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Podling
Legacy
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monsters
Van Richten’s Guide to Ravenloft
The podling abandons the habits and hobbies of the creature it’s mimicking.
2
The podling lavishes affection on plants and views houseplants with excessive sympathy.
3
The podling
podling often communicates to other podlings using Deep Speech.
6
The podling no longer understands the nuances of a relationship, system, or instrument.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Entering the Citadel Most visitors come to the city by passage on one of the Concord Jewels. However, it’s possible to find the Citadel through exploration of the Deep Ethereal. The Auroral Diamond
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Entering the Citadel Most visitors come to the city by passage on one of the Concord Jewels. However, it’s possible to find the Citadel through exploration of the Deep Ethereal. The Auroral Diamond
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
west and east walls hold battleaxes and war picks.
Arch. Set into the back of a deep alcove to the south is a stone arch engraved with images of dancing dwarves.
Arch Gate to Level 5 The arch in
Weapons The racks contain a total of twenty suits of dwarf-sized scale mail, twenty battleaxes, twenty war picks, and twenty steel shields emblazoned with the symbol of Dumathoin. All the equipment
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nation than a vast magical laboratory, whose wizard overlord Hazlik views every being as either an apprentice or a test subject. He conscripts those he acknowledges as lesser wizards into performing
strange experiments prowl openly. He watches as ravenous worms from deep within the poisoned land crawl to the surface in search of food. And he watches every new magical innovation, eager to claim it and add the discovery to his list of glorious achievements.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fill the room with bright light.
Detritus. Rusted helms, shields, armor fragments, and weapons cover the floor. This detritus makes the entire room difficult terrain. (The arms and armor were
fashioned by orcs, goblinoids, drow, duergar, and other enemies of the dwarves. No dwarven items can be found among the wreckage.)
Sarcophagus. A deep alcove in the north wall is mostly clear of metal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Frostmaiden’s magic, offers no respite from winter’s fury. The days are twilit, the nights dark. As Auril casts her nightly spell, a curtain of light weaves across the starry sky to keep the dawn at
bay—an aurora that portends an everlasting winter. Storms bring driving hail and sleet that leaves everything coated in a sheath of ice. Snow piles in deep drifts and blocks all trails leading south
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
various species and sizes are here. Near the acid pool (see below), six Corsairs (Pirates) joke about the raid on Respite. Near them is their pet Giant Crocodile, which fights when the Corsairs do. Two
brawnier-looking Corsairs (Pirate Captains) are on the pier next to the docked ship; they have just ferried the loot from Respite into area B6. Acid Pool. A character who peers into the central acid
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lanterns, as one would expect, serve the king of Breland, and he is their greatest advocate and ally. The king views loyalty as mutual: as long as an agent’s loyalty is irreproachable, Boranel is
King’s Shields protect the king and his closest family members and associates. The King’s Wands provide magical support to the other branches of the Citadel as well as other Brelish forces. Some Dark
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Mustering Hall Decor. Blunted picks hang with shields every 10 feet along the walls.
Double Door. Dwarvish runes for strength and safety are etched in the floor in front of the double doors to
Trap In front of the double door, situated between the Dwarvish runes carved into the floor, is a hidden 20-foot-deep pit that opens if the lock on the doors is successfully picked. The cover of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) and places where characters confront the Elemental Evil cults directly. Feathergale Spire Home to the flamboyant Feathergale Society, this tall stone tower stands on a height commanding splendid views
functions as the guarded entrance to the Temple of the Black Earth beneath it. All of the monks are earth cultists who are well aware of the true nature of the monastery. Scarlet Moon Hall Deep in the wild
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bodytaker plant roots deep, spreading near-invisible filaments through the soil. Should any of these fibers survive the plant’s destruction, the bodytaker plant regrows after a matter of months. Salting or
Condition Immunities blinded, charmed, frightened, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages Deep Speech, telepathy 120 ft.
Challenge 7 (2,900 XP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
implacable foe. Driven only by a desire to conquer and rule, it wages endless war with its army of mobile dead against all creatures it views as a threat to its domination. It might even forge
never know rest or a true respite.
needle spawn
Medium plant, chaotic evil
Armor Class 13
Hit Points 16 (3d8 + 3)
Speed 30 ft., climb 20 ft.
STR
11(+0)
DEX
16(+3)
CON
14
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
teenage sons named Soshen and Tiryk. Soshen is a city guard, and Tiryk is a popular dinosaur racer. Both were named after Chultan rivers. Ekene-Afa sells nonmagical weapons and shields of every kind
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defiant, and the exploitative, then Klothys will have restored the natural order and ensured the world’s survival. Divine Relationships Klothys views many of the gods with disdain, considering them to
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreos’s ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Theros’s earliest hours. The two have a deep respect for one another.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heavily armored human paladins of Torm, riding on armored horses and brandishing shields. Zalthar’s shield is mostly hidden behind his body and horse, but displayed prominently on Dezmyr’s shield is the
points. She has the locate creature spell prepared instead of banishment. She speaks Abyssal, Common, and Deep Speech. Secret Door. Set into the east wall, north of the fresco of Dezmyr on horseback, is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
ogre named Nob bathes in a 5-foot-deep pool of hot mud near the cave entrance. The pool is heated by a natural vent that keeps the temperature of the mud around 90 degrees Fahrenheit. Nob doesn’t
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arvandor. Instead, when an elven soul returns to Arvandor, it is adopted by the other gods of the Seldarine and given respite from the world for a time, during which it is left alone to contemplate its
creator’s disappointment. Then the soul emerges from Arvandor, to be reborn into a lissome, graceful body that lives for an incredibly long time — evidence that their creator holds a love for them that, deep down, is boundless.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
its two shields, the dreadnought can present a fiery wall to any attacker. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor. When not called on to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
entrance gates are similar in design, for ease of maintenance and the training of guards. The ground at your feet has been getting smoother and flatter, a welcome respite from the uneven passages to
dozen crossbow bolts. Behind you, a metallic din announces a group of six heavily armored dwarves appearing out of thin air, their swords leveled at you from behind sturdy metal shields.
When the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
isolation. It might invent imaginary enemies, refer to itself in the third person, or try to adopt the voice of its summoner. Like any beholder, a spectator views itself as the epitome of its kind
Deep Speech, Undercommon, telepathy 120 ft.
Challenge 3 (700 XP)
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) piercing damage.
Eye Rays. The spectator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
place is devoid of activity, since Asmodeus values his privacy and safety. The environment is a rocky wasteland, crisscrossed by deep fissures and lacking roads, bridges, and other means of passage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
descended in half that time. As the characters climb ever higher above the tree line, they are treated to stunning views of the surrounding wilderness. Across the Aldani Basin to the southeast, they can see
humanoid’s spirit. When the ritual is complete, the dead humanoid awakens as if from a deep slumber, though it is not alive. A character transformed by this ritual into the walking dead regains all its hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pillars carved to resemble spider legs support the balcony, which is enclosed by wrought iron railings shaped like webs.
Alcove. A deep alcove to the south contains a large pile of humanoid bones
iron railings that enclose the balcony are sturdy and shaped to look like webs.
Decor. Hanging on the walls between six sets of double doors are steel shields that bear web-like and spider-like designs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Encounters in the Crypt The following descriptions correspond to areas marked on map 3.3. The entire crypt is terribly cold and wreathed in ankle-deep mist. All rooms and passages in the crypt are 10
the players: Large iron burial urns are positioned reverently throughout this hall, each engraved with a noble coats-of-arms from the city of Elturel. Polished swords, lances, and shields hang from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
character can pull the doors open by succeeding on a DC 12 Strength (Athletics) check. A 30-foot-deep pit just inside these doors is spanned by a 20-foot-square wooden drawbridge that can be raised by a
for dwarves, two steel shields, three war picks, nine javelins, two climber’s kits, and four mess kits. Underground Tunnel. This 5-foot-high tunnel is 20 feet underground and has a 20-foot-long
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
through its rocky mass suggests that some spark of life might still linger deep within. Anyone who visits the city does so either at the behest of the githyanki or in stealth. Fortunately for those who
contains an abundance of natural caves and fissures. Each of the red dragons that serve the githyanki has a lair deep within this region, jealously guarding its hoard until it is called for service. No
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creature accusingly for a moment. This effect is unnerving but harmless. An eye closes and disappears if it takes any damage. L2: Views of Madness Ten stone rods protrude from the back wall of this dead
into the eyepiece sees the entirety of the miles-deep Briny Pool (see chapter 8). The mind-shatteringly expansive view of the pool that birthed Ilvaash is dangerous. The viewer is targeted by a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
iron ore run through the walls of this cavern. Narrow tunnels are cut deep into the rock. Here and there lie stacks of mining equipment.
These mines provide the duergar with all the iron ore they need
. Characters who explore the mines come across three rust monsters scrounging for iron ore. The rust monsters, which came up from the Underdark, attack anyone wearing metal armor or carrying metal shields or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
trade with settlements on Ysgard, it also makes them vulnerable to that plane’s invaders. The second gate is a legend deep within the gate-town’s snow-capped mountains: a secret entrance to Yggdrasil, the
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Cha 10 +0 +0
Skills Deception +4
Immunities Charmed, Frightened
Senses Blindsight 30 ft.; Passive Perception 10
Languages Deep Speech plus one other language
CR 1/2 (XP 100; PB +2
plant’s podlings are extensions of the plant’s will, and the plant has no qualms about sacrificing podlings or using them as shields in battle. While bodytaker plants can communicate telepathically, most
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
Blindsight 30 ft.; Passive Perception 10
Languages Deep Speech plus one other language
CR 1/2 (XP 100; PB +2)
Traits
Semblance of Life. The podling is a physical copy of a creature digested by
about sacrificing podlings or using them as shields in battle. While bodytaker plants can communicate telepathically, most do so only in desperate cases, preferring to speak through their podlings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
deep, it holds 3 cubic feet of material or 60 pounds, whichever is the lesser. At present the box contains 500 gp, a potion of mind control (frost giant) (see appendix A), and a potion of cloud giant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
-deep pool. Until a character looks into the pool and notices its mirrorlike nature, it takes a successful DC 20 Wisdom (Perception) check to notice that quality. Creature. An elder black pudding
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the
limit to how many times it can be used is how many eyeballs the party has remaining. Y12. Wellspring of Answers A deep well plunges through the city floor into darkness. Five crystal benches encircle it