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Returning 35 results for 'she of raised defense voice'.
Monsters
The Wild Beyond the Witchlight
Mimicry. The campestri can mimic any voice or song it has heard, albeit in a nasal falsetto.Head Butt. Melee Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction":"Head Butt
purified soil (stripped of things nourishing to fungi, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.
Monsters
The Wild Beyond the Witchlight
Mimicry. Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.
Swarm. The swarm can occupy another creature’s space and vice versa, and the
, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.Bludgeoning, Piercing, Slashing
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Backgrounds
Guildmasters’ Guide to Ravnica
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
If you are replacing your race with a lineage, replace
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
Monsters
Fizban's Treasury of Dragons
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
, the largest cavern serves as the dragon’s sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
into town one night to raid the dockside warehouses. You raised the alarm and led the defense. Gellan Primewater, an important merchant in town, owes you a big favor for saving his business.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Mad Mage Showdown Halaster Blackcloak (see appendix A) awaits the characters in this room, which has the following features: Raised Alcove. Steps ascend to a raised alcove that contains a purple
of runes on the floor to summon Nalkara (see “Nalkara the Empyrean” below). He then uses the power of the throne to throw his voice so that he doesn’t betray his location when he speaks to the empyrean
Monsters
Fizban's Treasury of Dragons
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access points. The dragon’s most valuable treasures
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L2. Living Quarters Members of the order live in a modest single-story building built on raised posts. Its shingled roof provides protection from the elements, and its sliding exterior wall panels
defeated, the remaining ones flee to the training grounds (area L4) to seek reinforcements. Immortal Lotus Monk Medium humanoid
Armor Class 15 (Unarmored Defense)
Hit Points 65 (10d8 + 20)
Speed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
KaLashtar prophecy you can’t ignore!
Many of the people of Khorvaire have never met a kalashtar. Some say these people are in contact with celestial spirits; here at the Voice of Breland, we say they’re
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
voice. The weapon can sense the presence of non-lawful creatures within 120 feet of it. Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
approach, read: “Very few people would dare to come here,” says a voice from above. Perched twenty feet above you is a man balanced with his legs braced between two of the larger stone columns. He has
Crane carries a red wooden key that unlocks the door to area L3. Steel Crane Medium humanoid (human)
Armor Class 17 (Unarmored Defense)
Hit Points 76 (9d8 + 36)
Speed 40 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushroom creatures eat salty soil, filter out the salt, and excrete a slippery paste of purified soil (stripped of things nourishing to fungi, of course). Eating salt is also a defense mechanism
Perception 14
Languages understands Common but speaks only through the use of its Mimicry trait
Challenge 0 (10 XP) Proficiency Bonus +2
Mimicry. The campestri can mimic any voice or song it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
HazlikHazlik The wizard Hazlik always stood one formula away from attaining his dreams. Raised among the merciless Red Wizards of Thay on the world of Toril, Hazlik steadily rose among the ranks of
had been Indreficus. To his surprise, Hazlik emerged in a grim netherworld of fog and hateful visions where Indreficus’s condemning voice hounded him mercilessly. Eventually, he escaped those nightmare
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
two-headed creatures, and as a guard for the treasure vault (area 38). As the characters approach the entrance to this area, read: A deep voice cries out through the open doorway ahead, quickly
responded to by a second voice.
“So! You come to honor Emmanuel, right head of the Demogorgon!”
“No! You honor Hebediah, left head of Demogorgon!”
When the characters can see into this area, read: This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a head of state as your group’s patron, you gain the following benefits: Voice of
BRELAND
Pauper Prince Plots bandit barony
Prince Oargev, the exiled Cyran royal who
Boranel respond to this treachery? Will the nations come to the defense of the displaced prince? Will Oargev’s scheming result in all of eastern Breland being swathed in the same gray mist that consumed
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. A wooden drawbridge allows passage over a steep ditch surrounding the keep. The bridge is currently drawn shut.
Two guards stand before the raised bridge. As you approach, one of the guards shouts
, use each nonplayer character’s NPC Card to determine how they react to the character’s words and actions.
Active Roleplaying. In active roleplaying, you speak with a character’s voice and might echo
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
alert 25 The Defense By the time the party returns to the fortress, the sahuagin have reinforced their numbers. Every area of level 1 now holds sahuagin defenders preparing for battle, acting as
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
aloud:
The aroma of cooked mutton, fresh bread, and stiff ale wafts from this bustling tavern’s doors. Inside, retired soldiers, chatty merchants, and weary travelers dot the taproom. A raised stage
in one corner is empty.
A human man in an apron greets you from behind the bar. “Welcome to the Drunken Dragon. What can I getcha?” he asks in a smooth voice.
The man behind the bar is Umbrusk
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. On the floor in the far corner sits a large iron chest.
If an alarm has not been raised and the stone giants are present, add: A male stone giant gazes into the cauldron while a female stone giant
and gladly aid in its defense. Presently, Wiglof is using a magic cauldron (see “Treasure” below) to perform an augury ritual and hopes to ascertain the most likely outcome of Blagothkus’s alliance
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. On the floor in the far corner sits a large iron chest. If an alarm has not been raised and the stone giants are present, add: A male stone giant gazes into the cauldron while a female stone giant
gladly aid in its defense. Presently, Wiglof is using a magic cauldron (see “Treasure”) to perform an augury ritual and hopes to ascertain the most likely outcome of Blagothkus’s alliance with the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M18. Audience Chamber The walls of this chamber are jet black, with gold-painted scrollwork where the walls meet the ceiling and each other. Ornate, high-backed armchairs face a raised dais. An
resemble you and your companions. With each tug of the strings, the puppets bob around the stage, speaking in the hag’s scratchy voice.
Drawing on information fed to her by the Orrery of Tragedies
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil. They are awaiting orders from Vladimir (area Q36) and fight only in self-defense. The revenants wear broken chainmail that affords as much protection as leather armor, and they wield longswords
spirit of Argynvost isn’t at rest and isn’t happy that the order has been reduced to such a state. If the characters petition the revenants for aid, Sir Godfrey (speaking in a scratchy voice) relates
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xedalli’s defense, read: The crowd chants, “All hail Emperor Xeleth!”
Xeleth glowers at you. “Pathetic fools. Hurling yourselves into the void without the slightest inkling of who or what is out here
Emperor Xedalli! If the characters are triumphant, read: The priest’s voice rings throughout the temple. “The zodar is defeated! All hail Emperor Xedalli!”
Xeleth lets out a strangled cry as his sister
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
others have yet to board a boat. The remaining boats have enough space for them and the characters. Before the characters head to their boats, read the following text: “Hold the boat!” a voice rasps from
the battle and is now using her helmet to get close to Darrett. Capture. Becklin sent Jeyev to warn the villagers that the defense failed and not to wait for their defenders. She sent her helmet as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Roleplay the encounter, paraphrasing the following information and responding in Silvane’s dry, cracking voice to the characters’ questions: “I was an adventurer years ago. I died once and was raised
wearer’s face. Even the person’s dry, raspy voice provides no clue. “Help yourselves to wine, and seat yourselves, friends — I hope I may call you that.”
The masked speaker is Syndra Silvane. She is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
square with great haste, disappearing into their hovels. As spear-toting guards with grim faces move with purpose toward the southwest gate, you hear a booming voice from that direction as it calls out
way inside. While this is happening, a young man named Sirac at the House of the Triad learns what the giants are after and realizes he might be able to save the town. Defense of Bryn Shander The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
visited by a white cat that speaks the following message in a melodious male voice: “Interested in joining the Emerald Enclave? Come meet us at Phaulkonmere in the Southern Ward.” The cat is an ordinary
Mielikki named Jeryth Phaulkon. Jeryth, the only member of her family who currently resides at Phaulkonmere, manifests as a disembodied female voice that can be heard by anyone in the villa gardens. She
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
appear within their minds and they see Lulu’s first dream unfold. Mad Maggie isn’t in the dreamscape with them, though characters can hear the hag’s disembodied voice whenever she speaks. Within this
sunlight fills the area. Within that space, Lulu flies lazily in a lush meadow at the shoulder of a beautiful, blindfolded angel. As the pair strolls through the tall green grass, the voice of the hag
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has AC 11, 15 hit points, immunity to psychic damage, and vulnerability to fire damage. Plea for Help As the characters approach the edge of the bramble patch, they hear a whispered voice say in
them off. The voice belongs to Sir Talavar, who quietly explains his predicament: “I’m in a bit of a bind, as you can observe. I, Sir Talavar, as one of the Summer Queen’s loyal servants, ask that you
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cavemouth district is where most of Little Lockford’s miners live and work. Two roads lead to the mines, which are not shown on map 5.2. The bridges to Cavemouth have been raised, and the streetlamps
DC 25 Strength (Athletics) check. If the characters knock on the contraption, they hear Ignus’s muffled voice shout, “Go away!” in Gnomish. Ignus attacks anyone who breaks into his contraption but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adventurers enter area 38C. The tomb guardian fights only in self-defense and has orders from Withers to not leave the control room. If it goes berserk, it ignores these orders. Window. The window in
Effects table. The room stops tumbling if the lever in area 38A is raised, or if the south door is opened or destroyed. The door’s locks are hidden in the walls and can’t be picked with thieves’ tools