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Returning 35 results for 'shield crime locations'.
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Classes
Player’s Handbook
Shield Companions and Banish Foes
Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers
are sought when baleful spirits require exorcism, when locations must be guarded against magical spying, and when portals to other planes of existence must be closed. Adventuring parties value Abjurers for the protection they provide against a variety of hostile magic and other attacks.
Backgrounds
Baldur’s Gate: Descent into Avernus
’s Gate. If you wish, you may roll on the Criminal Origins table for an event that began your life of crime.
d8
ORIGINS
1
You crippled a Guild kingpin’s cousin without
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
new place is note the locations of everything valuable—or where such things could be hidden.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those
important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that ever lived.
5
I’m guilty of a terrible crime. I hope I can redeem myself for it.
6
Backgrounds
Sword Coast Adventurer's Guide
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
ever lived.
5
I’m guilty of a terrible crime. I hope I can redeem myself for it.
6
Someone I loved died because of I mistake I made. That will never happen again.
d6
Monsters
Strixhaven: A Curriculum of Chaos
Blood Aegis. The AC of Murgaxor includes his Constitution modifier while he isn’t wearing armor or wielding a shield.
Oriq Mask. Murgaxor wears an Oriq mask. While wearing the mask, Murgaxor
, Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was never
Backgrounds
Sword Coast Adventurer's Guide
You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Variant: Investigator
Rarer
Backgrounds
Guildmasters’ Guide to Ravnica
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collect exorbitant sums from princes, nobles, and crime lords to create shield guardians for them. At the same time, a shield guardian makes a mighty prize for anyone who slays its master and claims its
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
needs of their clients uppermost, the needs of the citizenry second, and generally don’t take action against locals. The upshot of all this is that the Watch’s response to a crime can vary significantly
depending on the nature of the crime and where it’s committed. As a rule, when a crime is committed in Skyway, any of the upper or middle wards, Lower Central, Lower Tavick’s Landing, or Precarious
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Overview The city is yours to make your own. A few important features and locations are described in the sections that follow, but otherwise flesh out the city as you and your players see fit
Locations”). City Walls A 30-foot-high stone wall winds like a snake around the city. Two other walls, identical in height to the outer wall, separate the city into its three great sections. Access to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
three chandeliers, their locations marked on map 23. Each chandelier magically sheds bright light in a 20-foot radius and dim light for an additional 20 feet. A chandelier can bear up to 150 pounds of
. 10b. Shield Trap Flameskulls. Unless they were drawn to area 10a, seven flameskulls float here, their green flames the only sources of light in this room.
Decor. More paintings like the ones in area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale Knowledge Assume that your party of adventurers is familiar with Icewind Dale’s geography and landmarks, as shown on the poster map, as well as the names and locations of the settlements
settlement. Valley Dwarves. Shield dwarves and other characters who hail from the Dwarven Valley at the foot of Kelvin’s Cairn would know that this valley contains sprawling iron mines and cave complexes inhabited by shield dwarves of the Battlehammer clan and their allies.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crime as “assaulting an officer.” Any character who sees their name on a tree for the first time must succeed on a DC 15 Wisdom saving throw or become frightened of Haruman for 1 minute. A character who
preference which to investigate first, so she points out both locations on the characters’ map and leaves the decision to the characters. Each of these locations opens a different branch of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, crime pays as long as you avoid being convicted. Prison and Torture Chamber Malbolge comprises one infinitely large, steep-sloped mountain. Boulders and other debris rain down from its heights in
Malbolge’s avalanches, causing injuries that are agonizing but never fatal. Some locations on the mountain are shielded from the rockfall by structures that have projections pointing upslope so that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Villain Actions d6 Type of Actions 1 Big event 2 Crime spree 3 Growing corruption 4 One and done 5 Serial crimes 6 Step by step Big Event. The villain’s plans come to fruition during a festival, an
. Crime Spree. The villain commits acts that become bolder and more heinous over time. A killer might start out by targeting the destitute in the city slums before moving up to a massacre in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
types of dwarves. In Faerûn, the two most numerous subraces are gold dwarves and shield dwarves. The dwarves of Faerûn traveled north from the southern mountains and founded an extensive subterranean
kingdoms in the North and the Heartlands, becoming the shield dwarves. Those who remained became the gold dwarves. Gold dwarf scholars point to Abbathor as the cause of this division, claiming that the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
Strength (Athletics) check to free itself or another creature in a net within 5 feet, destroying the net on a success.
Reactions
Sticky Shield. Trigger: A creature misses the kuo-toa with a melee
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Idyllglen Locations
Map 4.2: Idyllglen View Player Version The following locations are keyed to map 4.2. I1. Idyll Road Idyll Road is the only paved street in Idyllglen. It leads from the west
Idyllglen. Offer prayers to Lathander, and his light will shield thee.” This statue of Zariel is a Gargantuan object with AC 17, 300 hit points, a damage threshold of 15, and immunity to poison, psychic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable — or where such things
aim to steal it back. 4 I will become the greatest thief that ever lived. 5 I’m guilty of a terrible crime. I hope I can redeem myself for it. 6 Someone I loved died because of I mistake I made. That
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
domain’s indifferent elite. Damien Mammoliti Map 2.5: Darkon View Player Version Darkon Locations Location Description Brautslava Institute The Brautslava Institute hosts scholars of varied fields
, which used to be visible in the distance. Neblus Built amid the trees, Neblus’s oldest structures are home to wealthy crime families. These criminals extort the locals and suppress their naturalistic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable — or where such things
aim to steal it back. 4 I will become the greatest thief that ever lived. 5 I’m guilty of a terrible crime. I hope I can redeem myself for it. 6 Someone I loved died because of a mistake I made. That
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
) attempt to rob the bank. 4 Doppelgangers in the Lookalikes gang take on the characters’ appearances and go on a crime spree, creating problems for the party at multiple locations.
controlled by the Family, a tenebrous inner circle of crime bosses who enforce some semblance of honor among the thieves of Torch. Admission into the Family is by invite only. The full roster of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. It’s a dangerous district riddled with crime and
starting point, the next step is to work together to develop the story. This section provides details about each district, including prominent NPCs and locations. Using this as a foundation, each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and crumbling stonework, abandoned lift shafts, and everbright lanterns that have burned out and never been restored. Dura is riddled with poverty and crime; it’s easily the most dangerous section of
the city. But it also holds opportunities you can’t find anywhere else. If you’re looking for smuggled goods or a place to lie low, head to Dura. Dura Quarter: Noteworthy Locations Location
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
a permanent teleportation circle within Mirabar’s walls. The circle is inscribed in a stable house loft and can be quickly hidden under hay. The circle’s attendant, Zazspar Bronzefire (LG male shield
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dungeon Locations Before the characters descend into the dungeon, allow them to advance to 4th level. The following area descriptions are keyed to map 1.6. V20. Cellar The characters might enter this
by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lost in the gambling houses of the Lady’s Ward, where secret crime lords mingle with judges and off-duty guards. Greased palms lead to flimsy sentences and sudden pardons; such corruption goes ignored
Locations” section). 4 A desperate commoner from a faction of your choice has an impending trial in the High Courts of Sigil (see the “Lady’s Ward Locations” section). Unable to secure an advocate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
missions might tie in to improving the magic of the portalometer and involving tracking down lore or components. Or the characters could discover several possible locations for the Six’s ritual, then
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The dominated character reports to the City Watch that the party broke into Cassalanter Villa and must be arrested for their crime. During the hours when Victoro is home and awake, his location in the
villa can be determined randomly: d100 Victoro’s Location 01–70 He’s in his office (area C6). 71–90 He’s in the reading room (area C4). 91–00 He’s with Ammalia at one of the three locations
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Criminal Syndicate Crime—what’s the point? Why steal from someone when you can simply outwit them or turn them into a toad?
Tasha
A network of criminals employs your group. You could be full
royalty. Why they maintain relations with the syndicate is a troubling mystery. Ott Steeltoes holds aloft Sylgar, the infamous fish of the crime lord Xanathar Criminal Syndicate Members Whether
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
evil
Armor Class 18 (chain mail, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
potential slaves can be found. They build and conquer strongholds in strategically advantageous locations, which they then use as staging areas to expand their territory. Hobgoblin warlords never
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Horn Enclave Horn Enclave is a legendary dwarven stronghold run by Clan Horn, wealthy shield dwarves whose estates and holds spread across the Spine of the World mountains. The enclave’s business is
vaults. (The stat blocks to be used for these NPCs are found when they first appear in the adventure.) Layout. The Horn Enclave map shows the layout of the fortress and its described locations. Guest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locations of the canyon’s inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Deadstone Cleft Roster Area Creature(s) Notes area 2 1 roc The roc
. Deadstone Cleft Reinforcements d100 Creature(s) 01–50 None 51–60 1 stone giant carrying 1d4 captured shield dwarf commoners (prospectors) in a net 61–65 1 stone giant and its animal companion, which is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The “Introduced” column notes where in the book you can find
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human