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Returning 35 results for 'shattered chained locations'.
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Dullahan
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Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
shards of its shattered skull.
2
A vain dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3
A greedy dullahan seeks to recover its bejeweled helmet
Monsters
Icewind Dale: Rime of the Frostmaiden
, and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal.Auril can take 3 legendary actions, choosing
she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):
Auril instantly knows the locations and health of all other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Carcerius The caravel Carcerius was transporting slaves around Chult when it was caught in a storm seventy-five years ago. The crew was swept off the deck, leaving the slaves chained below. When the
ship finally slammed against the rocks and sank, all of the slaves drowned. Three sections of shattered hull form a triangle, and most of the Carcerius is buried in the sand. The wreck is completely
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shallow alcoves that contain wooden troughs. Two wooden posts pounded into the rocky earth have iron rings bolted to them, and chained to one of them is a short humanoid with bat wings and spider
mandibles.
The quiet is shattered by horrible screams coming from the sheds.
If the characters are escorted here by Otto and Zygfrek Belview (area S6), they are asked to wait in the courtyard while the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
About This Book Phandelver and Below: The Shattered Obelisk is a Dungeons & Dragons adventure optimized for four to six characters. The player characters are the heroes of the story. This book
describes the villains and monsters the heroes must overcome and the locations they must explore to bring the adventure to a successful conclusion. This adventure presents Phandalin, the surrounding region
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 6: The Shattered Obelisk The characters have defeated Ruxithid, the Sawplee goblin leader who collected fragments of a Netherese obelisk. However, an unsettling truth has emerged: Ruxithid
acted at the behest of much more powerful overlords who want the obelisk pieces to impose some terrible fate upon the town. The characters discovered Ruxithid’s map, which shows the locations of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Locations in Hither The following encounters are tied to locations marked on the map of Hither. Move these locations as needed to put them in the characters’ path, and chalk up any discrepancy with
a native of Prismeer who remembers what the domain was like before the Hourglass Coven shattered it. Agdon Longscarf, a nefarious bandit leader, can tell the characters how to reach Downfall if they get the better of him.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters’ search for Kas takes them to several locations, from the Ruinous Citadel, where Miska the Wolf-Spider is in the process of breaking free from his prison; to the Hurricane Tower, where the
characters useful information. The characters’ choices affect where they ultimately face Kas, but regardless, the characters must weaken the vampire enough to banish him with their Chime of Exile. While doing so, they discover Vecna’s location in the Cave of Shattered Reflection.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Castle Locations The following locations are keyed to map 11.2. Dyson Logos Map 11.2: Torment of Kas View Player Version K1: Ruined Bailey The hulking figures the characters saw from afar are two
chamber. The tranquil surface seems to reflect something odd.
Vecna included this fountain of blood in his unreality to taunt Kas, who knows it’s here but can’t drink from it while chained in area K5
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawplees’ map reveals the locations of three other fragments: an abandoned dwarven
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Innsmouth Domain of the Imprisoned Apocalyptic
Darklord: Cthulhu
Genre: Cosmic horror
Hallmarks: Cosmic horror creatures, invasive alien dreams, surreal locations, warring cults
Mist
the Domains of Dread lies a hideous realm defiant of reason and smothered by the Mists. From a violent, murky sea rises a crescent of shattered peaks, mangled spires broken like the jaws of some slain
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
using the sword of Kateri Shadowborn. However, the Dark Powers shattered her sword and scattered its pieces. These fragments are known as the Four Keys—emblems of Kateri’s valor and faith. Each
embodies a different virtue and one of the four elements. The Keys’ Locations. The Four Keys might appear anywhere in the Shadowlands or other domains. The ghost of Kateri Shadowborn or lore hidden amid
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Locations These locations are keyed to map 11.1. Dyson Logos Map 11.1: Vecna’s Grasp View Player Version E1: Kaleidoscopic Cavern Characters who use the magic of Vecna’s Link to
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
forest gnome) area L12 — Mishka (9-year-old female human) area L13 Chained to a worktable The Lost Children table identifies the children currently held captive inside Loomlurch and their locations
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s demiplanar donjon, the shattered remains of these deities stand between the party and the unreality’s manifested secret to the east. The following locations are keyed to map 11.4. Dyson Logos
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui Locations The following locations are keyed to map 14.1. Map 14.1: ghost orchid tepuiView Player Version A1: Waterfall Pool As the characters approach the base of the tepui, read or paraphrase
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
this massive pyramid. Broad paths used by Ankhtepot’s servants lead past deadly side passages to the heights of the monument. Prominent locations are depicted on map 2.14 and have the following features
: Ankhtepot’s Tomb. The burial treasures and reliefs lining Ankhtepot’s tomb’s walls are shattered, having suffered ages of Ankhtepot’s frustration. Hidden behind a bejeweled throne is a thoroughly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters find Curst’s townsfolk to be a sour, suspicious lot who are generally uninterested in conversation. Getting terse directions to the gate to Carceri or any of the Curst locations requires a
successful DC 14 Charisma (Intimidation or Persuasion) check. CoupleOfKooks “We’re the refuse of the Outlands, the debris of shattered dreams, the waste of every failed vengeance. We’re the scum of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters find Curst’s townsfolk to be a sour, suspicious lot who are generally uninterested in conversation. Getting terse directions to the gate to Carceri or any of the Curst locations requires a
successful DC 14 Charisma (Intimidation or Persuasion) check. CoupleOfKooks “We’re the refuse of the Outlands, the debris of shattered dreams, the waste of every failed vengeance. We’re the scum of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
State of the Ship After several days at sea, Soul of Winter comes in sight of the looming, shattered hulk of the derelict Emperor of the Waves. Wolgar Windrune brings Soul of Winter within 500 feet
the only way inside. All locations on the ship are identified on map 4.1. Soul of Winter comes no closer than 500 feet to the derelict. After taking the characters up to the ship, the sailors move 200
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P1-P8) The following locations are keyed to map 2.10. P1. Upside-Down Entrance The slippery tunnel opens into an upside-down room, the contents of which are coated in frost
-hewn tunnel against the north wall leads down to area P6 on level 2. P4. Upside-Down Workshop This room contains shattered and jumbled equipment, much of it near two heavy wooden worktables—one on its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The wilderness can be just as dangerous as any dungeon, particularly when there’s nowhere to hide! Some wilderness locations are just as memorable as any dungeon: A roc’s nest made of shattered ship
that haunt the oceans of the world, from the devilish sahuagin to the peaceful aquatic elves who loathe them. Within this aquatic domain are many surprising adventure locations: A graveyard of sunken
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters and asks them to retrieve its skull from the Bones of the Night (see the “Lower Ward Locations” section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
, searching for a dangerous blue slaad that stole a mote of primordial chaos from the Face of Gith tavern (see the “Lower Ward Locations” section). 8 A soot-stained goblin mage uses fire magic to repair a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G1-G7) The following locations are keyed to map 5.2. G1. Entrance The steps end in front of a double door made from slabs of ice with dragon skulls and bones embedded in them
Shattered chunks of ice, the remains of a door, lie strewn on the floor around the opening, allowing characters to see into the room beyond without obstruction. In the middle of this immense hall stands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
foundation of a dozen shattered nations. Scholars consider the loss of these nations to be a tragedy… except for Ohr Kaluun. The lords of this ancient kingdom were driven by deep paranoia and an all
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spear. The rod shattered into seven shards that scattered across the multiverse. Aarakocra seek signs of the pieces’ locations in order to rebuild what is now know as the Rod of Seven Parts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reclaiming Svardborg When Annam the All-Father shattered the ordning, Jarl Storvald and his frost giants set sail in an enormous ship called the Krigvind to reclaim Svardborg, a circle of immense
submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
chapter. This magic causes the user to appear in a known teleportation circle or some other location in another world. The Roots of the Worlds Similar to magical portals, nexus points are locations that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derro Lair Locations The following locations are keyed to map 3.3. Jason A. Engle Map 3.3: Derro Lair View Player Version D1: Guardroom The far wall of this room and much of the ceiling have
black marble statue lie shattered on the floor. In the northeast corner of the room, four derro use hammers to clear rubble from a blocked passage. Four zombies accompany them, clawing mindlessly at the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Regions of Darkon The Shroud has divided Darkon into four parts (see “Fractures of Darkon” for details): Jagged Coast. Dense forests and shattered cliffs compose the Jagged Coast, skirting the Sea of
domain’s indifferent elite. Damien Mammoliti Map 2.5: Darkon View Player Version Darkon Locations Location Description Brautslava Institute The Brautslava Institute hosts scholars of varied fields
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
days’ travel) Locations in Doomspace The following locations are depicted on the map of Doomspace. DoomspaceView Player Version Eye of Doom The Eye of Doom is the remains of Doomspace’s sun. This
shelters among the bones. Shattered Sphere Smoky gray shards of crystal, each one a mile thick and hundreds of miles long, float in the outermost regions of Doomspace. These shards are all that remain of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod can’t be attuned
adventure, the characters might recover all the pieces of the Rod of Seven Parts. Each piece’s location is presented in the Rod Piece Locations table below. Rod Piece Locations Piece Chapter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
—and where they are most vulnerable. The following locations are keyed to map 7.4. Damien Mammoliti Map 7.4: Spaceship Level 4 View Player Version S61: Server Room (Green) Boxy, metal towers hum
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dexterity check. Two prisoners are chained here when the characters arrive: an unarmed goblin named Lerk and a 13-year-old boy named Delvin Stormshore (CG male Illuskan human commoner with no weapons
-high ceiling.
Wreckage. A 20-foot-high mountain of rotted-out rowboats fills the back 40 feet of this damp cave. Jutting like needles from the mound are shattered, barnacle-covered spars that were
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Walking Castle Locations The following locations are keyed to map 4.1. The compass on the map and directions in the following descriptions are provided for ease of use. Marco Bernardini Map 4.1
east interior walls of this hall are doors that lead to area W2. The door to the east is locked. The door to the west has been shattered inward. A character who walks around the tower and succeeds on