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Returning 35 results for 'shield of region design versions'.
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Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
.
The region containing Valindra’s lair is warped by her presence, creating the following effects:
All-Seeing. While in her lair, Valindra can cast Clairvoyance, requiring no spell components
Magic Items
Dragonlance: Shadow of the Dragon Queen
This mirror of elven design allows those who stare into it to reflect on positive memories. The 3-foot-tall mirror weighs 25 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning
memories aren’t real, but rather idealized versions of those occurrences. Nearby observers can glimpse flashes of these memories if looking indirectly at the mirror.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
Warforged
Legacy
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
times per day, using each of the following versions of the power once. One version permanently creates enough objects made of soft, plant-based material — including manufactured objects such as cloth
-rin's celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity:
Water flows pure within 3 miles of a ki
Orcus
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Monsters
Out of the Abyss
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
effects:
Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area.
The air becomes filled with the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
monsters
than the demons and devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through
littered with the corpses and haunted by the spirits of those destroyed by the angel.
The region containing an angel of slaughter’s lair is affected by its presence, creating the following effects
Monsters
Icewind Dale: Rime of the Frostmaiden
with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light,* message,* prestidigitation, shocking grasp (see “Actions” below)
1st level (4 slots): mage armor,* shield
network of Ten-Towns. He hoped that his work would help the Arcane Brotherhood gain control of the region. A few years ago, shortly after his arrival in Ten-Towns, Gant established a protection racket in
Githzerai Anarch
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Monsters
Mordenkainen’s Tome of Foes
hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: feather fall, jump, see invisibility, shield
, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC
fire or lightning, it doesn’t ignite flammable objects.
Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects
Monsters
Fizban's Treasury of Dragons
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
, including deep-sea trenches or underwater volcanoes.
Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtle’s primary concern when
Monsters
Mythic Odysseys of Theros
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
shrug off spells cast against them.
Customizing a Chimera
The Theran chimera stat block presents one possible chimera configuration. You may customize these statistics to design your own unique chimera
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
describes the villains and monsters the heroes must overcome and the locations they must explore to bring the adventure to a successful conclusion. This adventure presents Phandalin, the surrounding region
, and the Underdark below, as a campaign setting in which you can base adventures of your own. All pertinent details about the setting are covered in this book, with room to add new locations and villains of your own design.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
in space and feeds on the crews of spelljamming ships Clockwork horror 2 Small Construct of insectile design that seeks to build others of its kind Eldritch lich 15 Medium Undead spellcaster linked
to a Great Old One Fractine 9 Large Construct that traps other creatures in a demiplanar prison and can shatter into smaller versions of itself Gadabout 1/8 Medium Plant that facilitates safe travel in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
horrors. The accompanying map shows the Sword Coast region surrounding Phandalin. Several locations of interest are marked, including Underdark locations key to this adventure’s plot. Other parts of the map remain unlabeled, and the adventures that characters find there are yours to design!
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
kingdoms significantly more difficult. Widely used languages might have ancient versions, or there might be completely different ancient tongues that adventurers find written in tombs and ruins. Such
. In a region where one race has subjugated another, the language of the conquerors can become a mark of social status. Similarly, reading and writing might be restricted by law to the upper classes of a society.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wererats. If your game session needs a jolt, try using one of the following encounters or an encounter of your own design. Carrion Crawlers Three carrion crawlers, one creeping along the floor and
the comings and goings of the guild’s goblinoids for some time. Shield Guardian The Dungeon Level is home to a meandering, defective shield guardian operating under the delusion that it’s a wizard’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
merchant has far-reaching contacts across the region. Traveling merchants pass on gossip and adventure hooks to the characters as they conduct their business. Since merchants make their living
the griffon eggs they’ve found, or an architect to design their castle, they’re better off going to a large city than looking in a village.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases their grasp (no action required). Regional Effects The region containing Orcus’s
lair is warped by the Orcus’s magic, creating one or more of the following effects: Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Visit to Candlekeep In the course of dealing with Thavius Kreeg and the Vanthampur family, characters are likely to acquire the Shield of the Hidden Lord as well as an infernal puzzle box that they
of power throughout the Western Heartlands, Sylvira operates out of the library of Candlekeep and has spent years monitoring devil activity in Baldur’s Gate, Elturel, and the surrounding region. Her
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
versions of your own design—perhaps with signature cosmetic effects. Monsters. Monsters can serve as threats but also agents of noble houses. Shape-shifting creatures such as Imps and Wererats excel at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases them (no action required). Regional Effects The region containing Orcus’s lair is
warped by Orcus’s magic, creating one or more of the following effects: Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
Tockworth’s workshop is a shield guardian that lacks the Spell Storing trait. Its creator and control amulet were destroyed long ago. Tockworth found a way to reanimate the shield guardian without having
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of monsters are the same. Much of the book contains new or redesigned elements, and the monsters herein replace versions from older books. Here are highlights:
More Monsters. The number of monsters
block has been updated for ease of use and game balance.
Enhanced Stat Blocks. New stat block design and language prioritize details vital during play.
Versatile Groups. Nonplayer characters now
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-down V hidden under his robes. Of exquisite design, the amulet is worth 1,000 gp. It is the control amulet for the shield guardian in area X35. Although he can tell that the amulet is magical, he
doesn’t know its purpose. The amulet thrums when it comes within 10 feet of the shield guardian. If Vilnius realizes what the amulet does, he won’t part with it.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
setting that includes a mountainous region has a ready-to-use location for the dwarven stronghold in The Forge of Fury.
Dragonlance. On Krynn, Khundrukar can be placed anywhere in the Kharolis
monsters.
Forgotten Realms. Located northwest of Mirabar in the Spine of the World, Khundrukar was a shield dwarf stronghold that became overrun by renegade orcs from the Many-Arrows tribe, unhappy with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
terrifying evidence of their kills. Barlguras cooperate with other demons, particularly other barlguras, so long as they have ample prey. Should a region be depleted of creatures to slaughter, these
versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies. Barlgura Large Fiend (Demon), Chaotic Evil
AC 15 Initiative
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the orcs and goblinoids of the region, and having to fight off assaults from below by duergar and drow, the shield dwarves have stood fast, determined to hold their halls against all threats — and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a clay golem, a shield guardian, or another weaker Construct. Ghostly Allies. When the characters battle the behir, their ghostly allies harry and distract the creature, giving it disadvantage on
attracted a mate to its nest. Alternatively, you can supplement the behir with its spawn: less powerful versions of the creature that are Large instead of Huge. More Actions for Gremorly. Give
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Lionshield Coster Robson Michel Linene Graywind A wooden sign shaped like a shield and painted with a blue lion hangs above the door of this trading post. The building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hit
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
region, creatures regain their reflections, and the effect ends. 25–34 Reflections of 1d4 creatures in the region emerge from mirrors and attack. The reflections are two-dimensional, shimmering versions
, fauna, structures, and inhabitants might remain unaffected, the land’s innate character takes on new qualities. A supernatural region is permeated by a preternatural force in an area as large or small as
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Druid What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the
features; the two types of design go hand in hand in D&D, and the story parts are stronger in some classes than in others. Druids and paladins have an especially strong dose of story in their design
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
territorial dragon distracted. Work on the runic colossus is almost complete. Unless capable heroes arrive to rescue Theldin or defeat Brimskarda, it’s only a matter of time until the region is turned
to ash by an angry red dragon, a haughty fire giant, or a destructive war machine. Design Note
If you have Glory of the Giants, you can follow along with the process we used to create this