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Returning 35 results for 'shifter of race dedicated visions'.
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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
Species
Wayfinder's Guide to Eberron
are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
instead of serving in a Valenar warband. Are you driven by visions from your patron ancestor? Are you pursuing an epic quest that mirrors their legendary deeds? Do you seek vengeance for the death of a
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose a lineage. If you choose a lineage, you might have once been a member of another race
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coming to their doorstep. North Market is one of the largest markets in Sharn, though in contrast to the Bazaar of Dura it mostly offers simple, everyday goods. Lower Northedge has a significant shifter
. Particularly in the districts of North Market and Stoneyard, shifter children play hrazhak in the streets; this flamboyant sport involves making dramatic leaps and scaling walls. The Shrine of Fathen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Chapter 1: Fantastical Races Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in
Githyanki
Githzerai
Goblin
Goliath
Harengon
Hobgoblin
Kenku
Kobold
Lizardfolk
Minotaur
Orc
Satyr
Sea Elf
Shadar-kai
Shifter
Tabaxi
Tortle
Triton
Yuan-ti
Many
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Elven Wizard You have spent your life dedicated to Oghma, all-seeing god of knowledge, and spent years learning the lore of the multiverse. Personal Goal: Reconsecrate the Defiled Altar. Through
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
options (choose when you select this race): Beasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class. Longtooth. When you shift and as a bonus
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
features—a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they can’t fully
change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
D&D book to select a character’s race, if the DM approves. For nonplayer characters, you’re as likely to meet a pixie, a dryad, a giant, a treant, or another fantastical creature on campus as you are
who hails from a far-off land, since almost everyone on campus is from somewhere else. Strixhaven has a place for anyone who is dedicated to magic-enhanced study.
classes
Basic Rules (2014)
relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon
their patrons in dreams or waking visions, or deal only with intermediaries.
QUICK BUILD
You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
martyred while exposing hidden lycanthropes in Sharn. It is a time when followers of the Flame come together, but often causes tensions with the shifter community. The Hunt (4 Barrakas). In honor of the
these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
A Race without a Home As offspring of the infernal, tieflings call no place in Faerûn their own, although some places and nations are more tolerant of them than most. In the North, the largest
population of tieflings is found in Neverwinter. Since the Ashmadai, a violent cult dedicated to Asmodeus, is also active in the city, mistrust of tieflings isn’t unusual even here, since folk never know if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dedicated to finding out. 4 Historical Research. Your team’s work involves learning more about Eberron’s long history. 5 Radical Engineering. The birth of a new race wasn’t the peak of magical and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their attempt to enslave that mystical race when the azers’ work was done. Turning instead to strike against salamanders, the efreet conquered and enslaved them, then sent them out to unleash war and
destruction across the planes. Salamanders despise the azers, believing that if the efreet had succeeded in dominating that race of elemental crafters, the salamanders would still be free. The efreet use
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Archmage Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue
abode has numerous magical wards and guardians to discourage interlopers. Archmage
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and remain aloof from others when not serving in their official capacity. Luskan has a temple dedicated to Auril, the white-spired Winter Palace. The structure is a roofless array of pillars and
participants. Those who finish the race are thought to have helped make the winter easier, and they rarely have to pay for food or ale all winter long.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Balance You were once a member of an order dedicated to keeping magical artifacts out of the hands of those who would abuse their power. Comet A seer predicted you’re destined for immense power. Do you
seek this power or reject it? Donjon Your dreams include visions of an imprisoned extraplanar entity. Euryale You wish to learn powerful magic to protect your loved ones from harm. Fates Your magical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
temple of the Silver Flame, this place once housed a hundred templars dedicated to protecting Sharn from supernatural threats. It has largely been abandoned; only a dozen devoted templars and adepts
to be a priest, many believe that Daca is blessed and guided by Boldrei. High Hope, Middle Northedge The Bear’s Rest A modest inn maintained by a beasthide shifter named Leara, who usually gives a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspire their work. Those who work minor magic into their labors are called magewrights. Far more limited in magical power than a typical spellcaster, a magewright is dedicated to learning a handful of
take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
Medium humanoid (any race), any alignment
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
exposing lycanthropes in Sharn. The day’s activities often cause tension with the shifter community. Boldrei’s Feast (9 Rhaan) Gatherings across the city mark this celebration of community. The wealthy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
oddity. Dedicated to Ephara, it is a place where minotaurs debate philosophy and strive to rein in the excesses of the tyrants who govern the city. The existence of Skophos is a testimony to the
priests—Haraksi, an ingenious smith and mother of eight, and Olakia the Torn, an oracle who experiences visions from both Mogis and Ephara—a school of minotaur philosophers aspires to a vision of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves of Valenar Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When they came to Khorvaire, they battled the champions of the
your ancestor? It’s also important to think about why you are traveling with a group of player characters instead of serving in a Valenar warband. Are you driven by visions from your patron ancestor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and prosperity, they could become envoys of the Daughters in the Five Nations or help to fight their enemies in Droaam. A character of a monstrous race could even become a warlord of Droaam. Even if
Teraza’s visions enable them to target enemies with unerring precision and reveal enemy plans before they are carried out. Can the adventurers find a way to deal with Sora Teraza and end this threat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dwarven redoubt and has its own sanctum dedicated specifically to the element worshiped. These four temples are described in this chapter. Several subterranean routes lead from buried Tyar-Besil to the
down to the Fane of the Eye or the elemental nodes — visions and whisperings from the Eye guide their actions. (However, there are a few specific areas called out within the temple levels where the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
domain of silver spires and verdant gardens atop a fertile earth mote. The Wind Dukes of Aaqa are dedicated to law and good, and they maintain a vigilant watch against the depredations of elemental evil
and the encroachment of the Elemental Chaos. They are served by aarakocra and a little-known race called the vaati. The region of the Plane of Air nearest the Great Conflagration is called the Sirocco
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
deities who teach the value of physical excellence and mental discipline. In the Forgotten Realms, the order of the Dark Moon is made up of monks dedicated to Shar (goddess of loss), who maintain secret
are devoted to the deities of the Sovereign Host. In the world of Dragonlance, most monks are devoted to Majere, god of meditation and thought. In Greyhawk, many monasteries are dedicated to Xan Yae
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
seen them in visions of the future. The particulars of that future and the oracle’s interest in the characters is left to your determination.
Valin has long plotted to usurp the role of Savras
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
one year older than the standard for adulthood (as noted in the traits for the character’s race). All such benefits last no longer than a year, and they end immediately if the painting of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have researched the elves with the greatest tenacity have heard of the Mysteries of Arvandor, and all these luminaries have ever been able to glean is that it is a secret gathering of elves dedicated to
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location