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Returning 35 results for 'shield of reason defeat veil'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
and his followers the initial, unwilling recruits into his crusade. Today, hobgoblins chafe at the suggestion that creatures as lazy and untamed as norkers could claim such an honor. For that reason
, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers' ferocity, tough hides, and sharp fangs allow them to rise up and defeat goblinoids that underestimate the norkers
Monsters
Mordenkainen's Fiendish Folio Volume 1
defeat goblinoids that underestimate the norkers' strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous
norkers could claim such an honor. For that reason alone, hobgoblin warlords are loath to use these creatures, preferring to keep them around as disposable labor in mines and quarries.
Nasty, Brutish
Monsters
Icewind Dale: Rime of the Frostmaiden
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weaponMultiattack. The fanatic makes two melee attacks.
Dagger. Melee or
in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn't want to give her any reason
Monsters
Baldur’s Gate: Descent into Avernus
Multiattack. Ulder makes three melee attacks, only one of which can be with his shield.
longsword, +1;+1 Longsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"magicitem","rollDamageType":"slashing"} slashing damage when used with two hands.
Shield. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
Monsters
Mordenkainen's Fiendish Folio Volume 1
metal shield, the khargra attaches to that armor or shield. While attached, the khargra doesn't attack. Instead, at the start of each of the khargra's turns, roll a d20. On a 10 or higher, the armor or
shield takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed
will of their masters. They wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble
Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Polar Ray","rollDamageType":"cold"} cold damage.
Blizzard Veil. Auril creates a magical blizzard in a 30-foot-radius sphere centered on herself. The area
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
aggression toward creatures that they could defeat in a fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Level
Flame blade
Flaming sphere
Magic weapon
Tasha’s mind whip *
3rd Level
Intellect fortress *
Vampiric touch
4th Level
Fire shield
5th Level
Bigby’s hand
6th Level
Flesh
to stone
Otiluke’s freezing sphere
Tasha’s otherworldly guise *
7th Level
Dream of the blue veil *
8th Level
Demiplane
9th Level
Blade of disaster *
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
upset of the cosmic order—the rise to godhood and subsequent defeat of the satyr Xenagos—Klothys has emerged from the Underworld for the first time in mortal memory to untangle the strands of destiny and
their petty ambitions. Her peaceful mien falls away in the presence of such villains. In her rage, her red-glowing eyes come into view through the veil of her hair, and she wields burning strands of hair as a devastating weapon.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros Only victory endures.
—Akroan motto
The walled polis of Akros stands defiantly atop a precipitous cliff. The unforgiving mountains around it serve as a shield between its holdings and the
warriors produced by a culture that centers around perfecting the mind and body for war. Their armies have rarely tasted defeat as they expand the borders of Akros, seizing new lands and bounty.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. The Armor table shows the cost, weight, and other properties of the common
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dwarves and Dragonmarks House Kundarak carries the Mark of Warding. In addition to providing all manner of security, House Kundarak dominates the banking industry. Mror Past 1d6 Reason for Leaving
vendetta with a personal rival. Are you seeking to defeat them in battle or in business?
5 You’re searching for a legendary dwarven artifact, removed from the Mror Holds centuries ago by a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
followed the defeat of the gods, mighty sorcerer-kings came to power and nearly destroyed the world with their reckless use of defiling magic. They made Athas into a desert where terrible monsters roam and
only the strongest survive. One of the hallmarks of the Dark Sun setting is that the heroes don’t need to seek out forgotten dungeons to find adventure — mere survival is adventure enough. But there is no reason you can’t successfully adapt Princes of the Apocalypse to your Dark Sun campaign.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
heads are trophies from the hobgoblins’ recent victory over an elf hunting party. Clever characters might try to reason with Targor by urging him to think of himself as Grol’s successor rather than
) check. Awarding Experience Points Divide 500 XP equally among the characters if they defeat the hobgoblin war band or come to terms with Targor.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
wizard. “Finally caught up with us, eh? Your adventure ends here, I’m afraid.”
Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
minotaur terror closed in on her, Rygyra whispered a prayer to Iroas and braced her flimsy wooden shield, knowing it would offer no defense against the giant’s strikes. Yet, when the blow came, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
residents. To save Baldur’s Gate, the adventurers must defeat the Dead Three cultists, track down their evil financiers, wrest the Shield of the Hidden Lord from Duke Vanthampur, and pursue Grand Duke Ulder Ravengard into the Nine Hells.
, the archdevil of Avernus. Using money purloined from Tiamat’s hoard by Zariel’s minions on Avernus, Duke Vanthampur hired Dead Three cultists to stir up trouble while her sons stole the Shield of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their ranks are researching how to defeat the demon lords and their kind. For long years, the Harpers have sworn to put an end to unbridled evil in all its forms — especially evil that wields dark
Roaringhorn
Lawful neutral male human wizard
Ideals: Freedom, opportunity, civilization
Personality: Proud, self-assured, fickle, spendthrift
Potential Resources: Shield guardian
Lord
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
spell reveals an aura of abjuration magic around the otherwise ordinary shield, inside which is trapped a deva named Aryx. While trapped in the shield, Aryx can’t communicate with anyone. Any ability
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
upon Lekar’s walls. The people might want to abandon their homes, but Vladeska Drakov will not know defeat. FALKOVNIAN CHARACTERS
Characters from Falkovnia have good reason to be in other domains
?
How did you escape the zombie hordes? Were you lucky enough not to encounter the undead? Did you defeat animate corpses or flee from them? Did you fall but somehow escape notice by the undead? Did
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held. In most cases, a
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Halls of the Hunting Axe These monster-haunted ruins were once a grand and important city in the shield dwarf kingdom of Besilmer. The old city was a small forest of stone roundhouses, interlaced
Torhild’s rest. Reason to Visit. Characters have a chance to explore Torhild’s tomb in the “Halls of the Hunting Axe” side trek in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.) Herivin Dardragon is also worried about one of his regulars, a female shield dwarf prospector named Wulgreda. She has not stopped by in a long time (and is a prisoner in the Temple of the Black
Earth). Reason to Visit. Westbridge is a target when the cultists take revenge for the characters’ actions. The characters probably come to Westbridge in the aftermath of the “Dire Tidings” counterattack in chapter 4, or after the “Counsel of Despair” event in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
palace collapsed long ago, but the shrine survives.) Recent sightings of monsters and roving bands of marauders in the Sumber Hills have alarmed the shield dwarf priests who tend the shrine. They worry
that enemies might find the way to the hidden vale. Reason to Visit. The Order of the Gauntlet has allies among the dwarves here, and the characters might be asked to check on them in the “Vale of Dancing Waters” side trek (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
reason, they remain lodged in its gullet for a few days of indigestion before the offending material is coughed up. Reluctant Predators. Khargras find living flesh disgusting, and they attack creatures
within 30 feet of it.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and if the target is wearing metal armor or carrying a metal shield
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
still plenty of opportunity for adventurers to attempt wacky stunts like surfing down a flight of stairs on a shield, to examine the environment (perhaps by pulling a mysterious lever), and to interact with other creatures, including allies, enemies, and neutral parties.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character is why you have left the Holds. The Leaving the Mror Holds table offers some suggestions that might spark further ideas. Leaving the Mror Holds d8 Reason for Leaving 1 A feud with a rival clan
vendetta with a personal rival, seeking to defeat them either in battle or in business. 5 You’re searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble. 6 You want to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
allow them to rise up and defeat goblinoids that underestimate the norkers’ strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and
lazy and untamed as norkers could claim such an honor. For that reason alone, hobgoblin warlords are loath to use these creatures, preferring to keep them around as disposable labor in mines and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Temple of Dumathoin This huge chamber has been sculpted to resemble a cavern with a 30-foot-high vaulted ceiling. 15a. Nave Monsters. Eight duergar plus their leader, a half-shield dwarf, half
the nave support the roof.
Dais. At the south end of the temple, stone steps climb 10 feet to a golden marble dais (area 15b).
Although her mother was a shield dwarf, Skella has the statistics of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble monsters, both to conceal their identities and to strike fear into their foes. An
., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its