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Returning 35 results for 'shield of immune battle'.
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Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
Magic Items
Forgotten Realms: Adventures in Faerûn
the start of its next turn. A creature that succeeds on this save is immune to the aura’s effects for 24 hours.
Flight. You have a Fly Speed of 60 feet and can hover.
Random Properties. The
Shield
2
Hold Person
1
See Invisibility
1
Summon Dragon (level 9 version)
4
Dragon Transformation. If you swallow the orb, you transform into an adult chromatic dragon under the
Magic Items
Baldur’s Gate: Descent into Avernus
of the shield must make a DC 18 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this power of the
The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal followers revere it as a god. Over time, Gargauth’s evil has warped the
Gladiator
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7;{"diceNotation":"1d20+7
","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Shield Bash","rollDamageType":"bludgeoning
Magic Items
The Book of Many Things
damage and are immune to the petrified condition.
Petrifying Heraldry. As a bonus action, you can make the front of the shield flare with a medusa’s petrifying magic, causing the relief’s
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison
Monsters
The Book of Many Things
spectral shield lasts until the start of Asteria’s next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack rolls with advantage.
discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who engages Asteria in conversation about her interests finds
Magic Items
Storm King's Thunder
cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This benefit lasts for 10 minutes or until the banner is furled. Once you use this
line of sight.
Standard’s Shield. As a bonus action, you can touch the unfurled banner and invoke this power. Any ranged attack roll that targets you or an ally of yours has disadvantage if the
Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History
Equipment
Andahestur Stat BlockSpeed 60 ft., fly 60 ft.Carrying Capacity 390 lb.
Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white
;or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those with truly blackened hearts.
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Shield. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Shield"} to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage
","rollAction":"Shield","rollDamageType":"bludgeoning"} bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If
Monsters
Waterdeep: Dragon Heist
spell attacks). Kaevja has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
. Kaevja carries a elemental gem (yellow diamond);yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies.Dagger. Melee or
Armor Class
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Rules
Your Armor Class (AC) represents how well your character avoids being wounded in battle. Things that contribute to your AC include the armor you wear, the shield you carry, and your Dexterity
modifier. Not all characters wear armor or carry shields, however.
Without armor or a shield, your character's AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield
Monsters
Planescape: Adventures in the Multiverse
Aura of Command. Allies within 30 feet of the captain are immune to the charmed and frightened conditions. This aura is suppressed while the captain has the incapacitated condition.Multiattack. The
patrols throughout Sigil. They bolster their subordinates in battle and bring the authority of the Harmonium crashing down on suspects with their commands.
Equipment
battle with efficiency, slipping away after being loaded with plundered goods and treasure.
Gargantuan Water Vehicle (60 ft. by 8 ft.)
Armor Class 15 (damage threshold 10) Hit Points 250 Speed 55 ft
., 5 mph (120 miles per day)Immune Poison, Psychic; Blinded, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, UnconsciousInitiative 6 Crew 30
Monsters
Tales from the Yawning Portal
Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight
): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility, scorching rayMultiattack. Kaarghaz makes three
Monsters
Dragonlance: Shadow of the Dragon Queen
succeeds on the saving throw against the curse is immune to it for 24 hours.
Spellcasting. Wersten casts one of the following spells, requiring no material components and using Charisma as the
. In battle, she wields a wicked pike that flies Soth’s black rose standard, and her cries can stop mighty warriors’ hearts. Wersten staunchly follows Soth’s commands, and she will serve him until she faces a second doom.Poison
Monsters
Planescape: Adventures in the Multiverse
Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons’ Aura of Menace for
within the Celestial hierarchy. When faced in battle, archons radiate the full fury of the Upper Planes, bolstering their allies and cowing their foes.LightningChange Shape. The archon magically
Monsters
Baldur’s Gate: Descent into Avernus
” below), shield
2nd level (2 slots): darkness, misty stepMultiattack. The skull lasher makes two attacks with its flail.
Iron Skull Flail. Melee Weapon Attack: +2;{"diceNotation":"1d20+2
replacing the normal flail’s striking head. Necromite of Myrkul;Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull Lasher of Myrkul;Skull
Monsters
Mordenkainen Presents: Monsters of the Multiverse
eggs, but once every few years a kobold hatches with an innate version of the dragonshield’s abilities. In either case, a dragonshield is skilled at hand-to-hand combat and bears a shield made
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle.
Magic Items
Bigby Presents: Glory of the Giants
immune to being knocked prone and has advantage on Strength and Constitution saving throws.
Shield Rune. The painted creature has advantage on Dexterity saving throws against effects that deal damage.
A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.A far-off wail precedes the sight of a
around the battlefield in a search for safety. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemy.Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
monsters
under the DM’s control and has 10 Hit Points. Success: The target is immune to this wereraven’s curse for 24 hours.
Scratch. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to
, wereravens flock together to battle such threats. They congregate in hard-to-reach aeries within or just outside urban settlements, such as atop bell towers, lighthouses, or ancient trees. Wereraven
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by
Monsters
Waterdeep: Dungeon of the Mad Mage
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to
hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation
1st level (4 slots): detect magic, magic missile, shield
2nd level (3
Equipment
The smallest of the flat-keel longships, the karvi can traverse shallow waters to transport goods, fish, and even raiders. While a karvi can be used in battle, it is often used as a general-purpose
destination.
Gargantuan Water Vehicle (55 ft. by 12 ft.)
Armor Class 15 (damage threshold 10) Hit Points 100 Speed 45 ft., 3 mph (72 miles per day) Immune Poison, Psychic; Blinded, Deafened
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"poison"} poison damage.
Mesmerizing Chirr (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mesmerizing Chirr"}. The grung makes a chirring noise to which grungs are immune. Each
warrior typically leads a group of grung and other warriors into battle and is often accompanied by a grung wildling.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles
Monsters
Guildmasters’ Guide to Ravnica
. Isperia is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or
, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person, silence, zone of truth
3rd level (3 slots): bestow curse
Monsters
Planescape: Adventures in the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks. It
successful save. A target that succeeds on the saving throw becomes immune to this githzerai’s Pacifying Touch for 24 hours.
Spellcasting (Psionics). The githzerai casts one of the following
Couatl
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Monsters
Basic Rules (2014)
, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
Weapons. The couatl's weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.Bite
Monsters
Tyranny of Dragons
, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead, dispel
magic
4th level (3 slots): fire shield, greater invisibility
5th level (2 slots): cloudkill, wall of stoneMultiattack. Diderius can use his Dreadful Glare and makes one attack with his rotting fist
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu’s Instinctive Charm for
24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they’re also highly intelligent
Equipment
This brutal, oversized war sled is constructed from heavy timber, mammoth bones, and forged metal. The front features a shield-like prow crafted from a mammoth skull that provides Half Cover for the
’t Large must make a DC 13 Wisdom (Animal Handling) each turn to control the sled in battle. On a failure, the sled moves its speed in a random direction (other than backward).
Mounted Vantage
Monsters
Baldur’s Gate: Descent into Avernus
:
Cantrips (at will): chill touch (see “Actions” below), mage hand, message, prestidigitation
1st level (4 slots): burning hands, detect magic, ray of sickness (see “Actions” below), shield
2nd level (3 slots
Myrkul;Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull Lasher of Myrkul;Skull lashers are spellcasters who use magic to augment their combat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying