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Returning 35 results for 'shifters of realms draws visitors'.
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Beasthide
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any creature known for its toughness.
classes
Player’s Handbook
Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn, or another
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
classes
Player’s Handbook
Make a Deal with the Lower Planes
Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
Monsters
Fizban's Treasury of Dragons
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
The Journey Yet to Come Shifters have a strong presence in the Eldeen Reaches, and they often live among humans and can be found in rural areas across Khorvaire. While they form powerful bonds to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
The Journey Yet to Come Shifters have a strong presence in the Eldeen Reaches but can be found in rural areas across Khorvaire, where they often live among humans. While they form powerful bonds to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
from a natural site, and the entrance is difficult for visitors to find and reach. Inside, the lair is a serene and comfortable place, its ambiance a mix between palace and temple. If the ki-rin has
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Oselo The former home of Darklord Chakuna, Oselo is a prosperous village that welcomes visitors. When night falls, the residents change, shifting from people into panthers, ocelots, tigers, and other
hunting cats. These shape-shifters hunt animals for food and do battle with other peoples only to defend their home. Most fear Chakuna and want no involvement with the Trial of Hearts, fearing the
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remained open in the depths of our imaginations and do so to this day, as more and more visitors find their way there. It is no surprise, then, that the Forgotten Realms became the setting for the first
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wildhunt. Choose a subrace for your shifter. Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the
Shifter Traits Your shifter character has the following traits. Age. Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Visitors to Avernus Extraplanar travelers come to Avernus from time to time. Such visitors include war profiteers looking to get rich trading weapons and armor, mad wizards who want to test their
knowledge of the machinations of the diabolical realms. Adventurers come here to negotiate with powerful fiends, meddle in the Blood War, and free poor souls trapped in the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Yawning Portal, The The Yawning Portal is a tavern in Waterdeep, built around an entrance to the infamous dungeon of Undermountain. Adventurers throughout the Forgotten Realms setting and elsewhere
in the multiverse visit the Yawning Portal to exchange knowledge about Undermountain and other dungeons. Most visitors are content to swap stories by the hearth, but some adventurers pay the toll for entry into Undermountain (collected by the mysterious owner and bartender, Durnan).
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sharn. Most residents of Sharn, however, make little distinction between the various realms that lie deep below the city and just call it all “the Cogs.” The Sharn Watch maintains a presence in water
law. The Quiet Folk, a group of thieving goblins, operates in the sewers below Tavick’s Landing, while the Red Jackals, a more violent gang of shifters and orcs, fiercely defends its territory below
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
monstrous enforcers, but the organization also draws members from the destitute populace of Sharn—largely goblins and shifters, but also humans, dwarves, and any other humanoid who feels that the current
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
It’s Cosmopolitan Strixhaven draws students and faculty from across the world and from other realms in the multiverse. The university’s students and faculty are united by a desire to learn and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Tletepec in a wider world: Through the Radiant Citadel. Visitors from the Radiant Citadel arrive in Tletepec north of
Etizalan and begin their investigation there. You can use the “Tletepec Gazetteer” section at the end of this adventure as a starting point to detail the region. Forgotten Realms. The region of Tletepec
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for that plane. Alignment and the Outer Planes The Outer Planes are realms of thought and morality more than merely physical reality, and they can affect visitors on a deeply personal level as well as a
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
campaign draws on the themes and stories of ancient myth and legend, from Gilgamesh to Cú Chulainn. Adventurers attempt mighty feats of legend, aided or hindered by the gods or their agents — and
— misbegotten offspring of a philandering god. Adventures might lead the heroes through a series of trials to the realms of the gods in search of a gift or favor. Such a campaign can draw on the myths and legends of any culture, not just the familiar Greek tales.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 8: Fates Tinnel Lovitt A character who draws the Fates card from a Deck of Many Things gains the chance to rewrite the events of their life. This card is an example in miniature of the deck
connection to the gods, especially gods of fate and destiny, such as the Greyhawk deity Istus, who created the original Deck of Many Things; Savras in the Forgotten Realms; the Dragonlance deity
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
only a few visitors at a time. Consider the following suggestions: Eberron. The Tower of the Heavens could be the local name for the Starpeaks Observatory in Northern Aundair, with the Tegefed
Mountains becoming the Starpeaks. Forgotten Realms. The Tegefed Mountains could be in the eastern half of the Small Teeth mountain range, located in the region of Amn. Greyhawk. You could place the Tegefed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Transitive Planes The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly featureless realms that serve primarily as ways to travel from one plane to another. Spells
is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Transitive Planes The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly featureless realms that serve primarily as ways to travel from one plane to another. Spells
is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
immune to the despair that besets all other visitors to that plane. They travel in horse-drawn, barrel-shaped wagons and have no permanent home. The Vistani display their wealth openly as a sign of
for the group’s travels, and preserving the Vistani way of life. The Vistani have the power—some say gift—to travel through the mists that lead to forlorn realms within the Shadowfell known as the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
(Lord Vanrak Moonstar). The brawl ends when the man is knocked to the floor, stumbles to his feet, draws the bronzed hilt of a sun blade that suddenly burns with radiance, and says, “Remember this? Your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Residents The library is quiet and peaceful, and visitors are free to move within it as they wish. If anyone has a need to find any other character within Gravenhollow (including one of the
librarians), the library subtly directs the character toward its target within minutes. The three stone giants who serve as Gravenhollow’s librarians don’t specifically welcome visitors — or even notice their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Walking Castle The walking castle Iedcaru is a treasure from ages past. It was created by githzerai as a hermitage where ascetics could travel the Outlands and meditate on the nature of realms
recently seen more visitors than usual. The first was the modron R04M, which stopped at the castle and learned much about the Outlands. More recently, though, a host of Fiends discovered and occupied the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
medical supplies to assemble twenty healer’s kits. R5. Stables Visitors who brings mounts, sled dogs, pack animals, and pets to Revel’s End can keep their animals here. They must provide their own food
rooms are currently in use. The other seven members of the council are absent, so the warden is free to let visitors use the spare rooms. Council Members. These three members of the Absolution Council
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Finding the Staircase Entrances to the Infinite Staircase usually appear as nondescript doors in dusty, forlorn places that don’t get many visitors—or wherever is most convenient for adventure. On
. Likewise, these creatures sometimes stand watch on the staircase’s landings, barring nefarious or unworthy travelers from passing through doorways to sensitive realms. The Infinite Staircase Entrances
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Strahd’s domain. In “Mysterious Visitors,” the characters are asked to scare off a band of rowdy travelers who are camped outside the town of Daggerford, on the Sword Coast in the Forgotten
Realms campaign setting. The travelers welcome the characters to their camp and invite them to sit by their fire while their elder recounts a tragic tale of a cursed yet noble prince. The characters