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Returning 19 results for 'shields of rogues distant victor'.
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shield of rogues distant victory
shields of rogues distant victory
shield of rogues distant victor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Ras Nsi’s Lair Shadows dance over this opulent bedchamber. Cushions lie in one corner, and decorative shields line the walls. Treasures are heaped around the room: gold and silver coins; a gilded
, shields leap from the walls to protect him (see “Flying Shields” below). During waking hours, Ras Nsi returns here only if he’s in danger. If the characters defeat Ras Nsi and question him, he reveals the
Goblin
Legacy
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Species
Volo's Guide to Monsters
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Painted or stained hands
10
Bugs kept in a bag for snacking
11
War cry tattooed on chest
12
Shields made from ankheg chitin
13
Bracelet made of pieces of goblins turned to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
resident owns a weapon and knows how to use it. A tight-knit fellowship of hardened warriors, locals revere gods of war and are distant toward visitors who have yet to prove themselves in combat or
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
can warn the characters about what lies in areas 15, 16, and 17. 15. Weapons Cave Herein are stored sixty-two throwing rocks, eight shields, fifteen spears, five clubs, and five helmets, all of frost
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, such appellations come about because in the distant past, a halfling matriarch or patriarch performed a memorable feat or displayed some amazing skill that led to a name that stuck. Clans with
. For those who subscribe to the idea that Yondalla actively shields her worshipers from harm, this phenomenon is easily explained — she looks out for their homes just as she protects their lives
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
challenge, be gracious, and express gratitude that you finally found someone of great status to test yourself against. If you lose, be self-effacing and rueful, and give the victor the best part of the
mighty hero Uthgar, a warrior without compare. During my time with his tribe, Gyrt spoke freely of the tales of Uthgar that have been passed down among his people. The saga begins in the distant past
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, spears, daggers, shields, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time
lairs, but when they do, they coordinate so they are never seen together or seen in two distant places at precisely the same time. Rezmir persuaded the twins to pledge their aid to the cult, but so
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, they endure — and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords, spears, daggers, shields
they do, they coordinate so they are never seen together or seen in two distant places at precisely the same time. Rezmir persuaded the twins to pledge their aid to the cult, but so far, the pledge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Inn” in fancy silver script, the S shaped like a silver dragon. A more modest sign next to the front door reads, “No metal armor. Shields and weapons must be checked at the door.”
The grand Silver
, seafood delicacies of the Wild Coast, and rice and vegetable entrées. Weapons larger than daggers must be checked at the door, together with shields. Customers wearing metal armor aren’t admitted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
on chest 12 Shields made from ankheg chitin 13 Bracelet made of pieces of goblins turned to stone 14 Special breed of rat kept as pet 15 Teeth pulled out in certain places 16 Owlbear-feather cloaks 17
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
of their faith.
Rigid, Distant, and Authoritative. Disciplined to the edge of severity, they speak with calm authority and deep conviction. They believe in law above kindness, order above compromise
on a DC 13 Intelligence (Religion) check identifies it as the symbol of Olidammara, a deity of music, revelry, wine, rogues, humor, and tricks. The owner of this establishment is Ricard Damaris
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
while he arranges for suitable rewards. He commissions jewelers to craft mithral medals (one per character) shaped like shields, and he also drafts a signed letter of recommendation and presents it to
underground city. Deep beneath the mountains are tunnels connecting to Felbarr’s mines, the Underdark, and the distant dwarven bastions of Mithral Hall and Citadel Adbar. Citadel Felbarr has fallen to orcs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
itself.
Adamantine shields cover the observatory’s windows. A large chunk of stone from another building has crashed through the roof and embedded itself in the floor like a jagged stone knife. This
intruding fragment bears a strange inscription on one side.
By training the magic telescope on distant stars, Ythryn’s astronomers could summon alien creatures from those stars to be questioned
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
their nests in this area. Armed with morningstars, shields, and javelins, the Blackmaws are vile savages that torture, kill, and eat their enemies. Roleplaying Drexa. Although the lizardfolk here are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
escorts the victor back to area X7 while Ahmaergo goads characters into joining the tournament. If the characters aren’t willing to enter the tournament, Ahmaergo has them beaten unconscious and locked up
, next to a large wooden cage containing a rust monster. Along the walls are piles of broken and rusted helmets, shields, and weapons. Hanging from hooks on the back wall are three mannequins made of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cockatrice inn is a low-walled, poorly built oval stone keep in the heart of the village. It features a central yard covered by a rickety roof made of old shields and bits of rusted armor, pounded flat
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is a staunch, discreet ally of the Zhentarim and a useful source of no-questions-asked aid to anyone of that faction. Lorren doesn’t volunteer this information, but some of his distant relatives have
and used items of all sorts. Endrith Vallivoe (male Tethyrian human commoner) is a retired caravan merchant who sells new and used goods: furniture, lamps, carpets, mirrors, weapons, shields, helms