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Returning 35 results for 'she of raise defense voice'.
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Monsters
The Wild Beyond the Witchlight
Mimicry. The campestri can mimic any voice or song it has heard, albeit in a nasal falsetto.Head Butt. Melee Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction":"Head Butt
purified soil (stripped of things nourishing to fungi, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.
Monsters
The Wild Beyond the Witchlight
Mimicry. Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.
Swarm. The swarm can occupy another creature’s space and vice versa, and the
, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.Bludgeoning, Piercing, Slashing
Backgrounds
Guildmasters’ Guide to Ravnica
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
Backgrounds
Sword Coast Adventurer's Guide
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
Equipment
. Creatures that fail the saving throw by 5 or more have their Speed reduced by 10 feet until the start of the snekkja’s next turn.
Shield Wall. The rowers raise their shields in defense. This
Equipment
on a success. Creatures that fail the saving throw by 5 or more have their Speed reduced by 10 feet until the start of the skeid's next turn.
Shield Wall. The rowers raise their shields in defense
Equipment
. Stokkvari takes the Dash action.
Shield Wall. Order the rowers to raise their shields in defense. This grants creatures in the ship a +5 bonus to their Armor Class and Dexterity saving throws, but the ship
Equipment
saving throw by 5 or more have their Speed reduced by 10 feet until the start of the drakkar's next turn.
Shield Wall. The rowers raise their shields in defense. This grants creatures in the ship a +5
Backgrounds
Baldur’s Gate: Descent into Avernus
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
or pace during intense moments. Speak faster or anxiously when something scary is happening. Raise your voice during pitched battles, and whisper during tense or conspiratorial moments. Allow yourself
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
strait. When the separation occurred, tortles living in the vicinity claimed the island as their domain. The strait provided a natural defense against aggressive mainland predators. The tortles of the
flattering light. In time, she persuaded them to raise a palace in her deity’s honor. The cleric chose a mountainside overlooking the sea, and there the tortles spent a decade building Dangwaru, the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
order alongside its more humanlike members. Elementals Elementals rise to the guild’s defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
guild’s goals and virtues. Members of the guild raise them from infancy, carefully protecting the foals from griffons, drakes, and other aerial predators. Selesnya Creatures Challenge Creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
alert 25 The Defense By the time the party returns to the fortress, the sahuagin have reinforced their numbers. Every area of level 1 now holds sahuagin defenders preparing for battle, acting as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Assault Encounters Level 1 of the fortress teems with defenders. While most sahuagin are clustered as described in “The Defense,” a few locations prove central to the fortress’s security. 1. North
he survived, are now stationed here. If the party engages the sahuagin in combat here, the defenders’ numbers and central location on the level instantly raise the alert. Treasure. Amid mundane
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
the Lord’s Alliance cities. Each is a marvel of magical or mechanical engineering that swivels but can’t be moved. Each siege weapon is described in the “Defense Zones” section below. Stairs and
needed. A character can take a Utilize action to lower or raise a rope ladder. Walls. The fortress walls have few handholds, so climbing them requires a successful DC 10 Strength (Athletics) check. Siege
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
voice. The weapon can sense the presence of non-lawful creatures within 120 feet of it. Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
approach, read: “Very few people would dare to come here,” says a voice from above. Perched twenty feet above you is a man balanced with his legs braced between two of the larger stone columns. He has
Crane carries a red wooden key that unlocks the door to area L3. Steel Crane Medium humanoid (human)
Armor Class 17 (Unarmored Defense)
Hit Points 76 (9d8 + 36)
Speed 40 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushroom creatures eat salty soil, filter out the salt, and excrete a slippery paste of purified soil (stripped of things nourishing to fungi, of course). Eating salt is also a defense mechanism
Perception 14
Languages understands Common but speaks only through the use of its Mimicry trait
Challenge 0 (10 XP) Proficiency Bonus +2
Mimicry. The campestri can mimic any voice or song it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a head of state as your group’s patron, you gain the following benefits: Voice of
BRELAND
Pauper Prince Plots bandit barony
Prince Oargev, the exiled Cyran royal who
Boranel respond to this treachery? Will the nations come to the defense of the displaced prince? Will Oargev’s scheming result in all of eastern Breland being swathed in the same gray mist that consumed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
scream comes from the church’s undercroft (area E5g). The soft voice uttering the prayer belongs to Donavich, the priest (see area E5f). E5b. Doru’s Bedroom This dirty, lightless room contains a wooden
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
soldiers of Falkovnia force every commoner into grueling labor, rushing them to raise fortifications and scrape scrawny roots from the dirt. Every lash strike, every day of meager rations is necessary—or so
, carrying on not out of hope, but out of fear of the land’s merciless soldiers. Led by General Vladeska Drakov, Falkovnia’s military organizes a desperate and occasionally effective defense against
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The castle walls are carved from solid ice and possess the resiliency and texture of stone. The walls provide a great defense against attacks from the ground. While the castle is airborne, the walls
-foot-tall cloud giants—one male and one female—stand behind the portcullis, facing each other within the covered gateway.
The winches that raise and lower the drawbridge and portcullis are located in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. As Ravengard recounts the vision, Lulu remembers helping one of the Hellriders plant Zariel’s sword in the ground and raise an impenetrable fortress around it. Lulu remembers the Hellrider’s name if
devils, demons, and undead scouring the city. Though he’s willing to die fighting in Elturel’s defense, it’s up to the characters to help Lulu find the Sword of Zariel. If she’s still alive, Reya
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
boundaries, and complimenting exciting choices. Stand or pace during intense moments. Speak faster or sound anxious when something scary is happening. Raise the volume of your voice during pitched battles
, atmospheric, or instrumental music. Choose options without lyrics and that aren’t recognizably tied to popular media. Create playlists in advance. If you can subtly control volume, slowly raise it when
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The castle walls are carved from solid ice and possess the resiliency and texture of stone. The walls provide a great defense against attacks from the ground. While the castle is airborne, the walls
cloud giants — one male and one female — stand behind the portcullis, facing each other within the covered gateway. The winches that raise and lower the drawbridge and portcullis are located in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil. They are awaiting orders from Vladimir (area Q36) and fight only in self-defense. The revenants wear broken chainmail that affords as much protection as leather armor, and they wield longswords
spirit of Argynvost isn’t at rest and isn’t happy that the order has been reduced to such a state. If the characters petition the revenants for aid, Sir Godfrey (speaking in a scratchy voice) relates
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xedalli’s defense, read: The crowd chants, “All hail Emperor Xeleth!”
Xeleth glowers at you. “Pathetic fools. Hurling yourselves into the void without the slightest inkling of who or what is out here
Emperor Xedalli! If the characters are triumphant, read: The priest’s voice rings throughout the temple. “The zodar is defeated! All hail Emperor Xedalli!”
Xeleth lets out a strangled cry as his sister
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
others have yet to board a boat. The remaining boats have enough space for them and the characters. Before the characters head to their boats, read the following text: “Hold the boat!” a voice rasps from
the battle and is now using her helmet to get close to Darrett. Capture. Becklin sent Jeyev to warn the villagers that the defense failed and not to wait for their defenders. She sent her helmet as
Compendium
- Sources->Dungeons & Dragons->Divine Contention
unnaturally cold. As you step onto the flagstones, a voice from nowhere whispers:
“Who is dead but cannot die, the Lord of Bones, whose embrace is patient but sure?”
A detect magic spell reveals that
the voice is an illusion. Characters who succeed on a DC 20 Intelligence (Religion) check recognize the “Lord of Bones” as one of the ancient titles given to Myrkul, god of the dead. If a character
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (Investigation) check, that the killer likely didn’t come from Meldar’s cabin. Raising the Dead. A character who has the raise dead spell prepared can use it to restore Quintus to life. (The
. Questioning the Modrons. Monodrone valets aboard the Concordant Express have built-in language interpreters instead of voice boxes; consequently, they can understand any spoken language but can’t speak
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, use each nonplayer character’s NPC Card to determine how they react to the character’s words and actions.
Active Roleplaying. In active roleplaying, you speak with a character’s voice and might echo
enter the keep.
Gatehouse Features The gatehouse has the following features:
Drawbridge. The keep’s first line of defense is a steep ditch, 10 feet wide and 10 feet deep, in front of the fortress
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
square with great haste, disappearing into their hovels. As spear-toting guards with grim faces move with purpose toward the southwest gate, you hear a booming voice from that direction as it calls out
way inside. While this is happening, a young man named Sirac at the House of the Triad learns what the giants are after and realizes he might be able to save the town. Defense of Bryn Shander The