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Returning 35 results for 'shield of resort dance visibly'.
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Holy Symbol
Legacy
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Equipment
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Amulet
Legacy
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Equipment
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Reliquary
Legacy
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Equipment
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Emblem
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Monsters
Spelljammer: Adventures in Space
: compulsion, fearPsionic Shield (3/Day). When the braxat would be hit by an attack roll or a magic missile spell that originates from a source the braxat can see, the braxat can create an invisible
also spew acid, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave.
A braxat projects an invisible psychic barrier around itself that enhances its
Monsters
Acquisitions Incorporated
following wizard spells prepared:
Cantrips (at will): fire bolt, friends, mage hand, minor illusion, prestidigitation
1st level (4 slots): disguise self, Jim's magic missile,* shield, mage armor
2nd level (3
on a side and no more than 10 pounds, in his hand or on the ground in an unoccupied space he can see within 10 feet of him. The object is visibly magical, radiating dim light out to 5 feet. It
Magic Items
Storm King's Thunder
used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
you. At the end, the gavel is destroyed, and the area gains the following property:
Whenever a creature utters a lie while within the 30-foot-radius sphere, that creature takes 5 psychic damage and flinches visibly.
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
(at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
Monsters
Candlekeep Mysteries
Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder
at a time and only at the end of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not
Backgrounds
Guildmasters’ Guide to Ravnica
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Getting Into and Out of Armor The time it takes to don or doff a type of armor or a shield is shown in the Donning and Doffing Armor table. Don. This is the time it takes to put on the item. You
Armor 1 minute 1 minute Medium Armor 5 minutes 1 minute Heavy Armor 10 minutes 5 minutes Shield 1 action 1 action VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any equipment that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
One at a Time A creature can wear only one suit of armor at a time and wield only one Shield at a time. Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
impose more realism. For example, a suit of Plate Armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
One at a Time A creature can wear only one suit of armor at a time and wield only one Shield at a time. Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
impose more realism. For example, a suit of Plate Armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiter’s Shield. At the start of every combat
requires the gavel to be within 5 feet of you. At the end, the gavel is destroyed, and the area gains the following property: Whenever a creature utters a lie while within the 30-foot-radius sphere, that creature takes 5 psychic damage and flinches visibly.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat
bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade. A Drow and a High Elf Bladesinger Training in War and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The goblins have turned a human skeleton into a marionette and dangled it from ropes attached to the ceiling so that they can make it dance around the room. The goblins chant “Nimraith! Nimraith
! Nimraith!” as it bobs about.
Cleft Shield. Two halves of a cloven wooden shield lie in the room’s northwest corner. Each half of the cloven shield has letters etched into it. One half reads “Nimr
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
heirs of creatures they once guided and protected. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can
its goals, it actively seeks out another couatl with which to produce offspring. The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg
Orc
Legacy
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Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
festooned with garish trinkets and grisly trophies that hang from hooks and spikes. A war wagon makes a good shield against arrows when orcs besiege an elven fortress, and a heavily modified wagon could
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar
Fog Cloud
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Shield
Silent Image
Sleep
Thunderwave
Unseen
Cloud
Tongues
Vampiric Touch
Water Breathing
4th Level
Arcane Eye
Banishment
Blight
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Fabricate
Fire Shield
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
Intelligence as the spellcasting ability (spell save DC 14):
1/day each: compulsion, fear
Reactions
Psionic Shield (3/Day). When the braxat would be hit by an attack roll or a magic missile spell that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any
elegant robe.
The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
with which to produce offspring. The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches. The parent that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Jim’s magic missile,* shield, mage armor
2nd level (3 slots): invisibility, Jim’s glowing coin,* scorching ray
3rd level (3 slots): incite greed,* dispel magic, fireball
4th level (3 slots
unoccupied space he can see within 10 feet of him. The object is visibly magical, radiating dim light out to 5 feet. It disappears if it takes any damage, after 1 hour, or when Jim uses this feature again.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
aren’t wearing armor or wielding a Shield, you gain the following benefits. Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing. Unarmored Defense
their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON College of Dance Subclass Move in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat.
Paladin. Smite foes and shield allies with divine and martial might. Then swear
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
whose heads bear the mark of a lightning bolt, and which give a distinctive whistle when fired
2 A shield made from the shell of a giant turtle
3 A matching shortsword and dagger, decorated
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Ray of Sickness Necromancy — Shield Abjuration — Silent Image Illusion C Sleep
Conjuration — Divination Divination R, M Evard’s Black Tentacles Conjuration C Fabricate Transmutation — Fire Shield Evocation — Greater Invisibility Illusion C Hallucinatory Terrain Illusion — Ice Storm
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
skill if you don’t already have it. Bladesong Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It
armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
need of gear or supplies must deal through these individuals directly or their consortiums indirectly. The only alternative is to resort to the black markets in Malar’s Throat or Tiryki Anchorage
Shields and Weapons for Sale Item Ekene-Afa’s Price +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp Ifan Talro’a Deals in beasts and beast training Ifan Talro’a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his shield guardian. He stole the amulet that controls the shield guardian from a sorcerer some years back. Drannin Splithelm
Medium humanoid (shield dwarf), neutral evil
Armor Class 18 (plate
Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
series of hand gestures, dance moves, and drumrolls. If the characters are after the true name of some other creature, perhaps a fiendish nemesis or tenuous planar ally, the Stranger might know that