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Returning 35 results for 'sheer common'.
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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian Barbarians are most common among Kagonesti elves and human nomad tribes. Both groups have a healthy respect for the land and its creatures, and the tiger and elk totems both have devotees
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
The greatest strength of bards is their sheer
from Experience
True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
suggestive of forgotten peoples, others alien in form and purpose. Massive statues of crimson-flecked bloodstone loom over sheer cliffs, each a towering effigy of some profane monstrosity or alien god
. One shore bears the wreckage of a few dozen collapsing wooden structures. Little evidence remains of this settlement’s residents, but at its edge lies a toppled sign bearing a word in Common that gives
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, no current guildmaster is human. But humans are lieutenants, advisors, and strategists in many guilds. Their ambition and drive propel them toward the top, but the sheer might of beings such as
their inclinations: they alone are found in every guild. Human Names One particular human tongue has triumphed over all others to become Ravnica’s Common language, and its phonemes and traditions
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
’ cunning, charisma, and sheer physical and magical might make them well suited to leadership positions in the cults of Elemental Evil. A cult with a cloud giant at its head can be a formidable force of
)
INT
12 (+1)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws Con +10, Wis +7, Cha +8
Skills Insight +7, Perception +7, Stealth +4
Senses passive Perception 17
Languages Auran, Common, Giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
combine a cultist’s fanatical devotion with a giant’s sheer power, the result can be horrifying.
—Bigby
Though primordials of frost and ice do exist (most notably Cryonax, who is sometimes considered
Damage Immunities cold
Senses passive Perception 16
Languages Aquan, Common, Giant
Challenge 11 (7,200 XP) Proficiency Bonus +4
Amphibious. The giant can breathe air and water.
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Abyss, a cambion carries only as much authority as it can muster through sheer strength and force of will. Spawn of Graz’zt. The demon lord Graz’zt is fond of procreating with humanoids who have made
, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of folk hear the tales of her prowess, the “C” Team cartographer’s fame among her fellow halflings has become nothing short of legendary. Still, this adoration might be augmented by the sheer number
Common, Draconic, Elvish, Halfling
Challenge 3 (700 XP)
Brave. Rosie has advantage on saving throws against being frightened.
Halfling Nimbleness. Rosie can move through the space of any
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Common
Challenge 20 (25,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the champion fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The champion makes
have the frightened condition until the end of its next turn.
Domenico Cava Wynemar Brack Well, that’s not quite correct, either. Rather, I fear the sheer destruction those three grim champions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pit’s sheer walls, which are too smooth to climb without climbing gear, magic, or a trait such as Spider Climb.
Sarcophagus. At the bottom of the pit rests a 6-foot-long, 3-foot-wide alabaster
speaks Common and Dwarvish. He has resistance to poison damage and advantage on saving throws against poison. He wears plate armor (AC 18), wields a dwarven thrower, and gains the action options
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frost Giant Ice Shaper Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes to a meteoric rise in the giants’ ordning. Many of them end up as jarls
Languages Common, Giant
Challenge 17 (18,000 XP) Proficiency Bonus +6
Frost Rune. The giant has a frost rune inscribed on a chunk of ice or some other object in its possession. While holding or wearing
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
takes 2 Acid damage. Nearby, they find a sheer limestone rock face about 30 feet high jutting up from the forest floor, which here is a marsh. A triangular crack in the limestone opens into a cavern. The
bones can make a DC 10 Intelligence (Investigation) check; on a success, they can identify them as belonging to sheep and goats, common livestock in the area. A character with the Farmer Background
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the king. Bruenor leads these processions not only to show off the city and its sheer size, but also to take measure of his guests’ endurance and patience in matters of spirit. All Roads Lead Here As
. Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
Survival. Languages. You can speak, read, and write Common and Sylvan. Sylvan is widely spoken in the Selesnya Conclave, for it is rich in vocabulary to describe natural phenomena and spiritual forces.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
unthinkable thanks to the combination of his awesome magical power and the sheer physical threat of a fire-breathing, sword-toothed dragon. Niv-Mizzet
Gargantuan dragon, chaotic neutral
Armor Class 22
charmed
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages Common, Draconic
Challenge 26 (90,000 XP)
Legendary Resistance (3/Day). If Niv-Mizzet fails a saving throw, he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, or shifting forms are fairly common sights in Longsaddle, not surprising to locals though they might give visitors pause. Given the Harpells’ reputation as powerful wizards, and the sheer number of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dwarven) and question who the characters are (in Common). Meeting the Dwarves Grasha has already decided the characters are the solution to the family’s draconian problem. Reka distrusts strangers and is
draconians slaying gricks around the cave, so they ignore the sound of fighting above. F2: Descending Cliffs The passage descends in a series of sheer cliffs, each one plunging farther than the last into the
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
those allies—in the archmage’s pursuit of friendly relations or magical research. Evil Is Rising. Benevolent archmages recognize the sheer power of unchecked evil and are sensitive to such forces
collect untold magic items and magical curiosities, though these collections are often scattered among far-flung sanctums. An archmage can give you any Common or Uncommon magic item in the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, Persuasion +12
Senses blindsight 120 ft., passive Perception 14
Languages understands Common, Deep Speech, and Undercommon but can’t speak, telepathy 5 miles
Challenge 14 (11,500 XP) Proficiency
creature it can sense within 120 feet of it and anchors it by sheer force of will. The target must make a DC 18 Charisma saving throw. On a failed save, its speed is reduced to 0, and it can’t teleport
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
in Common about the following topics: “The Far Realm gives great power to those who accept it. Look how graceful I am!” “A great empire will rise once again under the unstoppable mind flayers, who have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their dead within the city, interring them in catacombs beneath
dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past centuries still lie entombed with their heroes, their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
different location, yet so far no one has been able to enter. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their
rush of grave robbing. Though Baldurians rarely bury their dead with valuables anymore, and many of the easier pickings have been taken, it’s common wisdom that some of the greatest treasures of past
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
no shortage of the good and the just among my people, but the sheer zeal and genuine bravado the Companions have in pursuit of righteousness seems to me something uniquely human. And it’s not just
of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has cut deep here, and Luskan rests atop two escarpments on either side, with sheer, forty-foot bluffs of gray stone rising above the water. Around the city’s perimeter, thick stone walls with squat
from businesses and homes to keep the thieves and gangs at bay. Bribery is a common practice, a seemingly accepted means of gaining the favor of one of the High Captains to obtain fishing rights, earning
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, sheer cliff drops from the ledge to the cavern floor. The cracks in the floor and holes in the ceiling are winding and stretch endlessly through the depths. Mummified Beholder. Soon after the
can speak Common and Infernal, and it can communicate with any creature within 10 feet of itself telepathically. Its voice is a hissing whisper. It reveals that it can communicate only to a single
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, sheer cliff drops from the ledge to the cavern floor. The cracks in the floor and holes in the ceiling are winding and stretch endlessly through the depths. Mummified Beholder. Soon after the
can speak Common and Infernal, and it can communicate with any creature within 10 feet of itself telepathically. Its voice is a hissing whisper. It reveals that it can communicate only to a single
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
leaves, fungus, bark, and powdered roots. A character who makes a successful DC 10 Intelligence (Nature) check identifies many common varieties of tree, shrub, and fungus, although all have a pronounced
Goblin, saying, “Aid us, Protector of the Twilight Grove!” Development. Sometimes the twig blights in area 55 attack the goblins out of sheer malice. Thus, a call from the goblins doesn’t bring all the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fungi. This is the lair of Lludd, a clever and long-lived behir who speaks Common and Giant in addition to Draconic. Lludd lurks on a ledge near the entrance to the chamber, waiting for morsels worthy of
that enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Perception +16, Stealth +9
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Draconic
Challenge 21 (33,000 XP)
Amphibious. The
ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
sheer walls erupting from the stone in such a way as to grant invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
disaster for the whole neighborhood. Seatower of Balduran The headquarters of the Flaming Fist stands on a rocky islet in the harbor, its sheer walls erupting from the stone in such a way as to grant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or can’t use this benefit in that time, the inspiration is lost. The elder brain targets one creature it can sense within 120 feet of it and anchors it by sheer force of will. The target must succeed
+12, Insight +14, Intimidation +12, Persuasion +12
Senses blindsight 120 ft., passive Perception 14
Languages understands Common, Deep Speech, and Undercommon but can’t speak, telepathy 5 miles
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in potential, they make up for in sheer malice. Dretches mill about in mobs, voicing their displeasure as an unsettling din of hoots, snarls, and grunts. Dretch
Small fiend (demon), chaotic evil
finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
common element — that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creatures’ shining beauty. These occasional tales drove more explorers — including
Kwalish’s own expedition — to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku