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Returning 35 results for 'shelter of rather dance visitors'.
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Monsters
Fizban's Treasury of Dragons
Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather
dragon.
Moonstone Dragon Lairs
Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
Monsters
Fizban's Treasury of Dragons
often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep
is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragon’s control. A lair
Monsters
The Wild Beyond the Witchlight
desperate individuals who seek her out do so to find a remedy for a nagging problem or anxiety. Though she despises unannounced visitors, a tragic tale of woe and misery puts her in a bargaining mood. If
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Monsters
Storm King's Thunder
beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.
Klauthen Vale is a narrow, winding valley in the mountains west of Mirabar. Thanks to ancient and powerful magic, the
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
Goliath
Legacy
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Species
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and will trade food and shelter for stories and news from Icewind Dale. The goliaths are rich in stories of their own and are not shy about sharing their history. Although these goliaths are friendly
and welcoming, they bear a bitter grudge against the goliaths of Skytower Shelter and will treat any character hailing from that clan accordingly. Additionally, these goliaths have a strong distaste
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Visitors Klax’s traders and Vrakir himself are visitors rather than full-time occupants. You can determine whether Vrakir and the traders are present by rolling a d10 and a d20. A result of 1 or 2 on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the palace are detailed in appendix B. Created by Nafas to shelter visitors from other planes, the Censer of Dreams is a testament to the noble genie’s generosity and might. Many who stumble on the
Infinite Staircase glimpse the djinni’s luxurious residence at some point during their journeys. A nexus held aloft by dozens of branching staircases, the palace envelops its visitors in unimaginable
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the wise know strangers are intrinsically dangerous. The Carnival doesn’t exist to entertain its visitors. Rather, it’s a traveling domain, capable of visiting other domains and lands beyond the Mists
, colorful ticket, strange prize from a Carnival game Resplendent with bright banners, calliope music, and the smells of rich food, the Carnival promises visitors a surreal wonderland where any dream is
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
get many visitors who aren’t boring anchorites or screaming victims, so they invite intruders in for a nice seaweed and squid ink cookie. Auntie Unk is the newest member of the coven, and she spent her
Neverwinter. Nana Pocktuss likes to dance. If any of the characters can play music or dance themselves, Nana Pocktuss appreciates a grand old hoedown to shake the rust (and maggots) out of her old joints
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
by flickering oil lamps. The door is locked, and visitors must knock or ring the bell before being let in. They are met by Vincent Trench, a human detective and the owner of the Tiger’s Eye. He speaks
concisely, dresses in a sharp suit, and smokes a slim pipe. Vincent is in fact a rakshasa named Valantajar that always casts disguise self on itself before seeing visitors. The rakshasa has lived in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
them stretches the Hammock of Worlds, its patterned fabric loose and empty. Soon the Green Doctors and other visitors who have come to participate in the ritual begin a rhythmic drumming. All around the
monastery, the dance begins, with the sound of drums, flutes, harps, and chants rising. Mystics, people from nearby villages, thri-kreen travelers, and even enthusiastic capybaras shuffle and gyrate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tariffs for civilizations in trouble. Similarly, visitors to the Radiant Citadel pay a toll to enter. Those who come with nothing except good will pay no fee. Those with big pockets and big hearts give
more according to their conscience rather than risk the rebuke of the city’s guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Lore spell. Vistani Visitors. Vistani travelers visit your Bastion, drawn by tales of the spirits that inhabit it. In return for a night’s shelter, they offer to reveal your fate via a casting of the
–79 Poltergeist 80–86 Spacial Warp 87–93 Spectral Vision 94–100 Vistani Visitors Haunting Descriptions The hauntings from the Bastion Hauntings table are detailed here in alphabetical order. Cursed
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
tariffs for civilizations in trouble. Similarly, visitors to the Radiant Citadel pay a toll to enter. Those who come with nothing except good will pay no fee. Those with big pockets and big hearts give
more according to their conscience rather than risk the rebuke of the city’s guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Earthquake! Rather than halt or slow Stonky’s progress, the theft of Kandlekeep Dekonstruktion has inspired the gnome to accelerate his plan to launch the Barn Door into space. Soon after the book
assertiveness to outright panic spreads through the Avowed and visitors alike as folk gather in the Court of Air. No one can recall the last time an earthquake shook the library. Characters who talk to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
disposition. Monastery. The Najkir Monastery has long served as a retreat for monks and visitors seeking enlightenment. Visitors may freely explore the monastery but are urged not to enter the flooded caves
, and shelter until rescuers arrive. Skalanthas the Dragon. The bronze dragon Skalanthas came to Najkir fifteen years ago, after the death of his adoptive human mother—a knight named Ishyllia Daamos
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and shelter to visitors. A stranger with pointed ears is staying there. He came to Barovia from a distant land, riding into town on a carnival wagon. The burgomaster, Baron Vargas Vallakovich, has
rather serve the devil than a madman.” She owns an old house in town (area N4) but rarely leaves her estate. Her two adult sons, Nikolai and Karl, are local troublemakers. Lady Wachter also has a mad
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
loans. Crews were the first to institute the common practice of burl. Under this system, anyone seeking shelter and safety — usually those fleeing from the Flaming Fist or some other danger — can
, is one of the most powerful in the city, thanks to the information it gathers from its clients. Some crews are simply neighborhood-based, their association based on territory rather than trade, such
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
keeps their distance only if threatened or rebuffed in extremely clear terms. Ollin Ollin is a chaotic good tiefling. They use the priest stat block but have Performance +3 rather than Persuasion, and
they can speak Common; Ignan; and the local language, Tletlahtolli. Ollin is a bombastic, traveling dancer who enjoys participating in local celebrations and entices Tletepecs to dance their cares away
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
loans. Crews were the first to institute the common practice of burl. Under this system, anyone seeking shelter and safety — usually those fleeing from the Flaming Fist or some other danger — can
, is one of the most powerful in the city, thanks to the information it gathers from its clients. Some crews are simply neighborhood-based, their association based on territory rather than trade, such as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gender. Titles such as “daimyo” are gender-neutral, as are most names. Clothing varies by class status rather than gender—instead, people express their gender through perfumes. Bright citrus scents
waterways, shouting taunts to draw out fell spirits while people dressed as demons dance on bridges and walkways.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, curving far overhead. Visitors can find this reality unsettling. There are no suns, moons, stars, or other celestial bodies in the sky above Sigil, though city lights twinkle above in the darkest hours
edge are ever heard from again. Those who pass over the edge don’t end up in the Outlands; rather, they are flung to random corners of the planes.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
City of Doors. Some sages track the existence and spread of humans back to Sigil itself, rather than to a deity or its creations. Various factions handle the day-to-day governance of Sigil, enforcement
of laws, and maintenance of civic infrastructure. These groups each follow a philosophy inspired by a cosmic aspect of the multiverse, and they actively recruit visitors and citizens into their ranks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tavern, dance hall, and inn. But the festhall takes its name from a peculiar dancer within it rather than those in the court outside. The “Jade Dancer” is an eight-foot-tall jade statue of a woman that
to develop a unique flying style of dance — but amateur enthusiasts aren’t welcome, except on certain daylight appearances of the full moon. Even when the full moon isn’t out, the Dancing Court is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the yakfolk use for manual labor. The yakfolk feign benevolence, offering food and shelter to wayward visitors, only to shed their guise of friendly hosts when their guests are most vulnerable. While
their visitors sleep, the yakfolk beat them unconscious, strip them of their gear and weapons, and consign them to a life of menial labor. Deprived of food and warmth, prisoners rarely survive more
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
. Other visitors are questioned at the front gate, an impressive double door of copper-sheathed ironwood guarded by four guards and two mages in the Heralds of Dust. Creatures can enter the Mortuary
Master’s Guide. Mortuary Portals d6 Portal Anchor Portal Key 1 Body bag Vial of embalming fluid 2 Bone-filled ossuary Mourning dance 3 Funerary urn Spoken eulogy 4 Eye of a giant’s skull Two gold coins
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Moonstone Dragon Lairs Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected
, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
took pity on her and gave her shelter. With nowhere else to go, Chiang promised to serve the dragon. During the years that followed, Tsien Chiang attended the dragon, learning mysterious magic and
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ticket Booth The booth where visitors buy their tickets is located at the main entrance. A silver statue of a dancing faerie is mounted on the roof of this ticket booth and surrounded by fluttering
through a spyglass. He lowers the spyglass and calls out to you: “Greetings, fair fairgoers!”
Visitors are expected to buy tickets at this booth. An adult’s ticket costs 8 sp, and a child’s ticket
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Door. A secret door in the south wall is carved to resemble natural stone.
The flumphs telepathically share the following information with friendly visitors: Mind flayers have established a
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldn’t care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.