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Returning 35 results for 'shift of rule dealing verdan'.
Monsters
Monster Manual
with the Astral Projection spell), the githyanki can cut the silvery cord that tethers the target to its material body instead of dealing damage.
Spellcasting. The githyanki casts one of the following
/Day Each: Plane Shift, TelekinesisMisty Step (2/Day). The githyanki casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.
Species
Acquisitions Incorporated
, allowing an individual to experience more of the world and grow in empathy and understanding. There is no pattern to any verdan’s mutations, as verdan from the same family can shift in drastically
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Githyanki Knight
Legacy
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Monsters
Monster Manual (2014)
), tongues
1/day each: plane shift, telekinesisMultiattack. The githyanki makes two silver greatsword attacks.
Silver Greatsword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit
target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Githyanki Supreme Commander
Legacy
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Monsters
Mordenkainen’s Tome of Foes
(self only)
1/day each: Bigby's hand, mass suggestion, plane shift, telekinesisMultiattack. The githyanki makes two greatsword attacks.
Silver Greatsword. Melee Weapon Attack: +12;{"diceNotation
in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.Parry. The githyanki adds 5 to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage
(the hand is invisible)
3/day each: levitate (self only), nondetection (self only)
1/day each: Bigby's hand, mass suggestion, plane shift, telekinesisParry. The githyanki adds 5 to its AC against one
Astral Dreadnought
Legacy
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Monsters
Mordenkainen’s Tome of Foes
other means except a wish spell or this creature's Donjon Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane
critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the dreadnought can cut the target's silver cord instead of dealing damage.Multiattack. The astral
Monsters
Mordenkainen's Fiendish Folio Volume 1
peppered with a parental attitude toward strangers. Another is a mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in empathy and understanding. There is no pattern to any verdan’s mutations, as verdan from the same family can shift in drastically different ways. The verdan assign no cultural or biological relevance to any particular coloration, physical features, or gender.
Ongoing Mutations Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these discoveries is that their physical forms change as
Monsters
Vecna: Eve of Ruin
, Mage Hand, Prestidigitation
2/day each: Dimension Door, Invisibility, Scrying (as an action)
1/day each: Dominate Monster, Globe of Invulnerability, Plane Shift (self only)Vecna can take up to three
response to being hit by an attack, Vecna utters a fell word, dealing 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Fell Rebuke", "rollDamageType":"necrotic"} necrotic damage to
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
of itself behind. The destruction of a fractine is accompanied by a loud sound reminiscent of shattering glass.
A fractine attacks by falling on its targets, dealing damage as it passes through them
creature can leave the demiplane on its own by using magic that enables planar travel, such as the plane shift spell.
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Bite and Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 1,000 feet in
silver cord instead of dealing damage.
Unusual Nature. The dreadnought doesn’t require air, food, drink, or sleep.Multiattack. The dreadnought makes one Bite attack and two Claw attacks.
Bite
classes
Player’s Handbook
Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP
Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened
Fighter Subclass
2
3
4
+2
Ability Score Improvement
3
4
5
+3
Extra Attack, Tactical Shift
3
4
6
+3
Ability Score Improvement
3
4
7
+3
Subclass feature
3
4
8
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Shuaran The skilled warriors of Shuaran village don’t shape-shift like the Oselo, though Oselo refugees who believe Chakuna’s rule is cursed and shun her protection can be found here. Opposed to the
rule of Chakuna, the Shuaran fear her deeply and might aid those who resist her, defining their relationships with strangers through a prickly, easily offended sense of honor. The Shuaran constantly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, Amble can also act as a backup healer for the party. Note that dealing damage to Gar does not break Amble’s rule, as the tortle believes that Gar is some kind of aberrant being. Because of this, Amble will not intercede when the characters attack Gar.
Monsters
Fizban's Treasury of Dragons
separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or
, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm
Monsters
Fizban's Treasury of Dragons
while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise
advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to take on personality traits or flaws that reflect the disposition of the plane, or even shift alignment to more closely match the native inhabitants of the plane. Each plane’s description includes
one or more optional rules that you can use to help make the adventurers’ experiences on that plane memorable. Optional Rule: Psychic Dissonance Each of the Outer Planes emanates a psychic dissonance
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
running. There are times, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. This column
perspectives. RAW. “Rules as written”—that’s what RAW stands for. When I dwell on the RAW interpretation of a rule, I’m studying what the text says in context, without regard to the designers’ intent. The
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, though, when the design intent of a rule isn’t clear or when one rule seems to contradict another. Dealing with those situations is where Sage Advice comes in. It doesn’t replace a DM’s adjudication
. RAW “Rules as written”—that’s what RAW stands for. When we dwell on the RAW interpretation of a rule, we’re studying what the text says in context, without regard to the designers’ intent. The text is
Monsters
Fizban's Treasury of Dragons
horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
Monsters
Fizban's Treasury of Dragons
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
shift endlessly. Those who visit and escape speak of malicious wildernesses; the empty city called Nod; and uncountable drifting spheres, each containing a stranger’s unending nightmare. Insidious
entities called the Nightmare Court rule the domain. No one knows how many members make up the court, but they include the tragically graceful Ghost Dancer, the tomb-bound Hypnos, the witch Mullonga, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Visit to Candlekeep In the course of dealing with Thavius Kreeg and the Vanthampur family, characters are likely to acquire the Shield of the Hidden Lord as well as an infernal puzzle box that they
and visit Sylvira’s friend, Traxigor, a wizard who can use the plane shift spell to get them to Elturel. At this wizard’s tower, they meet a hollyphant named Lulu.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use
the optional loyalty rule from chapter 4 of the Dungeon Master’s Guide. To convert a quality score into an individual’s loyalty score, add 10 to the crew’s quality score. Mutiny A poorly led or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Critical Hit: If the target is in an astral body (as with the Astral Projection spell), the githyanki can cut the silvery cord that tethers the target to its material body instead of dealing damage
Invisible)
2/Day Each: Nondetection (self only), Tongues
1/Day Each: Plane Shift, Telekinesis
Bonus Actions
Misty Step (2/Day). The githyanki casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
phantasmagoric realm whose features shift endlessly. Those who visit and escape speak of malicious wildernesses; the empty city called Nod; and uncountable drifting spheres, each containing a stranger’s
unending nightmare. Insidious entities called the Nightmare Court rule the domain. None know how many members compose the court, but they include the tragically graceful Ghost Dancer, the tomb-bound
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Astral projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail, as do effects that banish a creature to another plane of existence. These restrictions
Etherealness feature of incorporeal undead, is the exception to this rule. A creature that enters the Border Ethereal from Strahd’s domain is pulled back into Barovia upon leaving that plane. For the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fleeing crowd and scattered debris make the entire square difficult terrain. Map 11.1: three sun squareView Player Version Dealing with the Boomhailers The purple worm thrashes its head as it rampages
it created in the center of the square. Guards The guards who were trying to capture the Ashen Heirs shift to helping locals escape as soon as the purple worm appears. At the start of the fifth round
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Amrik Unless the characters attack him at once, Amrik assumes they’ve come to him for a loan. He is more than happy to provide one, up to a limit of 150 gp (the amount currently carried
brother is palpable, though he won’t admit to his participation in a conspiracy to assassinate Mortlock. If the characters level accusations against him, Amrik tries to shift the blame to Mortlock
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict they’ve been dealing with—to realize, for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plane shift, telekinesis
Actions
Multiattack. The githyanki makes two greatsword attacks.
Silver Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7
material body, instead of dealing damage.
Reactions
Parry. The githyanki adds 5 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
invisible), message
3/day each: fireball, invisibility, nondetection (self only)
1/day each: dimension door, plane shift, telekinesis
Bonus Actions
Astral Step (Recharge 4–6). The githyanki
: plane shift, telekinesis
Bonus Actions
Astral Step (Recharge 4–6). The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see
Monsters
Fizban's Treasury of Dragons
their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of