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Returning 35 results for 'shield of realm device vessel'.
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Monsters
Candlekeep Mysteries
shield, stoneskin*
5th level (3 slots): cone of cold, conjure elemental, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind
device that controls the elemental cannon. This device, shown in the accompanying illustration, looks like a metal rod with a tip shaped like a bird’s head.Elemental Cannon. On initiative count 20
Monsters
Keys from the Golden Vault
the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of
Monsters
Phandelver and Below: The Shattered Obelisk
.
Psionic Shield. When the goblin or one of its allies within 15 feet of it is hit by an attack roll, the goblin conjures a shield of force. The target of the attack gains a +3 bonus to its AC against the
Goblins
The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements
Warforged
Legacy
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
Creating Your Character
At 1st level, you choose whether your
backgrounds
Van Richten’s Guide to Ravenloft
the mysteries you’re embroiled in are local crimes or realm-spanning conspiracies, you’re driven by a personal need to hunt down even the most elusive clues and reveal what others would
suffered, even while still being pursued by the law.
6
You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with them
Monsters
Spelljammer: Adventures in Space
vessel’s weapons before realizing its error and veering away. A wise or experienced captain won’t take the dragon’s approach as a sign of hostility. Solar dragons that are fired upon
has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
Magic Items
Acquisitions Incorporated
feet high, the orrery housing is a wondrous device imbued with magic of its own, but the power of its six clockwork components makes the artifact even more potent.
The Orrery of the Wanderer was
planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the Far Realm.
To prevent the orrery from ever being so used, Lottie
Monsters
Spelljammer: Adventures in Space
vessel’s weapons before realizing its error and veering away. A wise or experienced captain won’t take the dragon’s approach as a sign of hostility. Solar dragons that are fired
has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
Monsters
Van Richten’s Guide to Ravenloft
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their
monsters
, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 5 version)
1/Day Each: Cone of Cold, Mind Blank (cast before combat), Scrying, TeleportProtective Magic (3/Day). Hazlik casts Counterspell or Shield in
openly denies the realm’s devastation, though, his fear of cascading ruin clashing with his inability to admit he’s wrong.
Hazlik’s Domain
Hazlan is altered by Hazlik’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
twisted tree that consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals. A variant device called
Spell Sink This device emanates an antimagic field (same effects as the antimagic field spell) in a radius of 1 to 3 miles. The field can be activated or deactivated as an action with a touch by its
Monsters
Candlekeep Mysteries
, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): clairvoyance, dispel magic
4th level (3 slots): divination, dimension door
5th level
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals.
A variant device called the spell siphon
Mabaran Resonator Storm Spire
This dread device draws on the power of Mabar, infusing the dead with the malign energy of the Endless Night. While it is active, any humanoid that dies within 2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scavenger Crew The Mad Mage captured a spacefaring pirate ship called the Scavenger, stole the magic device that propels it, and left the derelict vessel and its crew to rot in the Caverns of Ooze
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
talk about the keep, the excavations she’s conducting on the grounds, and the device on the roof—all detailed in the “Vogler Gazetteer” section. The Green Shield After their breakfast, Becklin steps
Thornwall Keep Veins of bronze-colored ivy cling to Thornwall Keep’s ancient three-story stone tower, the tallest structure in Vogler. From its crenelated roof rises an elaborate device resembling a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
Location Overview The dread cultist Ularan Mortus carried his acolytes over the sea in a cursed galleon imbued with the soul of a death knight. South of Neverwinter, the vessel was spotted by a local
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“Whirlpool Destinations” below) or plunges a number of feet underwater equal to the whirlpool’s velocity. Vessels in Whirlpools If a vessel starts its turn in a whirlpool with a diameter greater than
vessel uses the whirlpool to its advantage and increases its speed by 20 ft. during its current turn. Success The vessel can move normally on its turn. Failure The vessel is immediately moved toward the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
water up to the ship’s speed. If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel 100
million miles in 24 hours. You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way that a rudder or oars can be used to maneuver a seafaring ship. At any time, you can see and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
nature of the horror is on display. Ghost Story Settings d8 Setting
1 A realm where speaking to spirits is just like speaking with the living
2 A graveyard city-state where all living
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains. Lamordia. You awoke amid the bizarre experiments
of an amoral scientist. They consider you their finest creation or have a task for you to fulfill. Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, trapping them in caves overrun with vampiric mind flayers (see chapter 5).
3 A strange message leads characters to a silvery vessel full of alien mysteries wrecked on Bluetspur’s surface. The
taken over by an intellect devourer.
6 An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
spell reveals an aura of abjuration magic around the otherwise ordinary shield, inside which is trapped a deva named Aryx. While trapped in the shield, Aryx can’t communicate with anyone. Any ability
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
correct things in order to appease the god. Likewise, the heroes might invoke the other gods’ support to deflect Klothys’s wrath. Boldest of all, the characters might determine what device allowed the god
to enter the mortal realm; its destruction could hurl Klothys back into the Underworld for untold ages to come.
Klothys’s Divine Schemes Klothys has many designs for Theros and for the futures she
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mysterious magic clockwork device that the characters recognize as part of the magic orrery found under Waterdeep. Investigating where the attackers slipped into the manor’s basement and dungeon, the
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Raulothim’s psychic lance* Metallic. Fizban’s platinum shield,* legend lore Ascendant (Legendary). The Ascendant focus has the Slumbering, Stirring, and Wakened properties. In addition, when you cast a spell
Vessel Wondrous Item, Rarity Varies (Requires Attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. Slumbering (Uncommon). As a bonus action, if
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the sphere is located in the Astral Sea, the characters must reach it, probably using teleportation magic or a spelljamming vessel. Adventure Hooks Certain powerful organizations know the Donjon
chapter 13—spot an unidentified celestial object drifting across the night sky with their telescope. The observatory calls for brave adventurers to use its teleportation device to investigate. Solar
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Traversing the Astral Sea The Astral Sea not only has gravity (see “Gravity Planes” above) but also breathable, comfortable air. But is the air real, or does this heavenly realm merely trick
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
to accept failure. The doctor worked feverishly crafting her masterpiece, an artificial organ she called the Unbreakable Heart. But as she fitted the device into Elise’s corpse, constables burst into
who wandered the icy realm and whose chest glowed as though her heart were the sun. Ever since, Viktra has continued her experiments, striving to re-create her successes but failing every time. Between disappointments she searches for whatever Elise has become—and with her, the miracle of the Unbreakable Heart.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
misty step to board the vessel and goes after whoever is responsible. If the characters refrain from combat and inform Dagaz that they’ve encountered no mind flayers, she takes them at their word and bids
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
peril and littered with obstacles to be overcome. This journey most often occurs aboard a vessel powered by magic.
Another method is the Dream of Other Worlds; travelers fall into a deep slumber and
dream themselves into a new realm. The spell dream of the blue veil employs this method of transit.
The most direct method is the Leap to Another Realm; a spellcaster casts teleportation circle or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh Population: 10,000 duergar, 2,000 derro, 50 stone giants, and an unknown number of slaves (quaggoths, grimlocks, orcs, shield dwarves, svirfneblin, and a few kobolds and goblinoids
engage in trade with visitors. As befits a major settlement in a dangerous realm, Gracklstugh places no restrictions on the weapons or gear characters can carry or trade. Twelve stone bridges lead to