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Returning 35 results for 'shield of realms dare value'.
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Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as efficiently as he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.
Shield Charge (Recharge 5
–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shield Charge"}. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The
Monsters
Storm King's Thunder
Dwarven Resilience. They have advantage on saving throws against poison, and they have resistance to poison damage.
Equipment. Each is equipped with a potion of gaseous form.Multiattack. The shield
":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.
Monsters
Storm King's Thunder
"} piercing damage.Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never
served anyone but themselves.
The city of Mirabar's defense falls to the Axe of Mirabar, a well-armed garrison. All members of the Axe of Mirabar are shield dwarves.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
classes
Player’s Handbook
Shield Companions and Banish Foes
Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers
are sought when baleful spirits require exorcism, when locations must be guarded against magical spying, and when portals to other planes of existence must be closed. Adventuring parties value Abjurers for the protection they provide against a variety of hostile magic and other attacks.
Monsters
The Book of Many Things
action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
, and when they offer divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and slicing deeper as fate turns against the hag’s foes.
Monsters
Mythic Odysseys of Theros
reduced by 10 feet until the start of the triton’s next turn.Frigid Shield. When a creature the triton can see targets the triton with an attack, the triton gains 10 temporary hit points. If the
attack hits and reduces the temporary hit points to 0, each creature within 5 feet of the triton takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Frigid Shield","rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
regulars or organized into elite strike forces for specific missions.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have
classes
Tasha’s Cauldron of Everything
The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. Thus, the Watchers hone their minds
battle.
TENETS OF THE WATCHERS
A paladin who assumes the Oath of the Watchers swears to safeguard mortal realms from otherworldly threats.
Vigilance. The threats you face are cunning, powerful, and
classes
Tasha’s Cauldron of Everything
The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. Thus, the Watchers hone their minds
battle.
TENETS OF THE WATCHERS
A paladin who assumes the Oath of the Watchers swears to safeguard mortal realms from otherworldly threats.
Vigilance. The threats you face are cunning, powerful, and
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, thunderwave
2nd level (3 slots): detect thoughts, enlarge/reduce, Melf's acid arrow, mirror image
3rd level (3 slots): counterspell, dispel magic, fireball, slow
4th level (3 slots): blight
recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing
Lich
Legacy
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Monsters
Basic Rules (2014)
following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow
, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
(at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
Monsters
Spelljammer: Adventures in Space
gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
Monsters
Spelljammer: Adventures in Space
gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
to obey the dictates of an ancestor on the Ghost Council.
3
I value my worldly goods more highly than my mortal life.
4
An oligarch publicly humiliated me, and I will exact revenge on
Backgrounds
Sword Coast Adventurer's Guide
family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faer
Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of
Monsters
Fizban's Treasury of Dragons
dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Dwarf
Legacy
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Species
Basic Rules (2014)
dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
, and tyrants who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from backcountry farmsteads
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
modifier and natural armor, if any. If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value.
Armor Class A monster that wears armor or carries a shield has an Armor Class (AC) that takes its armor, shield, and Dexterity into account. Otherwise, a monster's AC is based on its Dexterity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
modifier and natural armor, if any. If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value.
Armor Class A monster that wears armor or carries a shield has an Armor Class (AC) that takes its armor, shield, and Dexterity into account. Otherwise, a monster’s AC is based on its Dexterity
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.
Armor Class A creature that wears armor or carries a shield has an AC that takes its armor, shield, and Dexterity into account. Otherwise, a creature’s AC is based on its Dexterity modifier and any
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.
Armor Class A creature that wears armor or carries a shield has an AC that takes its armor, shield, and Dexterity into account. Otherwise, a creature’s AC is based on its Dexterity modifier and any
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.
Armor Class A creature that wears armor or carries a shield has an AC that takes its armor, shield, and Dexterity into account. Otherwise, a creature’s AC is based on its Dexterity modifier and any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them. Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and
subvert folk among his enemies. He offers easy bargains and great power to those in the realms of Furyondy and Veluna who are willing to subvert those states from within. Some warlocks relish their role as turncoats, a few others turn against Iuz, and still others take his power and use it to their own ends.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
kings, queens, tyrants, and heroes who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
race to race and world to world. In the Dragonlance campaign setting, for example, mountain dwarves and hill dwarves live together as different clans of the same people, but in the Forgotten Realms
, they live far apart in separate kingdoms and call themselves shield dwarves and gold dwarves, respectively.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and