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Returning 35 results for 'shielding of rolls demands vecna'.
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Magic Items
Dungeon Master’s Guide
Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
Magic Items
Ravenloft: The Horrors Within
space outside of the Shadowlands, your Attunement immediately ends and Ebonbane teleports to somewhere in Shadowborn Manor.
Insatiable Rage. The sword demands destruction. If the sword hasn’t
, as if by the Dominate Monster spell, and the sword demands the blood of a Celestial or a Humanoid. The spell effect ends when the sword’s demand is met.
Magic Weapon. You gain a +3 bonus to
Monsters
Vecna: Eve of Ruin
Eager Betrayer. Kas adds 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Eager Betrayer"} to his initiative rolls. He has advantage on attack rolls against any creature that has the
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
Monsters
Baldur’s Gate: Descent into Avernus
attacks). This extra damage is of the same type as the weapon's damage type.
Hand of Vecna. The Hand of Vecna has 8 charges and regains 1d4 + 4;{"diceNotation":"1d4+4","rollType":"roll"} expended charges
the target is a creature and Arkhan rolls a 20 on the attack roll, the creature takes an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"necrotic"} necrotic damage, and
Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin
. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it.
For a long time, Kas faithfully served the lich, but as Kas’s
Monsters
Vecna: Eve of Ruin
When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel, Zybilna
sent a version of herself from the past to Alustriel’s side. The Tasha who appears in Vecna: Eve of Ruin is a powerful wizard, though she is not yet a witch queen or an archfey.Abyssal Visage (2
Monsters
Infernal Machine Rebuild
Special Equipment. Lynx's crystal eye is a magically shrunken crystal ball of true seeing. One of her teeth is a refashioned ring of mind shielding, while another has been magicked to place her under
has disadvantage on attack rolls and ability checks until the end of her next turn.
Immutable Form. Lynx is immune to any spell or effect that would alter her form.
Lightning Absorption. Whenever Lynx
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Kas Weapon (Longsword), Artifact (Requires Attunement) Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The
sword urged Kas to destroy Vecna and usurp his throne. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword of Kas Wondrous item, artifact (requires attunement) When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This
, Kas faithfully served the lich, but as Kas’s power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the lich’s empire in Vecna’s stead. Legend says Vecna’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
combat, if the characters are allied with Moghadam and remove a hand and an eye from any statue, Vecna rewards them with some boon (advantage on attack rolls during the first round of their next fight, having a consumable magic item appear in the statue’s remaining hand, and so forth).
, the characters might gain advantage on attack rolls against that statue if they serve the archdevil’s agent (or disadvantage on attack rolls against the statue of the competing agent’s patron). Out of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eye and Hand of Vecna Wondrous Item, Artifact (Requires Attunement) Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death
and took steps to prevent his demise by becoming a lich. A treacherous lieutenant named Kas brought Vecna’s rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with his queen and report on his ongoing battle of wills to master the Hand of Vecna, which came into his possession during a brief excursion to the world of Exandria. If the characters approach
valuable are permitted to approach his camp. Arkhan believes he can use the Hand of Vecna to unlock the means of freeing Tiamat from her prison in the Nine Hells, but only if the hand doesn’t kill him
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
made for him (the Sword of Kas, described in chapter 7) by his liege. But the evil sword convinced Kas to betray Vecna, and now Kas is driven primarily by his hatred for his former lord. Keraptis
According to legend, Keraptis (kuh-RAP-tiss) was an evil archmage who long ago seized power as a petty tyrant somewhere in the northern mountains of the Greyhawk setting. When his demands on the local
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
and Ebonbane teleports to somewhere in Shadowborn Manor. Insatiable Rage. The sword demands destruction. If the sword hasn’t slain a Celestial or a Humanoid for 3 days, you make a DC 17 Charisma
saving throw at the next dawn. On a successful save, you take 8d8 Force damage. On a failed save, you are dominated by the sword, as if by the Dominate Monster spell, and the sword demands the blood of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters have disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks. Shortly after the dust storm begins, an air elemental and eight dust mephits materialize from the sands and attack
saunters across the desert. He demands each character pledge a vow of fealty to him or face his wrath. 6 Two wyverns soar above the characters, circling them like vultures. After 1 minute, the wyverns swoop down and attack.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Confronting Vecna When the spellcasters’ Wish spell goes awry in chapter 2 of this adventure, the player characters are shunted to the sanctum in Sigil. Kas doesn’t expect this development, but the
the Wolf-Spider, his ally against Vecna, though he falsely claims that the rod is the key to stopping Vecna. (Read more about Kas’s plan in chapters 2 and 9.) Rod of Seven Parts Rod, Artifact
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
crystal eye is a magically shrunken crystal ball of true seeing. One of her teeth is a refashioned ring of mind shielding, while another has been magicked to place her under a permanent Nystul’s magic
rolls and ability checks until the end of her next turn..
Immutable Form. Lynx is immune to any spell or effect that would alter her form.
Lightning Absorption. Whenever Lynx is subjected to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
little use for those who won’t validate his superiority or help advance his goals. In this adventure, Kas fools Tasha and Alustriel, two incredibly powerful wizards. In addition to defeating Vecna, Kas
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked
the necessary number of charges: create or destroy water (1 charge), control water (3 charges), ice storm (2 charges), or wall of ice (3 charges). Rings Left to Right: Invisibility, Feather Falling, Mind Shielding, and Evasion
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
with it! Whatever the characters try and whatever their die rolls indicate, use vivid descriptions to keep things exciting. Here are some of the most likely approaches. Negotiate with the Merrow The
players might agree to pay tribute to the Scaled Queen. The merrow initially demands a payment of 400 gold pieces (gp) or its equivalent in goods. This is the value of all the goods in the hold. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-sized doll with buttons for eyes. An animated carpet prances around the children, who pay it no attention. The sewing room contains rolls of fabric, bobbins of thread, knitting needles, and pincushions
challenges intruders and demands to know why they’re trespassing here. To satisfy it, a character must succeed on a DC 10 Charisma (Deception) check. On a failed check, Pincushion hollers for the tin
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Connections d6 Connected Creatures
1 A young shadow dragon demands tribute from a group of myconids in exchange for shielding the myconids from other creatures of the Underdark.
2 A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
genuine — the NPC accepts the bribe, rolls initiative, and joins the fray on its next turn, siding with the characters until the fight ends. The check is made with advantage if the promised payment
satisfied, but he demands 5,000 gp in coins or goods for his trouble. If characters claim to have the money or goods elsewhere, he laughs at them and says he doesn’t place any stock in their words. He’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-filled and submerged chambers. Important places within these sites suggest the rituals of kuo-toa faiths, the demands of kuo-toa deities, or the whims of omen-seeking archpriests. As with kuo-toa
+2)
Traits
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Spear. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kuo-toa Archpriest Theocratic Rulers. Kuo-toa archpriests are surrounded by fanatical devotees of their faith. The archpriest of a kuo-toa domain demands that all its subjects worship a specific god
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Chaotic Evil
Armor Class
) checks.
Outsize Strength. While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn’t impose disadvantage on its attack rolls.
Actions
Multiattack. The redcap
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic
on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn’t impose disadvantage on its attack rolls.
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
likewise put teams of them to work as grisly servants. In any case, if a redcap works with another being, the redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and
considered to be Medium. Also, wielding a heavy weapon doesn’t impose disadvantage on its attack rolls.
Actions
Multiattack. The redcap makes three Wicked Sickle attacks.
Wicked Sickle. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them cordially at first, offering them food, drink, shelter, and safe passage. In return, she demands that they hunt down and slay Muiral, who has become an unwelcome distraction. Vlonwelv kills them
only) each once per day. Her spellcasting ability is Charisma (spell save DC 13). While in sunlight, she has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subterranean civilization. Whatever she demands, the drow do.
Drow are seldom seen by the surface world. Though they plot to destroy the elves that banished them, they no longer see themselves as
:
At will: dancing lights
1/day each: darkness, faerie fire
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
crate, he has no idea who it’s from or what’s inside. He impatiently demands that the cadets open it up before he regurgitates last night’s dinner, which he has no memory of eating. When the
using the relevant entry from the table below. If any hatchlings remain alive after 6 rounds, Mirt swiftly skewers them with his rapier and brings the combat to an end. Round Behavior 1 Mirt rolls
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Red Dragon Army, they’re free to prove their allegiance to her. Kansaldi and Ignia attack if her demands are ignored or rebuffed. This battlefield is represented on map 7.5. See the following sections
above the battlefield momentarily look like five hateful draconic heads. The character must succeed on a DC 16 Wisdom saving throw or have disadvantage on attack rolls and ability checks for 1 round