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Returning 35 results for 'shifter of ranges daggers various'.
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Shifter
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
classes
Player’s Handbook
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Minotaur Caves These caves form the main living area for the minotaurs of the Maze Level. A 2-foot-thick layer of fog covers the floor throughout. 7a. Southern Cave Ceiling. The ceiling ranges in
their dead in this wedge-shaped cave, which has the following features: Bones. The fog that covers the floor wraps around six large piles of minotaur bones.
Skulls. Dozens of minotaur skulls in various states of decay are jammed into niches and crevices in the walls.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recent use. All house corridors are 5 feet wide and 10 feet high; all ceilings are 10 feet high except for the attic level where, because of the sloping roof, the height ranges from 1 foot at the sides
are broken, and all are easy to open. Unless otherwise noted, illumination is bright during the day on the ground floor and the floor above it. In the attic, due to various holes in the roof, the light is dim but adequate, leaving plenty of dark shadows in corners.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
healing, one potion of growth, one potion of fire breath, a wand of fear, three +1 daggers, a driftglobe, and an elemental gem (clear sapphire/air elemental).
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
healing, one potion of growth, one potion of fire breath, a wand of fear, three +1 daggers, a driftglobe, and an elemental gem (clear sapphire/air elemental).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Choose one type of Artisan’s Tools or Musical Instrument (see chapter 6) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and several ink pots rest nearby. Two daggers stuck in the map mark the Spires of the Morning (the temple of Lathander in the Castle Ward) and the House of the Moon (the temple of Selûne in the Sea
Ward). Written around them are the names of various clerics and paladins of Lathander and Selûne whom Keresta plans to assassinate.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(see “Equipment”) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or
various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power
Compendium
- Sources->Dungeons & Dragons->Monster Manual
feed and to unleash their disdain for reality, their many maws dripping with otherworldly spittle. Gibbering mouthers come into being in various unpleasant ways. Roll on or choose a result from the
, or star-spawn horror. 3 The experiment of an aberrant manipulator. 4 Part of the life cycle of some other Aberration. 5 A shape-shifter that lost control of its powers. 6 Someone cursed by a cult or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to be a priest, many believe that Daca is blessed and guided by Boldrei. High Hope, Middle Northedge The Bear’s Rest A modest inn maintained by a beasthide shifter named Leara, who usually gives a
discount to traveling shifters. The decor features various exotic hides. North Market, Lower Northedge Fathen’s Shrine This marker in North Market commemorates a miracle that exposed a network of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Holidays There’s always a celebration happening or about to happen in Sharn, whether it’s a parade in a single district or a festival that ranges across the entire city. Here are a few special
exposing lycanthropes in Sharn. The day’s activities often cause tension with the shifter community. Boldrei’s Feast (9 Rhaan) Gatherings across the city mark this celebration of community. The wealthy
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
’ Cant You picked up various languages in the communities where you plied your roguish talents. You know Thieves’ Cant and one other language of your choice. (This is included above.) Level 1: Weapon
Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and with various means of activation. Even those who have read scholarly books about hag lore can’t predict what a particular hag might have up her sleeve. A grandmother or some other hag of great
ornate hand mirror, producing a cloud of glass shards that damages creatures like cloud of daggers (a 2nd-level spell). She might instead uncork a bottle of wasps that surround her and stitch up her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Modifier Tiny +5 Small +2 Medium +0 Large -2 Huge -5 Gargantuan -8 Don’t apply the same modifier more than once on a creature’s turn. For example, a rogue fighting with two daggers gains
, everyone rolls initiative and applies modifiers, keeping the result secret. You then announce an initiative number, starting with 30 and working down (it helps to call out ranges of numbers at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
–92 Two humans run into an alley, drawing daggers as they go. 93–94 Two drunken humans exit a tavern singing a Karrnathi battle hymn. Another human shouts at them to "shut up or get shut up." The
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the perfect sacrifice. 2 An erinyes that appears when youngsters speak a rhyme into a darkened mirror. 3 A night hag that dwells in the dreams of those who drink a special ergot tea. 4 A shape-shifter
nonbelievers. 3 Seeks to transform their body into a vessel or gate for the subject of their belief. 4 Now appears as a bloodthirsty amalgamation of various forest creatures. 5 Uncontrollably utters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hear the soft sobs of a young child coming from a wooden shed on the far side to the pit.
The cavern is irregular in shape and hundreds of feet in diameter. Its uneven ceiling ranges in height from
warforged corpse lies at the bottom of the pit, its head struck from its shoulders. Eleven other warforged in various states of disrepair sit chained together on the pit floor. Climbing the walls of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mash the beans with the various cooking knives at the table (treat them as daggers), their own tools, or other methods. Each pile is a single Small object with AC 10; hp 15; and immunity to cold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, but most of her inventory consists of flint daggers, yklwas with wooden shafts and obsidian tips (see “Buying a Special Item”), and shields made of wooden frames with layers of reptile hide stretched
cut of their earnings. If the characters follow Jobal’s advice and accompany Aazon, give them copies of handouts 2, 3, 4, 5, 6, and 8 (see appendix E) as Aazon introduces the party to various guides in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
awaiting the chance to plunge their daggers into each other’s backs. They vie against each other to supplant the archlector, a position prized for its access to demon lords and their dark gifts. The
, such as multiple heads, leathery wings, or writhing tentacles. Persistent Pestilence. Residents of Plague-Mort display various symptoms of supernatural illness. Townsfolk have sickly complexions and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
leaning against the wall near his bed. 11: Wanewort’s Den Ten imps who have adopted the form of cats of various colors strut, creep, or sleep around this 30-foot-tall, circular room. Wanewort, a night
in charge of the armory keeps it stocked with daggers, cloaks, thieves’ tools, grappling hooks, and other equipment the Moonstalkers don’t want to hide at their homes. The wereboar can usually be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
picked up various languages in the communities where you plied your roguish talents. You know Thieves’ Cant and one other language of your choice, which you choose from the language tables in chapter 2
. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
picked up various languages in the communities where you plied your roguish talents. You know Thieves’ Cant and one other language of your choice, which you choose from the language tables in “Creating
a Character”. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
about a fire committing suicide with their daggers. Two smaller figures are ringed by the four—the modest “Pimply One” is being consumed by the fire, while the braggart “Lord of Snails” cowers in
fear. Niche F. In a scene that shows various forms of crafting, twelve commoners are busy weaving rugs and baskets, carving totems, making pots, grinding stones for weapons, and making clothes. Treasure
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
5-foot squares, does Cloud of Daggers affect a single square? Cloud of Daggers (5-foot Cube) can affect more than one square on a grid unless the DM says effects snap to the grid. There are many ways
various game features distinguish between the armor you don and a Shield you wield. Take a look at the Monk’s Unarmored Defense feature and compare it to the Barbarian’s version. In the Monk’s version
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ziggurat Locations, Tier 4 The fourth tier of the ziggurat holds the tombs of King Alendria, Queen Zanobis, and various members of their court. The following locations are keyed to map 2.2. Mike
is a gold-plated set of thieves’ tools worth 10 gp and two silvered daggers. B35: Chamberlain’s Burial Room The door to this room is boarded up with dusty planks. When the characters enter, read: This
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
interlopers on sight. L4. Entrance Corridor This passageway is choked with ice. Above you, icicles are densely clustered, their points sharp as daggers.
A character can move through the ice-choked
various matters. Lying on the floor under the table is a 1-foot-tall stone statuette of a spindly creature that the characters recognize as the image of a chwinga (see appendix C) if they’ve seen one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to arcane magic by anyone who has proficiency in the Arcana skill. The book Retribution of the Ancients sits on the table. In addition to describing various dark rituals, this tome serves as Lord
the keys to area B2 and the cells in area B11. A number of objects are arranged around the altar as offerings, including five gold bracelets (worth 150 gp each) amid various worthless trinkets
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skin. They wield daggers and shortbows, and are loyal to Roark first, King Groak second. Strangers who reach the island without a grung escort are attacked. 4. Shrine The interior of the shrine is
one large, hollow room. Just inside the entrance is a clear pool of water that ranges in depth from 2 to 5 feet. Phosphorescent fungi illuminate the pool with soft, dreamy hues. Short, frog-like
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
higher than in area F2, and it has an uneven ceiling that ranges in height from 10 to 20 feet. The floor drops off sharply to the south, forming a 10-foot-high ledge that overlooks the entrance to a
, which contains the following wizard spells: alter self, cloud of daggers, comprehend languages, detect magic, expeditious retreat, scorching ray, shield, suggestion, and Tenser’s floating disk.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its escape if the players state their intentions quickly enough. Exercise care, for even if the two upper levels have been completely cleared of sahuagin, there are enough sahuagin in various parts of
wall has two rows of racks, one above the other, on which hang a number of warhammers and daggers. Below, on the floor, are three open coffers.
The east wall is also racked, with many spears hanging
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
. The Mourning had no effect on existing undead, and a large number of new undead came into being when the cataclysm occurred. Various spirits (such as ghosts and specters) linger near the places
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, are armed with clubs, axes, daggers, and various cast-off weapons, as well as seven highly prized crossbows. They obtain food from raids, supplemented by fungus they find in a subterranean cave
. Torture Chamber This large area contains various implements for torturing prisoners large and small—an iron maiden, two racks, thumbscrews, iron boots, chains, whips, branding irons, strappados, and so
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
armor in the equipment rules in the Player’s Handbook, but various game features distinguish between the armor you wear and a shield you wield. Take a look at the monk’s Unarmored Defense feature and