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Returning 35 results for 'sheets of ranger don vision'.
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Magic Items
Dungeon Master’s Guide
While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don’t prevent
light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead block the vision.
Whenever
Magic Items
Dungeon Master’s Guide
minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
Clairvoyance
2
Crown of Madness
1
Disintegrate
4
Dominate Monster
5
Eyebite
4
X-ray Vision. You can take a Magic action to gain X-ray vision with a range of 30 feet for 1
classes
Tasha’s Cauldron of Everything
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
Monsters
Candlekeep Mysteries
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
classes
Tasha’s Cauldron of Everything
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
Magic Items
Acquisitions Incorporated
, organic, locally sourced woven fibers
Fighter
A thick, battle-scarred iron lockbox
Paladin
A metal case with fine engraving and scrollwork
Ranger
A fur-lined bindle
Rogue
A
—even items that wouldn’t normally fit in your satchel, but which fit within the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures
Monsters
Eberron: Rising from the Last War
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Lady Illmarrow believe that she’s a champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Under Black Sheets Sheets and Statues. Black sheets are draped over six wooden statues in the northern portion of the room. (Each statue is a painted, life-size representation of Lord Vanrak
Moonstar as a death knight.)
Vision. Any character who lifts or pulls away a black drape experiences one of Umbraxakar’s visions.
Dragon’s Vision In this vision, the character is in the presence of
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
Magic Items
Tomb of Annihilation
the creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
vision by a pale Red Wizard who says, “We have further questions for you.” Elves and other creatures that do not sleep are not subject to this effect. Each character must make a DC 18 Wisdom saving throw
stains the bed sheets, though the character has no visible wounds. The character also takes 10 (3d6) psychic damage and does not gain the benefit of a long rest from the night’s sleep. In the morning
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
vision by a pale Red Wizard who says, “We have further questions for you.” Elves and other creatures that do not sleep are not subject to this effect. Those subjected to the dream effect must make a DC 18
drenched in sweat. Blood stains the bed sheets, though the character has no visible wounds. The character also takes 10 (3d6) psychic damage and does not gain the benefit of a long rest from the night’s
Delerium Fragment
Legacy
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Equipment
visible for 1 minute. When a creature within 60 feet is hit by an attack, a faint vision of the creature being killed by that attack appears.
7
Discordant music fills the mind of all creatures
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
visible for 1 minute. When a creature within 60 feet is hit by an attack, a faint vision of the creature being killed by that attack appears.
7
Discordant music fills the mind of all creatures
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
visible for 1 minute. When a creature within 60 feet is hit by an attack, a faint vision of the creature being killed by that attack appears.
7
Discordant music fills the mind of all creatures
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
visible for 1 minute. When a creature within 60 feet is hit by an attack, a faint vision of the creature being killed by that attack appears.
7
Discordant music fills the mind of all creatures
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
thief and the thief’s allies, but they don’t pursue foes outside this area. L3: Cave Shack Rickety metal sheets separate the east end of this cave from the rest of the complex. Aggressive growling
emanates from behind the sheets.
This area is separated from the rest of the caves by rickety metal sheets scavenged from the debris of Landro’s right foot (area L5). The area serves as a shelter for
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
visible for 1 minute. When a creature within 60 feet is hit by an attack, a faint vision of the creature being killed by that attack appears.
7
Discordant music fills the mind of all creatures
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
visible for 1 minute. When a creature within 60 feet is hit by an attack, a faint vision of the creature being killed by that attack appears.
7
Discordant music fills the mind of all creatures
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
holds up to 10 sheets of paper or 5 sheets of parchment. Chain (5 GP) As a Utilize action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the Grappled, Incapacitated
of Oil, 5 sheets of Paper, 5 sheets of Parchment, Perfume, and Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
additional 5 feet. Case, Crossbow Bolt (1 GP) A Crossbow Bolt Case holds up to 20 Bolts. Case, Map or Scroll (1 GP) A Map or Scroll Case holds up to 10 sheets of paper or 5 sheets of parchment. Chain (5
Pack (39 GP) A Diplomat’s Pack contains the following items: Chest, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of Oil, 5 sheets of Paper, 5 sheets of Parchment, Perfume, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
coffer (see “Treasure” below). Stench. The room smells like rotting meat.
Golems. Unless the characters already encountered and destroyed them elsewhere, four flesh golems lie under stained white sheets
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
during a long rest, one of them experiences a waking vision that plays out like an ambient haunt. These nightmares gradually reveal details from the “Story Overview.” Relate these specifics to the
), which is easily mistaken for a coffin from the inside
4 Sprawled on the table in the dining room (area 11), surrounded by illusory diners draped in sheets
5 Seated in the office (area 18
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Sickly grasses and wilting wildflowers surround the wide trunk.
R2: Sickly Redwood The bark of this once-regal redwood is sloughing off in sheets, like a snake’s shed skin. Impossibly tall branches
elf wearing gleaming plate mail and an empty scabbard. Vision of the Past. The first time a character stays in this area longer than 1 minute at night, the character must succeed on a DC 12 Wisdom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
recognizes Elverquisst on sight, since he is an expert on the making of it. Elf characters would also recognize it. Yilsebek’s spellbook has black leather covers and pages made from sheets of trillimac (an
hunter of white dragons and a Chosen of Thrym, the evil god of frost giants. When Vlagomir died, his warrior’s spark was bound to the spear. The first time a barbarian, fighter, monk, or ranger
Equipment
faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
, a faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All
Equipment
, a faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All
Equipment
faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Magic Items
Infernal Machine Rebuild
languages, as if under the effect of a comprehend languages spell.
Whenever you speak, you speak in a random language (possibly including languages you don’t normally know).
16
You have
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
Equipment
faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
an attack, a faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible
creatures in the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Thousands of crimson-plated Harmonium officers patrol Sigil’s wards daily, vowing to keep their streets clean. However, the Hardheads’ uncompromising vision of order sometimes leads to wrongful
Primus to bring order to dealings between planar folk. Inside, the Kolyarut, an engine of absolute order, ratifies contracts on sheets of solid gold, leaving their enforcement to the inexorable