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Returning 35 results for 'sharing some adventure'.
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Monsters
Fizban's Treasury of Dragons
reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some
foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Fizban's Treasury of Dragons
their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their
lives during some foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Fizban's Treasury of Dragons
benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life
Monsters
Mythic Odysseys of Theros
work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
monsters
Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have.
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some foolhardy adventure. Other followers seek to uncover the mysteries of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Commoner Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are
more cautious in sharing what they have. Commoner Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Commoner Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are
more cautious in sharing what they have. Commoner Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some foolhardy adventure. Other followers seek to uncover the mysteries of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
. Personality Trait. “The land sustains us, and we honor her by sharing what she provides.” Ideal. “I will add to my family’s legacy by becoming the most successful vendor in the market.” Bond. “My grandfather
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
. Personality Trait. “The land sustains us, and we honor her by sharing what she provides.” Ideal. “I will add to my family’s legacy by becoming the most successful vendor in the market.” Bond. “My grandfather
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
relentlessly curious. These dragons eagerly engage approachable creatures and are quick to explore any place that has an interesting story. Once they hear tales of adventure, many are keen to start their own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Characters The characters are the focus of every D&D adventure, and their players are your partners in developing their characters’ epic journeys. By working with your players to understand
what excites them most, you can craft stories they want to see their characters star in. You can also more effectively draw players into adventure plots (see “Draw In the Players” in chapter 4) if you
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
relentlessly curious. These dragons eagerly engage approachable creatures and are quick to explore any place that has an interesting story. Once they hear tales of adventure, many are keen to start their own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Characters The characters are the focus of every D&D adventure, and their players are your partners in developing their characters’ epic journeys. By working with your players to understand
what excites them most, you can craft stories they want to see their characters star in. You can also more effectively draw players into adventure plots (see “Draw In the Players” in chapter 4) if you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
characters could use the crowd as cover for a clandestine meeting or as an audience to rally to action. A simple shopping trip in an agora can turn into an adventure when a thief steals from the characters or
they overhear a sinister conversation. The Agora Adventures table offers ideas for adventures that could occur in such a place. Agora Adventures d12 Adventure Goal
1 Apprehend the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
characters could use the crowd as cover for a clandestine meeting or as an audience to rally to action. A simple shopping trip in an agora can turn into an adventure when a thief steals from the characters or
they overhear a sinister conversation. The Agora Adventures table offers ideas for adventures that could occur in such a place. Agora Adventures d12 Adventure Goal
1 Apprehend the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Adventures The Brass Dragon Adventure Hooks table offers suggestions for stories and adventures involving brass dragons. Brass Dragon Adventure Hooks d8 Adventure Hook
1 A
ancient temple, sharing stories to help the couatl pass the years.
3 A lamia and a young brass dragon lair in the same desert ruin, mostly leaving each other alone—but the lamia hopes to corrupt
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huer’s Hut If the characters inspect the huer’s hut they find the door to the one-room home is
unlocked. Inside they find a bed, a fireplace, a table set with cook’s utensils and a spyglass, a chair, a large handbell, and a bookcase full of novels about adventure. This hut belongs to Callana Devro
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
stories might even be captured in song by one of the Proclaimers of the Covenant. Having a story chosen is a great honor and can make alliances and invitations to adventure easier to come by. Names
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue
it’s not unusual to find a multigenerational extended family of blue dragons sharing a territory. Other creatures need to tread carefully in such a place, for any injury or insult to one of the dragons
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Adventures The Blue Dragon Adventure Hooks table offers suggestions for stories and adventures involving blue dragons. Blue Dragon Adventure Hooks d8 Adventure Hook
1 A blue
it’s not unusual to find a multigenerational extended family of blue dragons sharing a territory. Other creatures need to tread carefully in such a place, for any injury or insult to one of the dragons
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Adventures The Brass Dragon Adventure Hooks table offers suggestions for stories and adventures involving brass dragons. Brass Dragon Adventure Hooks d8 Adventure Hook
1 A
ancient temple, sharing stories to help the couatl pass the years.
3 A lamia and a young brass dragon lair in the same desert ruin, mostly leaving each other alone—but the lamia hopes to corrupt
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huer’s Hut If the characters inspect the huer’s hut they find the door to the one-room home is
unlocked. Inside they find a bed, a fireplace, a table set with cook’s utensils and a spyglass, a chair, a large handbell, and a bookcase full of novels about adventure. This hut belongs to Callana Devro
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
stories might even be captured in song by one of the Proclaimers of the Covenant. Having a story chosen is a great honor and can make alliances and invitations to adventure easier to come by. Names
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the “Life in Dayawlongon” section later in this adventure. Nimuel Nimuel (neutral good
rich with wonders and missteps. By sharing these truths, I can help create a greater future.” Bond. “My tie to Lungtian is special and brings me closer to the divine.” Flaw. “I would never question the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the “Life in Dayawlongon” section later in this adventure. Nimuel Nimuel (neutral good
rich with wonders and missteps. By sharing these truths, I can help create a greater future.” Bond. “My tie to Lungtian is special and brings me closer to the divine.” Flaw. “I would never question the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
actions. Once you describe what happens as a result, it’s too late for the players to change their minds.
Sharing the Spotlight As the DM, don’t play favorites. Don’t let one player do all the
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
subject to enchantment magic that prevents them from sharing the information. Arla does not know the current portal configuration. BEING NOTICED
As the characters rise in level and franchise rank
showing up later in the adventure to pitch the franchise on commercial deals. Keep note of which NPCs the players have the most fun interacting with, and keep those NPCs in mind for future engagement