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Returning 35 results for 'she of rulers driven violent'.
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she of rules driven violent
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Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.
Way of
driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are
female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, but that piece is enough to wrack the recipient with temporary mental anguish and violent compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about
remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage.
Frenzied Animals. Beasts within 1 mile of the lair become frenzied and violent—even creatures that are
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait.
Two Minds of Chaos. This creature
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for
backgrounds
Tomb of Annihilation
survive—or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a
.
2
I’m a stickler when it comes to observing proper etiquette and local customs.
3
I would rather observe than meddle.
4
By living among violent people, I have become
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
are strongly influenced by the emotions of those around you.
8
You prefer to find nonviolent solutions to problems whenever possible.
9
You are driven by a warrior spirit and will fight
orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Kalashtar Names
A
Genasi
Legacy
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Species
Elemental Evil Player's Companion
, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership
genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
human society, so they gain influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods.
From Calimshan and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, fearing freak blizzards and starving beasts. Mutated Creatures. Creatures warped by alchemy roam Lamordia. The most infamous are the monstrous “whales” of the Sea of Secrets—violent, unnatural leviathans
frigid starvation. Magic is acknowledged but widely considered backward. Steam Technology. Steam power driven by boiling sewers fuels clockwork inventions and massive cranes in the city of Ludendorf.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
collection of cells of fanatical warriors, necromancers, and spies. On the surface, its members seem to be driven by Karrnathi patriotism, and they purport to be adherents of the Blood of Vol. The most
worshipers of the Blood of Vol are quick to point out that they don’t accept the order’s claim to membership in their faith, and those true worshipers vehemently reject the Emerald Claw’s violent fanaticism.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shadow Cabinet. The members of this cabal are nobles but not kings; they are powerful industrialists, but not dragonmarked barons. They are determined to become the true rulers of Khorvaire, whether
by binding the current barons and monarchs to their will or by tearing down the current systems and creating something new. In stories driven by action, the Aurum can fund expeditions to exotic lands
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
longevity, Yongjing’s rulers could conceivably live forever. But this immortality is not protection against a violent death: murder, revolution, or some other dire fate has ended each past emperor’s
only when the adventure text instructs you to do so. Dragon’s Blessing When the rulers of Yongjing reach an advanced age, they use potions of longevity to increase their life span. These potions are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, favoring the wounded or infirm. They attack recklessly, infecting as many creatures as possible with their diseased jaws. If driven off, death dogs linger close to their victims, letting infection weaken
their prey before they attack again. Legends tie death dogs to malicious death gods, the underworld, and cursed rulers. These stories are based on the malady death dogs spread. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presented here. Zakya Rakshasa Zakya rakshasas are the bloodthirsty foot soldiers of the rakshasa horde. They are driven to free their fiendish rulers, seeking vengeance against the dragons and those who
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Chimera Multiheaded Ravager Habitat: Grassland, Hill, Mountain; Treasure: Any IZZY Violent and unpredictable, chimeras combine the deadliest traits of lions, rams, and red dragons. With their
fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
success, unscrupulous adversaries might engage in sabotage, theft, and similar escalating (but not violent) attacks. Or the characters might use such tactics themselves as their rivals enjoy a series
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
civilizations survive — or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a
to observing proper etiquette and local customs. 3 I would rather observe than meddle. 4 By living among violent people, I have become desensitized to violence. 5 I would risk life and limb to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of hard-boiled fiction, but the advice applies just as well to an action-driven adventure. Whenever the pace of the story lags, a new injection of excitement keeps things moving. A new arrival on the
(perhaps something that happened in a previous adventure). 4 Someone has a violent argument with an NPC in the same room as the adventurers. 5 Someone wants a special item carried by one of the characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos as Campaign Villain Because Keranos doesn’t readily concern himself with quandaries of good versus evil, it is easy to use him as a villain. The god might be driven by frustration at mortals
table explores the sorts of plots the god might pursue. Keranos’s Divine Schemes d4 Scheme
1 Bored with the temporary beauty of violent weather, Keranos creates a massive, self-perpetuating
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
. An allip can accomplish this task by lurking in the study or workplace of a scholar. If the allip remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes
, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
larger powers, has kept the ambitions of Luskan in check, and has taught the rulers of many cities that it is better to cooperate, even for a time, then to merely shut one’s doors and allow the storms
a partnership of the rulers of towns and cities across the North, who have pledged peace with one another and promised to share information and effort against common threats such as orc hordes and
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, including humans. In addition to those described in this collection, many creatures from the Monster Manual and other sources live in the wilds of Eldraine: Humans. Whether driven by desperation or a
Garenbrig and Embereth, fire giants and stone giants served as mighty knights and strong laborers. In the wilds, hill giants have always been hostile to the rulers of the realm, even when elves governed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ecstasy Gate Destination: Blessed Fields of Elysium Primary Citizens: Guardinals and Humanoids Rulers: The Lightcaller and the Nightwhisperer The rolling hills of Ecstasy, the City of Plinths, rise
citizens are friendly, munificent folk who espouse benevolence and growth. They are governed by a pair of monarchs, the Lightcaller and the Nightwhisperer. These supposedly mortal rulers wear masks that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be driven to murder by passion. A refugee could become a cutpurse out of desperation. The rowdy Brelish veterans who call themselves the Brokenbridge Brawlers don’t think of themselves as criminals
The Boromar Clan Influential criminal syndicate founded by Talenta halflings, with blood ties to House Jorasco Daask Violent monsters and thugs loyal to Droaam and answerable to Sora Katra House
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for a group of drow driven mad by Demogorgon’s rampage. These drow carve the symbol of Demogorgon — a Y with curled ends — into their palms and foreheads, and they can hear the twin voices of the Prince
gp per night, per person. A strongheart halfling commoner named Dalfred Noakes owns and runs the establishment. Dalfred had a violent encounter with a young Hunzrin noble, which left him scarred and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the order is a dedicated group of like-minded individuals driven by religious zeal or a finely honed sense of justice and honor. The order is ready to lash out the moment evil acts, and not a moment
before. The order strikes hard and fast, without waiting for the blessings of temples or the permission of rulers. The order believes that evil must be smashed, or it will swiftly overcome all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
envoy of the Marchion of Mirabar
The history of the dwarves in the North is a long and violent one, dating back more than six millennia. Before there was a Standing Stone in the Dalelands, or a
along the Sword Coast, then fell quickly and mysteriously some fifteen hundred years later. Some records suggest that many of the citizens, driven mad by the sea, sailed westward and never returned. Mark
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Windvane. Driven by Yan-C-Bin, she dubbed herself a queen and set out to find followers to rule. Her enchantments helped fill the ranks of the Cult of the Howling Hatred with initiates hopelessly devoted
to her. Traits. No one can deny Aerisi’s grace, but she also possesses a violent temper that reveals itself whenever she is denied what she wants. Aerisi is prone to flights of fancy and impulsive
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
, or even the harsh Gods of Fury: Talos, Malar, Auril, and Umberlee. These nature gods are often called the First Circle, the first among the druids, and most druids count them all (even the violent
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
destroyed by its last gatekeeper, a foolish wizard named Tharick Bleakshadow. Driven by reckless curiosity, Tharick sought to plug the gate with a magical seal and stop its gales. To his surprise, the
violent winds merely changed direction, engulfing the mage before resuming their normal outward flow. When the winds reversed, they spat out Bedlam’s current gatekeeper: Cirrus the Silent, a chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
to get along, and competition between them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
within 1 mile of the lair become frenzied and violent—even creatures that are normally docile. Within that area, any ability check involving Animal Handling has disadvantage. Venomous Beasts. The area
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait. Two Minds of Chaos. This creature has advantage on all Intelligence, Wisdom, and Charisma saving throws.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Summerlast. Their armor is covered in the ichor of Yeenoghu’s demons. The ichor has driven the guards mad, making them hunger for humanoid flesh. When they notice the characters, the guards attack. If a
a three-headed flail charges out of the haze from the west. Gore drips from his red maw, open in a violent laugh.
Yeenoghu attacks any creature not allied with him that he notices. If Yeenoghu