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                        Returning 17 results for 'sharing score'.
                    
                
                        
                            
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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     in plain sight among them.
Charitable Collectors. Wereravens like to collect shiny trinkets and precious baubles. They are fond of sharing their wealth with those in need and, in their humanoid forms
                                                
                                            
                                                
                                                     afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
                                                
                                            
                                                
                                                     as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
                                                
                                            
                                                
                                                    .
2
I won’t tell a lie.
3
I enjoy sharing my philosophical worldview and experiences with others.
4
I cut right to the chase in every conversation.
5
I often quote (or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     other intangible benefits. Consider sharing your group’s final score as a lighthearted challenge to other players.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     more cautious in sharing what they have. Commoner Medium or Small Humanoid, Neutral
 AC 10 Initiative +0 (10)
 HP 4 (1d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex
                                                
                                            
                                                
                                                      10  +0  +0 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Gear Club
 Senses Passive Perception 10
 Languages Common
 CR 0
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
                                                
                                            
                                                
                                                    
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
                                                
                                            
                                                
                                                    
 Tanner
 Town crier
 Weaver
 Youngster
 Commoner Medium or Small Humanoid, Neutral
 AC 10 Initiative +0 (10)
 HP 4 (1d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     them, serving their creators as tireless guards and sharing the lore they collected in life. Undeath disrupts the perfect memory bone nagas enjoyed while alive, leaving them with gaps in their memories
                                                
                                            
                                                
                                                     +3 (13)
 HP 65 (10d10 + 10)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  15  +2  +2 
  Dex  16  +3  +3 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
                                                
                                            
                                                
                                                     quests.
 
 Brass Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
 AC 15 Initiative +2 (12)
 HP 22 (4d8 + 4)
 Speed 30 ft., Burrow 15 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     the Elemental Plane of Air. In floating cities, djinn collect tales and experiences from across the planes of existence, sharing them in fabulous forums, libraries, and theaters. The greatest of these
                                                
                                            
                                                
                                                     Elemental (Genie), Neutral
 AC 17 Initiative +2 (12)
 HP 218 (19d10 + 114)
 Speed 30 ft., Fly 90 ft. (hover)
     Ability Score Mod Save 
    Str  21  +5  +5 
  Dex  15  +2  +6 
  Con  22  +6  +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
                                                
                                            
                                                
                                                     Strength score by 1, to a maximum of 20. While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class. A double-bladed scimitar has the finesse property when you wield it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Chaos at the Temple After a few rounds of contending with the destruction, the character who has the highest passive Wisdom (Perception) score sees the following scene: At the base of the temple
                                                
                                            
                                                
                                                     Riversinger’s Fears Plabon is soft-spoken but insists on sharing what he witnessed with the characters. Use the following points to guide the conversation: Plabon is one of the judges of the Shankha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     authority. In others, the elder brain perceives the ulitharid as a potential rival, manipulating or quashing the ulitharid’s ambitions accordingly. When an ulitharid finds sharing leadership with an
                                                
                                            
                                                
                                                     it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else about it. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
                                                
                                            
                                                
                                                     choice among smaller folk and sharing the ancient wisdom of giants with them. Often, these giants are interested in pursuing esoteric studies of their own even as they share what they have learned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     he’s buying time for Lord Soth, Caradoc converses with the characters for as long as he can, sharing the following information: He’s Caradoc, a Knight of Solamnia. No, of course the Knights of Solamnia
                                                
                                            
                                                
                                                     Wisdom (Perception) score notices a blood trail leading to a small, shattered door at the rear of the room. Beyond it, a hall leads to the sealed staircase detailed in the “Path Below” section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
 Challenge 14 (11,500 XP)
 Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and
                                                
                                            
                                                
                                                     direction to each creature, as well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dressers. Characters who have a passive Wisdom (Perception) score of 14 or higher notice Thinnings as they casually survey the room; a thorough search of the room finds him automatically. Thinnings, who
                                                
                                            
                                                
                                                     has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
                                                
                                            
                                        





