up of six kuo-toa and two kuo-toa monitors, led by the kuo-toa archpriest Ploopploopeen. If the characters are prisoners of the
vision of “Leemooggoogoon the Deep Father,” proclaiming him the new god of her people. She has backed up her claims with a great increase in her magical power, and new followers have flocked to her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
run into the room from area A2, scimitar at the ready. This jackalwere is willing to command the rug to stop if the characters explain themselves. A2. Kitchen This kitchen is small but clean and
to be under the effect of a geas spell cast by Nidalia that prevents her from sharing this knowledge. This is a lie. Regardless, Korvala will not divulge the ritual.) Korvala can empower a newly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters were discreet in their inquiries, Arla is alone in her shop and can be approached in any way they want. Then run the “Dran Strike Team” encounter as the characters prepare to leave the shop
subject to enchantment magic that prevents them from sharing the information. Arla does not know the current portal configuration. BEING NOTICED
As the characters rise in level and franchise rank
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Failure is part of the eventual solution and something to be celebrated. A truly epic failure might be cause for a great celebration in the community.
Tunnel Vision When they are at work, rock gnomes
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. Bilge attempts to grapple characters while Bill grabs Anton’s dagger and makes a run for it, triggering the Chase as detailed below. He knows the Locksmith enchanted the dagger, which could lead to
party achieves three successes before three failures, Pella becomes Friendly, and she and her gang depart on good terms, possibly sharing a clue the characters missed. Otherwise, they leave with