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Returning 18 results for 'shedding save'.
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shielding save
sending save
spending save
Monsters
Princes of the Apocalypse
émoch’s innate spellcasting ability is Charisma (spell save DC 20, +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). He can
creature within 30 feet of Ogrémoch becomes outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it
Spells
Elemental Evil Player's Companion
Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames don’t harm you. Until the spell ends
Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Dexterity saving throw, taking 71 (13d10);{"diceNotation":"13d10","rollType":"damage","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful
-evil creatures in the mist, warning such creatures of the danger.
Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius.
If the dragon dies, these effects end immediately.Fire
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
saving throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one
creatures in the mist, warning such creatures of the danger.
Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius.
If the dragon dies, these effects end immediately.Fire
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Flame 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Flames race across your body, shedding bright light in a 30
feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Flame 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Flames race across your body, shedding bright light in a 30
feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Dynamite As an action, a creature can light a stick of
dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Undead, Neutral Evil
AC 20 Initiative +17 (27)
HP 180 (72d4)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1 −5 −5
Dex 20 +5 +11
Con 10 +0 +6
Ability Score Mod Save
Int 20 +5 +11
Wis 17 +3 +9
Cha 20 +5 +5
Resistances Bludgeoning, Piercing, Slashing
Immunities Necrotic, Poison, Psychic; Charmed, Deafened
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature must make a DC 11 Constitution saving throw; on a failed save, the creature is poisoned for 8 hours. Candy Treats d8 Effect 1 Your footfalls emit musical notes that can be heard out to a
head swells to twice its normal size. 5 You shrink, as though affected by the reduce effect of an enlarge/reduce spell. 6 Fireflies are drawn to you and form a persistent cloud around you, shedding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her throne room — a massive chamber that occupies the entire fourth level of one tower. She sits upon a throne carved from a single black sapphire, with large diamonds set into its arms shedding light
+12, Cha +11. Her skill bonuses are as follows: Insight +12, Perception +12, Religion +11, Stealth +9. She’s an 20th-level spellcaster who can cast any cleric spell up to 9th level at will (save DC 20
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
damage. Starlight Spellcasting. Water removed from the Astral Font glows faintly for 24 hours, shedding dim light in a 5-foot radius. A spellcaster who quaffs an ounce or more of the glowing water must
make a DC 16 Wisdom saving throw. On a failed save, the creature takes 24 (7d6) psychic damage. On a successful save, the creature gains the ability to cast one spell of their choice from the cleric
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for shedding the armor. If characters gain Undril’s respect, she’ll intercede strongly on their behalf if any difficulties arise with Commander Breakbone (as they’re likely to, as discussed in
princes to offer a bounty of 2,000 gp for each pirate ship that is captured and brought into port, and a bonus 500 gp for the capture of each pirate captain. Save an Innocent Man. Belym (LG male Chultan
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weapons.
Innate Spellcasting. Ogrémoch’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material
outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can’t benefit from being
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
throw. On a failed save, the creature begins to turn to crystal, has the Restrained condition, and repeats the save at the end of its next turn. On a second failed save, the creature has the Petrified
condition until freed by the Greater Restoration spell or other magic. On a successful save, the effect ends. A creature Petrified by the statue turns into lightning crystal (detailed in “Haskasori
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much
(13d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
within 10 feet of the door must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage from the rain of arrows on a failed save, or half as much damage on a successful one. The trap does
, it shares that information only with characters who agree to search for and save Wizzy. Or put the mage out of his half-dead misery. (The spider isn’t choosy; it just wants some closure.) Rainbow does
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
identified on map 1.2. 42. Central Garden Luminescent fungus, shedding violet light, clings to the walls and ceiling of this wide cavern. The air is damp, chilly, and redolent with the odors of loam and
and smaller creatures. Larger creatures must either spend 2 feet of movement for every 1 foot moved or make a DC 10 Constitution saving throw for every 10 feet moved. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room opens up directly underneath the Barn Door tower. Four ten-foot-long metal cylinders protrude from the twenty-foot-high ceiling, glowing with intense heat and shedding bright embers that rain down
Sugar exhales fire in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a






