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Returning 35 results for 'shields of races dead victor'.
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Monsters
Storm King's Thunder
thrust into power. Unable to find her father and fearing that he might be dead, Serissa can imagine her political influence evaporating quickly. Several giant lords previously under her father’s
thumb have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
backgrounds
Tomb of Annihilation
;
Suggested Characteristics
Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations
lost tribe, or the truth about an ancient empire’s downfall.
d6
Personality Trait
1
I prefer the company of those who aren’t like me, including people of other races
Bugbear
Legacy
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaret’s influence manifests at times when bugbears are forced to act
classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
Goblin
Legacy
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Species
Volo's Guide to Monsters
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Painted or stained hands
10
Bugs kept in a bag for snacking
11
War cry tattooed on chest
12
Shields made from ankheg chitin
13
Bracelet made of pieces of goblins turned to
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
ancestors.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose a lineage. If
Dwarf
Legacy
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Chapter 2: Guilds of Ravnica VICTOR ADAME MINGUEZ The ten guilds are the lifeblood of Ravnica, making up the foundation of its society. They are voluntary associations led by guildmasters, but
of offspring. Members of certain races are also drawn to specific guilds, as noted in the description of each of guild.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grassland Encounters (Levels 17–20) d100 Encounter 01–10 2d6 triceratops 11–20 1d10 gorgons 21–25 2d6 hyenas feeding on the carcass of a dead dinosaur 26–35 3d6 bulettes 36–40 A fiery chariot that
races across the sky 41–50 1d3 young gold dragons 51–60 2d4 cyclopes 61–65 A valley where all the grass has died and the ground is littered with stumps and fallen tree trunks, all petrified 66–75
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
testing it again. Treasure. Victor’s spellbook contains all the spells Victor has prepared (see the mage stat block in the Monster Manual) as well as the following spells: animate dead, blight, cloudkill, darkvision, glyph of warding, levitate, remove curse, and thunderwave.
a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baron’s miserable son, Victor Vallakovich (NE male human mage), has confined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Hark has collected all the weapons and shields belonging to the captured villagers and stashed the equipment in a western alcove behind rocks. Characters who search the cache find nine spears, five
clubs, two daggers, and six wooden shields. Hark’s Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sit in various places, and bright curtains are draped haphazardly about the room. Thousands of pieces of junk cover the floor. Broken swords, crumpled shields, and helmets lie in piles all about
. Cyrus has been salvaging equipment from dead adventurers for years. He looks forward to adding to his collection after Strahd gets through with the characters.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
until they are destroyed or the one who violated their area is dead. Surviving weapons and shields return to their former positions after the offender is hacked to pieces. Worse still, if the
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cooked and eaten by the tribe, or are sacrificed to Semuanya, the lizardfolk god.
Canny Crafters. Though they aren’t skilled artisans, lizardfolk craft tools and ornamental jewelry out of the bones of their kills, and they use the hides and shells of dead monsters to create shields.
of the world. Their hut villages thrive in forbidding grottoes, half-sunken ruins, and watery caverns.
Territorial Xenophobes. Lizardfolk deal and trade with other races only rarely. Fiercely
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shields Starting Equipment Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP Paladins are united by their oaths to stand against the
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a Paladin’s oath is a powerful bond. It is a source of power
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Suggested Characteristics Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and
lost tribe, or the truth about an ancient empire’s downfall. d6 Personality Trait 1 I prefer the company of those who aren’t like me, including people of other races. 2 I’m a stickler when it comes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but more modest stadiums can be found throughout the land, serving as proving grounds for athletes and entertainment for the rich and poor. Foot and chariot races, hurling competitions, and combat
the stadium.
8 Recover a blessed trophy and award it to a contest’s rightful victor.
Arena Map The arena shown in map 4.5 has a ring of raised benches and private boxes around its sandy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shorter-lived races. You might not be as concerned with history and tradition as the Aereni and Tairnadal; you could even live your life entirely in the moment, with no care for your family or your
that might affect you. Did you know the parents or grandparents of another member of your party? Are you trying to repay a debt or fulfill a promise to that long-dead friend, or are you trying to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
aptitude as opposed to genetics, and the people of Khorvaire will see you only as an elf. As an elf in Khorvaire, you have grown up among short-lived races. You may not be as concerned with history
does that affect you? Did you know the parents or grandparents of another member of the party… and if so, might you be trying to repay a debt to that long-dead friend? Do you remember a time before the Last War? Did you fight in the war, and if so, for which side?
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Any character who casts identify on the gem learns its function. The figure’s added parts are held in place by the same glue that the kuo-toa apply to their shields. Monster Carcasses. The kuo-toa
have collected more carcasses than the archpriest needs. The rotting collection includes a dead darkmantle wrapped in a net, a bugbear’s severed head and torso, a dead hook horror, and a headless
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
varied cultures and races, Faerûn is dominated by human lands, be they kingdoms, city-states, or carefully maintained alliances of rural communities. Interspersed among the lands of humans are old dwarven
dead ones — wait for adventurers intrepid enough to come and claim them. Faerûn is filled with rich history and wondrous tales of adventure and magic, but the lifeblood of its common people is
Kobold
Legacy
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
, sorcerer, miner, or crafter is as likely to be female as male.
Grow Fast, Die Early
Kobolds grow and mature much more swiftly than members of other humanoid races. At 6 years old a kobold is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Nightspider Dead Ahead The neogi ship bearing down on the Moondancer at the end of chapter 3 is a nightspider called the Ebonsnare. See chapter 2 of the Astral Adventurer’s Guide for more information
on nightspiders. The Ebonsnare is crewed by eight neogi pirates (see Boo’s Astral Menagerie) and twenty commoners of various races and alignments, whom the neogi have enslaved. The neogi also keep
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters until his son, Doru, is dead and buried. Darklord (King of Spades) Ah, the worst of all truths: You must face the evil of this land alone!
There is no NPC who can inspire the characters. A
. Donjon (King of Clubs) Search for a troubled young man surrounded by wealth and madness. His home is his prison.
This card refers to Victor Vallakovich (see chapter 5, area N3t). Realizing that the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
teenage sons named Soshen and Tiryk. Soshen is a city guard, and Tiryk is a popular dinosaur racer. Both were named after Chultan rivers. Ekene-Afa sells nonmagical weapons and shields of every kind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mortality, whether embodied in undead monsters or expressed through the death of loved ones. A campaign revolving around an insidious evil, whether dark gods, monstrous races such as the yuan-ti, or
adventures that aren’t necessarily connected by a common villain. One adventure might feature the dead bursting from their graves and threatening to overwhelm a whole town. In the next adventure, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
flayer dies, other mind flayers try to salvage the dead illithid’s brain and bring it to the colony’s brine pool for the elder brain to consume. For this purpose, mind flayers craft funerary brain jars
power. Since they are capable of planar travel, illithids don’t view the afterlife and the Outer Planes in the mythic way that most other races do. Illithids don’t believe they possess souls whose
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
share these deities. Nonhuman races often have whole pantheons of their own. Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
proper, no god is too foreign or obscure to be worshiped in Twin Songs’ divine sprawl, where even non-criminal worship of fiends and the Dead Three goes unchallenged. Whitkeep. This neighborhood takes