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Returning 35 results for 'shelter of range declare verdan'.
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shorter of range declare verdan
sheer of range declare verdan
scepter of range declared verbal
Monsters
The Wild Beyond the Witchlight
Crossbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Light Crossbow"} to hit (the target gains no benefit from less than total cover), range 320 ft., one
harengon can use the Hide action.Harengon snipers provide artillery support to gangs of harengon brigand;harengon brigands. They hide atop bluffs, in the high branches of trees, and behind shelter
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Monsters
Icewind Dale: Rime of the Frostmaiden
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage
, ice troll;ice trolls, young white dragon;young white dragons, the treacherous mountain terrain, and the cruel indifference of nature.
Bitter Rivals. Skytower Shelter and Wyrmdoom Crag are two
Monsters
Icewind Dale: Rime of the Frostmaiden
":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger
","rollDamageType":"piercing"} piercing damage.
Javelin. Melee or Ranged Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target
Monsters
Icewind Dale: Rime of the Frostmaiden
. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4
Shelter and Wyrmdoom Crag are two mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Entangling Arrow"} to hit, range 150/600 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Entangling
long ago, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6
themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take shelter under stone
Species
Mordenkainen Presents: Monsters of the Multiverse
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ongoing Mutations Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these discoveries is that their physical forms change as
they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin stature. But they soon learned that their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} thunder damage.
Spit Rock. Ranged Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Spit Rock"} to hit, range 120 ft./240 ft., one target. Hit: 31 (6d8 + 10
its cavernous maw. If seriously injured, a zaratan retracts its appendages to gain shelter beneath its impervious shell, biding its time until it recovers and can resume its march.PoisonCold, Fire
Magic Items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
draw from the deck again; together, the two draws count as one of your declared draws.
Night. You gain darkvision within a range of 300 feet. This darkvision lasts for 8 hours.
Order. You gain
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
Elf Names
Elves are considered children until they declare themselves adults, some
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Neufurchtenburg Neufurchtenburg is a hardy town of bent-backed miners and desperate fortune-seekers. Tapped-out mines provide shelter for the residents, while the iron-walled city hosts the smoking
refineries necessary to process minerals harvested from the mountain range known as the Sleeping Beast. These rarified, little-understood elements are then shipped to Ludendorf’s factories. Radiation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special feeling of
security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads. Tortles exhibit the same range of coloration and patterns found among turtles, and many tortles enjoy adorning their shells in distinctive ways.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
approach the characters take, remember that learning the full scope of the orrery’s history, the secrets of its creator, and the range of its powers is the goal of the whole campaign. Whatever small bits
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for more information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a
natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn’t impair the chwinga’s blindsight. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Harengon Sniper Harengon snipers provide artillery support to gangs of harengon brigands. They hide atop bluffs, in the high branches of trees, and behind shelter, ready to pick off targets from a
, they can attack a target as far away as their weapons’ maximum range without needing to apply the usual penalty for attacking at long range. After a sniper makes an attack, the harengon can duck out of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
air as one of the huddled bullywugs signals you to enter and join their conversation.
This dwelling provides shelter to a group of bullywugs that is plotting to overthrow King Gullop XIX. Their leader
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spell Attacks Is a touch range spell considered a melee attack for purposes of subduing foes rather than killing? Having a range of touch doesn’t mean a spell is a melee attack. A spell tells you if
? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your targets before
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that their
Attack: +5 to hit, range 150/600 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 11 Dexterity saving throw or have the restrained condition until the start of the
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Spell Attacks Is a touch range spell considered a melee attack for purposes of subduing foes rather than killing? Having a range of touch doesn’t mean a spell is a melee attack. A spell tells you if
attack rolls? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
years old, but they mature and breed quickly. When their elders deem that their numbers are becoming unmanageable, the derro declare war on some other race and surge forth in a reckless horde, fighting
except that it has half the range (40/160 feet) and doesn’t have the loading property. It automatically reloads after firing until it runs out of ammunition. Reloading the cartridge takes an action
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them cordially at first, offering them food, drink, shelter, and safe passage. In return, she demands that they hunt down and slay Muiral, who has become an unwelcome distraction. Vlonwelv kills them
throws against being charmed, and magic can’t put her to sleep. She has darkvision out to a range of 120 feet. She can innately cast dancing lights at-will, and darkness, faerie fire, and levitate(self
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
other detritus to their bodies for protection. These slugs scour the wreck for organic matter to feed on, clinging to torn sections of wall, floor, and ceiling while taking shelter from the searing
smaller creature that touches the bone whelk is grappled by it (escape DC 10).
Death Scream. When the bone whelk dies, it emits a blood-curdling shriek than can be heard out to a range of 120 feet. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strangers’ sake, but when possible, half-elves do what they can to help others with information, shelter, and the like. Khoravar communities have weekly unity dinners where local news and events are
will miss some words and subtlety of meaning. As you create a Khoravar character, you have a wide range of options to describe your backstory. The Khoravar Origin table can provide inspiration for it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
shelter under stone, such stone giants can become dreamwalkers. Dreamwalkers occupy an odd place of respect outside the stone giant ordning. They are considered outcasts, but their familiarity with the
. Hit: 24 (4d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a few dozen feet, and the battering winds make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. Plane of Ice The Plane of Ice, also called
of Magma The boundary between the Plane of Earth and the Plane of Fire is a great range of volcanic mountains. The Plane of Magma, also called the Fountains of Creation, is home to azers, fire giants
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Spellcasting. The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will
this book). They provide shelter, food, and breeding grounds in their lairs for giant striders, which then voluntarily serve them as mounts. Firenewt Warrior
Medium Elemental, Typically Neutral
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. At the other end of the plane, near the Frostfell (the plane of ice that borders the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they move in for the kill. These gnolls come from the Cackling Chasm (see "Cackling Chasm"), which provides them with shelter. Gnolls that are captured can lead the characters back to their lair
, where they hope to gang up on the characters after luring them there. Running the Encounter. The gnolls are forced to range far and wide in search of food. Their hunger overrides their reason, such that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Distance column in the Travel Terrain table gives the range at which creatures might become aware of each other while journeying through the wilderness. When staging an encounter, consider these
take shelter until the obstacle goes away. Let the players spend time thinking about a solution, then be generous in adjudicating whether their plan works. In addition to the chance of a delay (adding
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
test the snow ahead of them. Kobolds native to Icewind Dale frequently wander into Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The
Wisdom (Perception) checks that rely on sight.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Javelin. Melee
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food taster for a royal family could poison a meal and declare it “safe” after taking a bite. YUAN-TI MALISON VARIANTS: TYPES 4 AND 5
A malison is a yuan-ti that has a blend of human and serpentine
Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-reliefs remain until one or more characters stand inside the mithral circle in the middle of area 11 and declare which giant lord they want to face. The majority vote wins. If the characters make no
spires” refers to the Ice Spires mountain range. When the characters are ready to head there, continue with chapter 8, “Forge of the Fire Giants.” Countess Sansuri
“Travel southeast to the untamed