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Returning 29 results for 'shields of reward down vision'.
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Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.
The sword communicates
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a dungeon and receives a mystifying vision that leads to the next quest. The party might find a cryptic map or relic that, once its meaning or purpose is determined, points to a new destination
when they spot a wanted poster or a missing person poster (complete with the promise of a sizable reward). Members of the local militia or city watch put out the word that a crime has been committed
Orc
Legacy
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Species
Volo's Guide to Monsters
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
teenage sons named Soshen and Tiryk. Soshen is a city guard, and Tiryk is a popular dinosaur racer. Both were named after Chultan rivers. Ekene-Afa sells nonmagical weapons and shields of every kind
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
application. He is just as likely to reward the shrewd general seeking to topple a polis as a gentle healer searching for a cure for a malady. Good and evil don’t color his thinking, only action and the thrill
mortals. His blasts of lightning set house and forest ablaze, thus rendering the soil clear for new life and new creations. His is a vision he alone is equipped to see. He is content to watch his divine
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
companions who know the duergar well can guess that these drow won’t want to attract the duergar’s attention to their “lost property.” Doing so would likely involve having to pay the gray dwarves a reward for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
arms and armor. Directly across from the fireplace, eight shields are mounted on the wall. Treasure. One of the shields on the wall is a +1 shield. The brass jar on the mantel of the fireplace might
. Arms Room The chief’s best personal armor, shields, and weapons are stored in a chamber that can be accessed only by going through the dining room (area 10). There are also four huge fur capes among
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
, scarred gnoll with a spiky crest of black spines, and eyes that burn with emerald flame. His armor is a patchwork of shields and breastplates claimed from fallen foes, and decorated by those foes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
reward, and then beneath the world through the nightmarish Twelve Hours of Night. The Solar Barge is a tiny Outer Plane in its own right, though it exists within the Astral Plane and the other Outer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
back the alien armies of Gzemnid, a gaseous beholder god. CoupleOfKooks “Glory? Ha! What do any of us know of glory? We’re still alive! You seek a reward that can be attained only in death
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
people. She was a strong leader with a vision for her people, and she dedicated her life to gathering them together and protecting them. Over time, she elevated to godhood those halflings who were the
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
touch an object or effect that blocks vision — such as a stone wall, a thick curtain, or a dense cloud of fog — then there is line of sight. Cover To determine whether a target has cover against an attack
rear arc makes attack rolls against it with advantage. Shields apply their bonus to AC only against attacks from the front arc or the same side arc as the shield. For example, a fighter with a shield on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goods, including items listed in chapter 5 of the Player’s Handbook — particularly armor, shields, weapons, adventuring gear, tools, trade goods, food, and drink. The goblins buy goods at half the normal
. His hatred for goblins increased tenfold when they chopped off his beard, and if he is set free, he tries to kill every one of them. As a reward for setting him free, Copper gives his liberators what
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ritual is its own reward, as the hag longs to know everything Lulu knows about the fall of Zariel. After making some preparations, Mad Maggie creates a fiendish circle on the ground, and arranges
fills your mind, “Push through this vision. It only represents what Lulu wishes was true. We need to see more.”
Each character must make a DC 10 Intelligence saving throw. If one or more of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the orb, the character touching the orb experiences a vivid vision of the target’s location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature
that receives a vision must make a DC 20 Constitution saving throw. On a failed save, the creature takes 10 (3d6) piercing damage as one of its eyes is magically plucked from its socket and teleported
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the
dying fear of someone fixated on a person they’re leaving behind. Figurine 3 seethes with anger and a craving for justice. A momentary vision shows Charmayne using magic to engulf the victim in fire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the characters, promising a reward if the character wins the fight. 2 A neutral good manticore acupuncturist brushes past the characters, accidentally poking one of them with its spiny tail. As a
cloaks, and horned gorgon shields 2 Celestial-owned bookstall carrying holy texts, illuminated manuscripts, and divine stationary 3 Boutique where a darkweaver (see Morte’s Planar Parade) with an eye for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the poltergeists reward the character with a potion of resistance (poison) from a music box on a high shelf. Treasure. In addition to the potion of resistance (poison), this room holds three faction
out of the Mortuary other than the way corpses come in: the chute in area M6. Drawers 2–4. Each of these drawers contains a zombie worker that groans and shields its eyes if exposed to the light. If a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
exploitation. When Rezmir promised that Voaraghamanthar would reward the tribe’s labors for the cult, the lizardfolk were ready to listen. Where the bullywugs fill the role of a static defense force, the
, spears, daggers, shields, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
warriors and reward them for their great deeds. They include champions of honor and chivalry as well as gods of destruction and pillage. Other war gods take a more neutral stance, promoting war in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that Voaraghamanthar would reward the tribe’s labors for the cult, the lizardfolk were ready to listen. Where the bullywugs fill the role of a static defense force, the lizardfolk perform five functions
, they endure — and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords, spears, daggers, shields
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
, despite Ontharyx’s decision to join the cult. Worth the Effort. If the characters ask for a reward, Yanthdel reveals his magical periapt (see “Treasure” below) and agrees to exchange it for his father
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Citadel Felbarr to the west. Adbar’s garrison offers a reward of 10 gp for each orc head brought to the city gates, or 100 gp for each giant head. The population of Citadel Adbar was severely depleted
, such as Duke Zalto’s head or a group of freed dwarven prisoners, he will reward each character with a rare magic item of that individual’s choice. He secures the desired items while the characters are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on chest 12 Shields made from ankheg chitin 13 Bracelet made of pieces of goblins turned to stone 14 Special breed of rat kept as pet 15 Teeth pulled out in certain places 16 Owlbear-feather cloaks 17
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
begrudgingly gives them a potion of giant strength (hill) as a reward. If more than one character completes all three activities, Vile Sazha gives the potion to the character who had the fewest failed
his true identity to them and shares his story. Ilmar’s Search. Three months ago, Ilmar received a haunting vision of his old friend Sylvarie, who appeared to be in a suffering state, and appearing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strive to uphold. Giant Ideals d6 Ideal 1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
cobbled together from smaller parts. Shields sized for a human, for example, can be lashed together into a crude suit of scale armor; an anvil riveted onto a log serves as a warhammer. Masters of Beasts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Priests of Labelas smile with compassion when these wide-eyed elves show up at their temples, suddenly full of contrition and offerings for Labelas, still shaken from the vision of their Remembrance and
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
kobolds hostile. Four small humanoids are shackled by thick, rusted chains attached to a large iron spike set in the floor. Several broken weapons and sundered shields lie in one corner.
Creatures. Four
to us, I shall grant you a reward. Meepo can accompany you if you desire.”
If the characters decide to go looking for the dragon, the kobolds direct them toward the passage that connects area 15 and