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Returning 35 results for 'shields of ranger distant vecna'.
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classes
Xanathar's Guide to Everything
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
classes
Player’s Handbook
Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
classes
Xanathar's Guide to Everything
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
classes
Basic Rules (2014)
the creature while he readies his bow.
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
weapons Monk Simple weapons, shortswords Paladin Light armor, medium armor, shields, simple weapons, martial weapons Ranger Light armor, medium armor, shields, simple weapons, martial weapons, one skill
. Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons, martial weapons Bard Light armor, one skill of your choice, one musical instrument of your choice Cleric Light
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields. Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Ranger Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
innumerable cults of Vecna. They snatch away people and strip their secrets in rituals like the one you stopped. Behind them, the withered form of Vecna gathers the secrets like threads, adding them to a
glowing sphere of hidden knowledge in some impossibly distant place. The vision fades into darkness, leaving only Vecna’s glaring left eye.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: 1d10 (or 6) + your Constitution modifier per ranger level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength
Class Features As a ranger, you gain the following class features. Hit Points Hit Dice: 1d10 per ranger level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
weapons, martial weapons Ranger Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class’s skill list Rogue Light armor, one skill from the class’s skill list, thieves’ tools Sorcerer - Warlock Light armor, simple weapons Wizard -
in wizardry thanks to the tome of mysterious lore he acquired (becoming a fighter 4/rogue 1/wizard 1).
Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, shortswords
Paladin
A holy warrior bound to a sacred oath
d10
Strength & Charisma
Wisdom & Charisma
All armor, shields, simple and martial weapons
Ranger
A warrior who uses martial prowess and
who can enter a battle rage
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Ras Nsi’s Lair Shadows dance over this opulent bedchamber. Cushions lie in one corner, and decorative shields line the walls. Treasures are heaped around the room: gold and silver coins; a gilded
, shields leap from the walls to protect him (see “Flying Shields” below). During waking hours, Ras Nsi returns here only if he’s in danger. If the characters defeat Ras Nsi and question him, he reveals the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dead Gods Luca Bancone An astral dreadnought consumes a dead god in Vecna’s new reality When the characters cross the threshold in area E2c, they appear in an unreality where Vecna has usurped the
distant silvery lights. All around you are the floating remains of enormous stone corpses. Nearby, a monstrous behemoth resembling a horned, serpentine lobster drifts slowly through a patch of debris. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
?
Horizon Walker Features Ranger Level Feature 3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
slide it through the grate with a successful DC 18 Dexterity (Sleight of Hand) check. If this check fails by 5 or more, the harp falls back into the pit. A cultist of Vecna tried to lever the harp
excursion to a distant plane. Until her magic naturally returns, Sarcelle has the game statistics of a neutral mage without Spellcasting. She responds to some questions with cryptic-sounding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moon), which he blamed for his father’s untimely death. Consumed with bitterness, the Dark Ranger, as Vanrak came to be known, secretly embraced Selûne’s sister: Shar, the Lady of Loss. By the Year of
, and murder. The Lords ordered the immediate capture of the Dark Ranger, but by the time the City Watch had breached the gates of his villa, Vanrak and his followers had already fled through a secret
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Gariba Vaeve An Explanation. The battle rages between forces loyal to Lolth, who is working with Vecna, and forces loyal to Miska, who is in the process of breaking free from his prison and is allied
Camlash’s forces, and the lower entrance is guarded by spyder-fiends. Vaeve points out both entrances to the cliffside redoubt, two miles distant and barely visible through the blowing fog. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
trait Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease. Pharika’s Disciple Piety 25+ Pharika trait Pharika
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Tale of a half-orc ranger
Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
nature thrives, and the sprites allow no trespassers. When intruders are spotted, the sprites lead them astray with ominous rustling from the bushes and distant snapping twigs. Creatures foolish enough to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwell in Hartsvale’s mountains and forested hills, but they’ve reached an accord with the humans of the vale. So far as I know, they live peaceably distant from the human lands, and taboos exist among
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
islands so distant, characters won’t be able to reach the Morkoth on the backs of griffons, hippogriffs, or similar creatures, since the mounts have nowhere to land and rest when they tire. Dragons don’t
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
resident owns a weapon and knows how to use it. A tight-knit fellowship of hardened warriors, locals revere gods of war and are distant toward visitors who have yet to prove themselves in combat or
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
can warn the characters about what lies in areas 15, 16, and 17. 15. Weapons Cave Herein are stored sixty-two throwing rocks, eight shields, fifteen spears, five clubs, and five helmets, all of frost
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, such appellations come about because in the distant past, a halfling matriarch or patriarch performed a memorable feat or displayed some amazing skill that led to a name that stuck. Clans with
. For those who subscribe to the idea that Yondalla actively shields her worshipers from harm, this phenomenon is easily explained — she looks out for their homes just as she protects their lives
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, spears, daggers, shields, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time
lairs, but when they do, they coordinate so they are never seen together or seen in two distant places at precisely the same time. Rezmir persuaded the twins to pledge their aid to the cult, but so
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, they endure — and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords, spears, daggers, shields
they do, they coordinate so they are never seen together or seen in two distant places at precisely the same time. Rezmir persuaded the twins to pledge their aid to the cult, but so far, the pledge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Inn” in fancy silver script, the S shaped like a silver dragon. A more modest sign next to the front door reads, “No metal armor. Shields and weapons must be checked at the door.”
The grand Silver
, seafood delicacies of the Wild Coast, and rice and vegetable entrées. Weapons larger than daggers must be checked at the door, together with shields. Customers wearing metal armor aren’t admitted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
murderer to his lair, for he seems to melt into the city’s fog after each slaying. Distant Shores Tendai and Khennen Shore (chaotic good human commoners) are a married couple that runs a successful
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
murderer to his lair, for he seems to melt into the city’s fog after each slaying. Distant Shores Tendai and Khennen Shore (chaotic good human commoners) are a married couple that runs a successful
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
while he arranges for suitable rewards. He commissions jewelers to craft mithral medals (one per character) shaped like shields, and he also drafts a signed letter of recommendation and presents it to
underground city. Deep beneath the mountains are tunnels connecting to Felbarr’s mines, the Underdark, and the distant dwarven bastions of Mithral Hall and Citadel Adbar. Citadel Felbarr has fallen to orcs