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Returning 35 results for 'shield of replaced down void'.
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shields of replaces down veil
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Monsters
Out of the Abyss
, ray of sickness, shield
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): gaseous form, stinking cloud
4th level (3 slots): blight, confusion
5th level (1 slot): cloudkillWar
this action. His statistics and capabilities are otherwise replaced by those of the new form.
Create Green Slime (Recharges after a Long Rest). The Pudding King creates a patch of green slime. The slime appears on a section of wall, ceiling, or floor within 30 feet of the Pudding King.Acid, Poison
Monsters
Eberron: Rising from the Last War
, and only half damage if it fails. It can't use this trait if it's incapacitated.
Unarmored Defense. While the dolgaunt is wearing no armor and wielding no shield, its AC includes its Wisdom
modifier.Multiattack. The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.
Tentacle. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Couatl
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows into a bipedal form.
This new body, armored in tough bark and bearing a gnarled club and shield, is
only to protect woodlands and the people who tend them. A wood woad’s face is void and expressionless, except for the motes of light that swim about in its eye sockets. Wood woads speak little
Monsters
The Book of Many Things
and other magical effects.
Thought Shield. The hierophant’s thoughts can’t be read by any means unless the hierophant allows it.Multiattack. The hierophant makes two Herald’s Axe
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Monsters
Spelljammer: Adventures in Space
gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
Monsters
Spelljammer: Adventures in Space
gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
feet of him, turning the open space to solid, worked stone or vice versa.
Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he restores a door
Monsters
Eberron: Rising from the Last War
attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Stairway
53
Star*
54
Statue
55
Sun*
56
Talons*
57
Tavern
58
Temple
59
Throne*
60
Tomb
61
Tower
62
Tree
63
Undead
64
Void
Monsters
Van Richten’s Guide to Ravenloft
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Noska Ur’gray Noska is a ruthless enforcer in the Xanathar Guild. A green slime in Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow
that attaches to the stump. Game Statistics Noska Ur’gray is a shield dwarf thug, with these changes: Noska is neutral evil. He has these racial traits: His walking speed is 25 feet. He has advantage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hundred feet wide floats in the void. A dome of blackened crystal sixty feet across bulges from its top like a bizarre growth. From where you emerge, you see a long walkway made of the same crystal
extending from an opening in the dome.
Five shield guardians shaped like mind flayers normally guard the walkway, but the Ilvaash fanatics have relocated the shield guardians inside the dome where they
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, but they are firmly in the group’s clutches, both socially and metaphysically. If an aspirant is killed, the hapless individual is drawn into the Void and devoured, body and soul. Aspirant of the Comet
passive Perception 10
Languages Common plus any one language
Challenge 1/2 (100 XP) Proficiency Bonus +2
Hunger of the Void. When the aspirant is reduced to 0 hit points, its body and everything
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and phase spiders in the keep, using the rules for encounter building in the Dungeon Master’s Guide to create an appropriate challenge. Weaker Construct. The stone golem in area 4 can be replaced with
a clay golem, a shield guardian, or another weaker Construct. Ghostly Allies. When the characters battle the behir, their ghostly allies harry and distract the creature, giving it disadvantage on
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately
cursed* Varies Goggles of Night No Manifold Tool† Yes Repeating Shot† Yes Returning Weapon† No Rope of Climbing No Sending Stones No Shield, +1 No Wand of Magic Detection No Wand of Secrets No Wand of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by allied beasts, plants, and fey. Archdruid
Medium humanoid (any race), any alignment
Armor Class 16 (hide armor, shield)
Hit Points 132 (24d8 + 24)
Speed 30 ft.
STR
10(+0)
DEX
.
While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
who touches it and uses an action to activate it vanishes, leaving the demiplane and reappearing in the closest unoccupied space to where they were before they appeared in the House of Cards. Void
Entrance. The entrance to the Void chamber (area 23) is hidden in this room, beneath the Key card. A character who examines the glowing Key card and succeeds on a DC 22 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
into a bipedal form. This new body, armored in tough bark and bearing a gnarled club and shield, is at once ready to perform its duty. The one who performed the ritual sets the wood woad to its task
their free will and all sense of sentiment for supernatural strength and a deathless duty. They exist only to protect woodlands and the people who tend them. A wood woad’s face is void and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a sprout emerges from the ground at the base of the tree and swiftly grows into a humanoid form. This new body, armored in tough bark and bearing a gnarled club and shield, is at once ready to
only to protect woodlands and the people who tend them. A wood woad’s face is void and expressionless, except for the motes of light that swim about in its eye sockets. Wood woads speak little, and when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be
replaced by Vitality Drain.
Tentacle. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crimson armor. Each one holds an ornate shield and an intricate glass lance, which is topped with a glowing glass sculpture that resembles a flickering torch.
Characters can cross this hall safely if
Figurines. The six figurines are floating because they are subject to the tug of the void (see “Castle Features”). The figurines are shaped like tiny humans but lack fine features to distinguish them from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, some of the vines reaching high enough to break through the clouds. You find yourself sailing through a void filled with colorful gases and blinking stars. A school of space-dwelling fish swims past
ballistae but has no crew to operate them. Its mangonel was destroyed in a recent engagement, and Captain Sartell hasn’t replaced it yet. Getting a new mangonel was the main reason Sartell was on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
what else nearby might catch fire. Eternal Flame Guardian
Medium humanoid (human), chaotic evil
Armor Class 17 (breastplate, shield; 15 while using a crossbow)
Hit Points 45 (7d8 + 14)
Speed 30
, hypnotic pattern
4th level (1 slot): fire shield (see Wreathed in Flame)
Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic Weapons. The couatl’s weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would
statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
matter spun away into the silvery void. Within some of them, a vein of pearl-like material held a bit of the deity’s rejuvenated supernatural vitality, which spontaneously created a habitable
void of the Astral Plane. One could float in the skies of Avernus in the Nine Hells without being destroyed and without causing harm to its residents. Whatever is on or within a certain distance of a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, a Shield, or cover—unless its AC is higher than 17. For example, if you’re the target of a Barkskin spell and your AC is normally 14, your AC is 17 while under the effects of the spell; however, if
resumes if it has not expired or been removed. Can you use a Shield with Mage Armor? Mage Armor works with a Shield. Shields are grouped with armor in the equipment rules in the Player’s Handbook, but
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
Staff 52 Stairway 53 Star* 54 Statue 55 Sun* 56 Talons* 57 Tavern 58 Temple 59 Throne* 60 Tomb 61 Tower 62 Tree 63 Undead 64 Void* 65 Warrior 66 Well 67–00 Roll again *Found in the Deck of Many
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, took the sword and plunged it into a rock. I called on every ounce of goodness in my heart to raise a shield around it — a fortress against evil.”
3 “The demon lord Yeenoghu wants to destroy
friend there. His name was Mahadi. Maybe he can help us.”
5 “The Zariel I knew is gone, replaced by a devil with a halo of fire and vengeance. ‘This is who I am,’ she told me. ‘When demons die
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
occupied by a mighty demigod who claimed The One in the Void as its home before the githyanki occupied it. Coteries of Red Wizards from the land of Thay on Toril, accompanied by githyanki knights, have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
and arming themselves, joining the fight on their next turns. Lacking time to don armor, each has AC 13 (shield). If the hobgoblin captain is reduced to half its hit point maximum, it spends one turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class
bolt, shield
3/day each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
cast the following spells, requiring no material components:
At will: blight, blink, chaos bolt,* darkness, detect magic, fly, shield
3/day each: circle of death, enervation,* phantasmal killer
its scythe.
Teleport. Ygorl uses its Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goats.
The two goats are harmless and will eat just about anything. The cook, a human named Karou Salafan (neutral good human commoner), was not replaced by the cultists because he knows fifty
with a wooden peg where her right foot should be. Next to her, on a small table, is a plate of food. “I’ve been dreading this moment,” she says.
The shield dwarf in the rocking chair is Hethyl
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Knight The Honorable Knight is a statue of a male warrior in plate armor with a shield and longsword. When the walking statues stopped, it bowed to those opposing it, straightened, sheathed its sword, and
doffed its shield, setting it point down on the ground and upright by its side. It then ceased motion in this position, facing southwest toward the harbor, and looking for all the world like a castle