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Returning 30 results for 'shelter of role divided verdan'.
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Goliath
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Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
. Goliaths see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery. To a goliath, the person who is best at a job should be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Once the characters formally establish their franchise at the end of episode 2, downtime activities and franchise tasks will play a bigger role in the adventure. For now, though
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Old City, Tiryki Anchorage has no fortified temple or ancient stone ziggurats where residents can take shelter against undead or carnivores. Most people dash for Tiryki Gate when the alarm sounds
area undetected. 25. Dinosaur Pens Most of the beasts of burden in the city were trained out here, and they’re penned up at night. Ankylosauruses and triceratopses are the most common in that role
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
here should inspire you as you prepare to use giants in your D&D game. This material is divided into five main sections: “Roleplaying Giants” discusses how to bring giants to life during your game
. “The Ordning” explores the relationships among and within different giant kinds, with a focus on the ordning’s role in driving adventures. “Gods and Religion” describes a pantheon of gods consisting of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Jorasco. The dragonmarked houses emerged from the war stronger than ever, with the divided nations dependent on their services. Before the Last War, united Galifar imposed many restrictions on the
provide shelter for brigands or are haunted by the restless spirits of those who died in anguish. This damage reached far beyond the front lines. Magic-fueled weapons, aerial cavalry, and guerrilla
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Influence Most mortals focus on the River Guide’s role in their own deaths. Countless mortal superstitions prescribe ways to garner Athreos’s favor, but all Athreos demands of those he
Heliod and Erebos, both of whom subtly resent Athreos for limiting how much each can meddle in the other’s realm. At the same time, the River Guide’s role as a buffer between the two vindictive gods
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wards of Sharn Sharn is a vertical city, and elevation is an indicator of status and wealth. Each quarter is roughly divided into three levels, and the combination of quarter and level defines a ward
economic role, a separate culture, or both. For example, Lower Northedge includes the districts of Stoneyard, Longstairs, and North Market. It’s generally true that the combination of a district’s ward
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Village The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human
, sculpted by sea spray and wind. The ridges block the view of the village until characters are 200 feet from the nearest shelter. The first sight that greets the adventurers when they emerge onto the plateau
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Village The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human
, sculpted by sea spray and wind. The ridges block the view of the village until characters are 200 feet from the nearest shelter. The first sight that greets the adventurers when they emerge onto the plateau
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout much of the Heartlands, rangers use special marks to indicate campsites, dangerous areas, evil creatures, foul magic, goblinoid activity, hidden caches of supplies, safe passage, shelter, and
spread. Other rangers spy on enemy troops or hunt down dangerous beasts or criminals. Given that so much of the North is frontier, rangers play a critical role in keeping communities safe and are often admired within them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strangers’ sake, but when possible, half-elves do what they can to help others with information, shelter, and the like. Khoravar communities have weekly unity dinners where local news and events are
associated with House Lyrandar or House Medani, but you’re more interested in the role the house plays in supporting Khoravar communities than in the work of its guilds. 10 You ride with the Valenar, hoping one day to prove that you are worthy of taking on a patron ancestor.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
metaphorical progenitor of the Returned, Phenax also takes time to provide shelter and opportunities for his children to disrupt the mortal world. Divine Relationships It stands to reason that the god of
commitment to upending the status quo and angering his fellow gods more evident than in his role in the rise of Xenagos, the now destroyed god of revels. Xenagos’s attacks left many of the gods disconnected
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Circles The circles in Neverlight Grove are divided by specialized function, with each circle performing a specific role in the colony. Seven circles are present in the grove, each containing an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
values their contributions but fears their power, which is why he divided the battalion after the end of the war. Still, he rewards loyalty among the Redcloaks by showing loyalty to them in return. Again
bitterly. Thrane. In the waning years of the Last War, the Redcloaks played a major role in the devastating Battle of Cairn Hill between Brelish and Thrane forces. Thanks to heavy losses on both sides, veterans of that battle tend to nurse bitter grudges against their enemies.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spell. The patrol was ordered to search near the grove for the characters, anticipating that the escapees might seek shelter among the peaceful mushroom folk. Upon her arrival, Xinaya made the mistake of
creature XP for this encounter, the characters earn a special award of 1,000 XP (divided equally among all party members) for defeating Yestabrod and its minions.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. The quarreling factions might segregate themselves in different parts of the stronghold; in an extreme case, some clan members might leave to found a new community. In either event, a divided clan is
to care for them. If the survivors are able to get away, they tend to seek shelter in a human city or kingdom. Their skill as artisans ensures that almost any community would welcome their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pouch containing 66 gp and 49 sp, which Oshalla uses to pay for food and shelter. Resting against the south wall is a small wooden chest that contains a shrine to Sekolah, the shark god worshiped by
wardrobe is a rug of smothering that attacks anyone other than Alan who steps on it or opens the chest. Treasure. The chest’s interior is divided into three equal-sized compartments containing 91 gp, 176 sp, and 288 cp, respectively. Alan uses this money to pay his staff and maintain the tavern.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
through a door in its base and to the wall top by a door in its side. The towers contain three platforms, beginning at the top of the wall and extending upward. Each of these can shelter and provide a
, vandals, charlatans, and hooligans. Crimes are divided into three categories. Petty Crime. Public unarmed brawling, pickpocketing, vandalism, and other crimes that cause up to 50 GP in property damage
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
roughly divided into three levels, and the combination of quarter and level defines a ward. Thus, wards include Lower Dura, Upper Central, and Middle Menthis. This distinction gives a general sense of
middle ward. Each ward is further subdivided into districts, neighborhoods defined by an economic role, a specific community, or both. Lower Northedge includes the districts of Stonegard, Longstairs
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
. On the Deck. While Captain Rallanith shouted for the characters to take shelter within the Recluse’s interior, those that might have ignored the order were hastily issued harnesses and now find
skilled airship pilot, but he was cautious to a fault—a trait that played a large role in his demise. Instead of dying a noble death in battle, he fell overboard during a skirmish and into the ship’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Sentries. The duergar power of invisibility plays a significant role in their society. The potential presence of unseen spies everywhere enforces honesty among duergar. Slaves rarely, if ever, talk or act
against their masters, never knowing who might be watching.
A City Divided. Not only is the layout of Gracklstugh divided, so are its people. Nearly five hundred years ago, the derro launched a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventure Models Giants serve as adversaries in many D&D adventures, but that’s not the only possible role for them in your game. This section outlines five broad categories of adventures, including
. Clash of Titans d6 Adventure Hook 1 Frost giants besiege a fire giant settlement, disrupting travel and trade across the region. Injured frost giants shelter in nearby towns, demanding the people
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your Paladin level, divided among the chosen creatures however you like.
Level 3: Oath of Glory Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin
, antlers, or flowers—to reflect their commitment to preserving life and light. These paladins share the following tenets:
Kindle the light of hope. Shelter life. Delight in art and laughter
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it as a curse, for it could destabilize their entire society. If Corellon’s blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon
Remembrance, and are thus beginning the journey into introversion in the waning days of one’s mortal life. The priests also preside over funeral celebrations, since Labelas is also honored for his role in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
master of souls. Of the three, Jaemus is the least convincing in his role as the slaughterhouse’s new accountant, as he greets customers with an eerie stare, openly reads strange-looking tomes, and
. Little Calimshan is built like a traditional Calishite city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
convincing in his role as the slaughterhouse’s new accountant, as he greets customers with an eerie stare, openly reads strange-looking tomes, and spends entirely too much time in the cult’s trophy locker, a
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
working forge bellows or moving coal. However, there is one role at which the strongest among them can excel and gain rank: the dreadnought. Weapons of War. Dreadnoughts are massively powerful fire
surface as punishment. Regardless of the reason, if they don’t take shelter under stone, such individuals can become dreamwalkers. Dreamwalkers occupy an odd place of respect outside of stone giant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Cult of the Dragon has been sharply divided. Some of its members pursue Severin’s new vision for the cult, keeping their focus on his reinterpretation of the prophecy. Others still support the
the actions of those who bear them—for example, a person with the Mark of Storm might fulfill the role of “a mighty storm” in the Prophecy. For this reason, agents of the Chamber are interested in the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
shelter safely above the city. A successful DC 13 Wisdom (Perception) check made as the characters get closer to the city provides further clues as to the ooze’s nature. The bones of animals that have
, and placed the evil high priest here as punishment for her role in the countless sacrifices made to Gloine Nathair-Nathair. If the priest is attacked, treat her as a vampire spawn that cannot leave the