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Returning 35 results for 'shifter of rock destroy variant'.
Magic Items
Dungeon Master’s Guide
composed of rubble, rocks, or dirt isn’t Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter
through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.
Ring of Elemental Command (Fire);Fire. You know Ignan, and you
Monsters
Storm King's Thunder
, reach 10 ft., one target. Hit: 28 (6d6 + 7);{"diceNotation":"6d6+7","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage.
Rock. Ranged Weapon Attack: +11
;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7","rollType":"damage","rollAction":"Rock","rollDamageType
Monsters
Bigby Presents: Glory of the Giants
gargantua makes two Slam or Rock attacks.
Slam. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 27 (3d12 + 8
);{"diceNotation":"3d12+8", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit
Monsters
Strixhaven: A Curriculum of Chaos
objects and structures.
Tunneler. The ruin grinder can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.Multiattack. The ruin grinder makes two
attached to a ruin grinder’s arms tear through millennia-old bedrock with ease, leading some Lorehold mages to fear that the grinders destroy more history than they unearth.Fire, Poison
Monsters
Storm King's Thunder
":"to hit","rollAction":"Spear"} to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8);{"diceNotation":"3d8+8","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage.
Rock
. Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage
Monsters
Storm King's Thunder
);{"diceNotation":"6d6+9","rollType":"damage","rollAction":"Wooden Maul","rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit
","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9);{"diceNotation":"4d12+9","rollType":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.
Lightning
Monsters
Princes of the Apocalypse
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
Lair
Ogrémoch is normally found in the depths of elemental earth, choosing caverns with black crystals and jagged rock spikes to serve as his throne room. He can enter the Material Plane
Ring of Elemental Command
Legacy
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Magic Items
Basic Rules (2014)
solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
You can cast the following spells from
necessary number of charges: create or destroy water (1 charge), control water (3 charges), ice storm (2 charges), or wall of ice (3 charges).
Magic Items
Tasha’s Cauldron of Everything
originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Loathsome Limbs Rock Formations. Stalactites and stalagmites fill this area.
Warty Limbs. Six severed troll limbs (five arms and one leg) and a decapitated troll head lie in pools of dark
, the limbs twitch as they come to life and attack, as described in the “Variant: Loathsome Limbs” sidebar in the “Troll” entry in the Monster Manual. Any character who succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Auvryndar Watch Post Ceiling. The ceiling and floor in this area are uneven, the distance between them ranging from 20 to 40 feet. Three natural columns of rock support the roof.
Scouts. Two
, reins, and stirrups, and have the Spider Climb trait (see the “Variant: Giant Lizard Traits” sidebar in appendix A of the Monster Manual). The drow take the lizards up the walls so they can get a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Villains If Daask villains want something, they take it, and they destroy anything that gets in their way. Though some members of the organization are brutes, many are more cunning than they
lower wards, killing any halflings they come across. The gnolls take the halflings’ ears as trophies. 3 A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Scab The scab is 300 feet high. The lower 100 feet of the scab is hard as rock, and each 5-foot cube of hard scab has AC 17, 18 hit points, and immunity to poison and psychic damage. The upper
200 feet is newer, softer growth covered in weeping wounds. This part of the scab has a spongy consistency and is much easier to destroy. A 5-foot cube of soft scab has AC 9, 10 hit points, and immunity to psychic damage. Damage to the soft scab causes reeking blood to flow from the wound.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
webbed and, like a shark, she has an angular dorsal fin that protrudes from the middle of her back. Fhenimore (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 13 (natural
Wisdom (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Variant: Customizing Ability Scores At your Dungeon Master’s option, you can use this variant for determining your ability scores. The method described here allows you to build a character with a set
(+2)
Stout halfling (+1)
Rock gnome (+1)
Half-orc (+1)
Human (+1)
Intelligence Measures: Mental acuity, information recall, analytical skill
Important for: Wizard
Racial Increases:
High
Monsters
Fizban's Treasury of Dragons
needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Ogrémoch The Prince of Evil Earth is Ogrémoch (pronounced oh-gray-mock), the Mountain that Walks. His natural form is a shambling, 50-foot-tall colossus of rock, with crystal growths embedded
methodically locate and destroy every mine, quarry, town, or fortification in the area. It’s not that he needs the wealth, but the principle of the thing — extracting treasure from the earth — is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
grinder’s arms tear through millennia-old bedrock with ease, leading some Lorehold mages to fear that the grinders destroy more history than they unearth. Ruin Grinder
Large Construct, Unaligned
Armor
number of hit points equal to half the fire damage dealt.
Siege Monster. The ruin grinder deals double damage to objects and structures.
Tunneler. The ruin grinder can burrow through solid rock at
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
I am devoted to Bahamut or Tiamat and put their interests ahead of my own.
6 I’m determined to destroy the adventurers who slew my parent—and everyone connected to them.
7 I’m obsessed
scorn me if they knew how fondly I regard my minions. They’re so cute!
6 I am terrified of creatures from the Outer Planes—especially modrons.
7 Another dragon has sworn to find and destroy me
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
pursue prey beyond the confines of this cavern. 11b. Jarûk’s Cavern Music. Rock music fills this 30-foot-high cavern, which resembles the inside of a geode. The walls and ceiling are encrusted with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock
is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
VARIANT: PSYCHIC GRAY OOZE
A gray ooze that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
final hit points: 10 + his Constitution modifier of +3, for a total of 13 hit points.
Variant: Customizing Ability Scores At your Dungeon Master’s option, you can use this variant for determining
)
Constitution
Important for: Everyone
Racial Increases: Dwarf (+2), Stout halfling (+1), Rock gnome (+1), Half-orc (+1), Human (+1)"}">Measures
Health, stamina, vital force
Important for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, rocks, or dirt isn’t Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter through which you pass
. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied. Fire. You know Ignan, and you have Immunity to Fire damage. Water. You know Aquan
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, rocks, or dirt isn’t Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter through which you pass
. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied. Fire. You know Ignan, and you have Immunity to Fire damage. Water. You know Aquan
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in her head and pull her tentacles up into the shell protectively, like a strange hermit crab. Whymsee (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 17 (natural armor
:
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: Evard’s black tentacles, lightning bolt.
Actions
Thunderous Touch
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. There, a new modron is created by Primus, with a steady stream of monodrones leaving the Great Modron Cathedral on Mechanus as a result. VARIANT: ROGUE MODRONS
A modron unit sometimes becomes
reconnaissance mission. The march is long and dangerous, and only a small number of modrons returns to Mechanus. “Every 289 years, the entire multiverse goes mad. Like clockwork.”
— Kwint Stormbellow, rock gnome adventurer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
trees made of tentacles, and floating islands of rock covered with drooling mouths and bloodshot eyeballs (see “Treasure” below).
This room is used to rid objects and creatures of undesirable magical
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monastery’s engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
surrounding mountains into the furnaces beneath this area. The powerful fires of those furnaces keep the monastery in the air, and instantly destroy anything thrown into their open vents. If ore ceases to be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the observatory’s Death Ray to destroy her rivals in Hiatea’s Hearth (in this chapter). The current ruler of Hiatea’s Hearth has learned of the giant’s plan and implores the characters to thwart it
. Creatures from the Frost Giant Encounters and Elemental Air Encounters tables (see chapter 3) defend the observatory. History Lesson A rock gnome mage has pieced together accounts from ancient sites
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in return, but if the characters are of a mind to reciprocate, the sovereign urges them to destroy any “rock demons” (gargoyles) they encounter, for the good of the myconid colony. Treasure. Floot
fungus folk are blissfully unaware of the conflict happening outside their caverns, but they’re afraid of the “rock giants” (Halaster’s stone golems) and “rock demons” (gargoyles) that dwell in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
reveals the source of his shame. Long ago, the commodore tried to destroy the imperial fortress in the Astral Sea, but his fleet was routed by the elven armada. Krux’s flagship was one of a handful of
using sending stones, but Krux lost his stone on the Rock of Bral a few days before the characters encountered him. When the two giff last spoke, Warwyck was in Doomspace, on the moon of Aruun, looking
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to the temple by rumors of its bound balor, Pentival and his party were quickly captured. All his friends have succumbed to the magic of the temple and been transformed into black rock, but Pentival
remainder of their time at the tomb. He uses the half-red dragon veteran stat block, but has the form of a gold dragon. However, he insists on keeping Tarnhem imprisoned, and on attempting to destroy
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, you huddle by my side. I destroy, I dance; I forge swords, I eat plants. Click to see the answer! Flames
I have teeth yet cannot bite. I have no blade, yet I’m worth more to most adventurers than any
knife. Click to see the answer! Key
It can be as large as a nation or as small as a rock, as intangible as words or as solid as a box; sometimes life-threatening, often just a plaything, but always
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ELEMENTAL EVIL
As Ogrémoch, the evil Prince of Elemental Earth, treads his stony realm, it leaves shards of broken rock in his wake. Imbued with slivers of sentience, these shards thrum with the
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hewn from the rock leads up along one side of the wall.
The steps leading up to it are barely 5 feet wide and climb 150 feet to a frost-covered shelf that adjoins the main entrance (area X1). Difficult
areas X13 and X15. The dragon stays at least 250 feet away from the party and does not pay any attention to the characters as it flies off on its mission to destroy Ten-Towns. Given the dragon’s