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Returning 8 results for 'shifters of resonate dancu violent'.
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
Species
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Daask … is led by monsters from Droaam. … is based in the Cogs but has been recently expanding into the lower wards. … specializes in violent crime and extortion. … is aggressively targeting the
Boromar Clan. Formed by monstrous immigrants from Droaam, Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Humans, shifters, goblins, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
law. The Quiet Folk, a group of thieving goblins, operates in the sewers below Tavick’s Landing, while the Red Jackals, a more violent gang of shifters and orcs, fiercely defends its territory below
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Daask Daask is a violent gang of muggers, extortionists, looters, cultists, and drug dealers supported by such monsters as harpies, medusas, minotaurs, ogres, and trolls. It seems like a simple
Enforcers Daask’s agents in Sharn include changelings, goblins, humans, and shifters recruited in the city, as well as monsters that have come to Sharn from Droaam: gnolls, harpies, medusas
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Boromar Clan Influential criminal syndicate founded by Talenta halflings, with blood ties to House Jorasco Daask Violent monsters and thugs loyal to Droaam and answerable to Sora Katra House
knowledge of the sewers to pull off their thievery The Red Jackals Primarily shifters and half-orcs who live in the sewers below Menthis and clash with anyone who invades their territory
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
friends.
Shape-Shifting Assassins. A secret association of doppelgangers or other shape-shifters slowly assassinates prominent figures one by one.
To Catch a Thief. An extraordinary thief steals
forgotten. The people caught up in it strive to find meaning and purpose in a bleak and violent world. Crossing the Streams Deep in D&D’s roots are elements of science fiction and science fantasy as well